List of usage examples for org.lwjgl.opengl GL15 glBindBuffer
public static void glBindBuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int buffer)
From source file:net.neilcsmith.praxis.video.opengl.internal.VertexBufferObject.java
License:Apache License
/** Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements * /*from ww w . j a v a2 s . co m*/ * @param shader the shader */ public void bind(ShaderProgram shader) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferHandle); if (isDirty) { byteBuffer.limit(buffer.limit() * 4); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, byteBuffer, usage); isDirty = false; } int numAttributes = attributes.size(); for (int i = 0; i < numAttributes; i++) { VertexAttribute attribute = attributes.get(i); shader.enableVertexAttribute(attribute.alias); int colorType = GL11.GL_FLOAT; boolean normalize = false; if (attribute.usage == VertexAttributes.Usage.ColorPacked) { colorType = GL11.GL_UNSIGNED_BYTE; normalize = true; } shader.setVertexAttribute(attribute.alias, attribute.numComponents, colorType, normalize, attributes.vertexSize, attribute.offset); } isBound = true; }
From source file:net.neilcsmith.praxis.video.opengl.internal.VertexBufferObject.java
License:Apache License
/** Unbinds this VertexBufferObject. * //from ww w . j a va 2 s .co m * @param shader the shader */ public void unbind(ShaderProgram shader) { int numAttributes = attributes.size(); for (int i = 0; i < numAttributes; i++) { VertexAttribute attribute = attributes.get(i); shader.disableVertexAttribute(attribute.alias); } GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); isBound = false; }
From source file:net.neilcsmith.praxis.video.opengl.internal.VertexBufferObject.java
License:Apache License
/** Disposes of all resources this VertexBufferObject uses. */ public void dispose() { tmpHandle.clear();// w w w . j a v a2 s . c o m tmpHandle.put(bufferHandle); tmpHandle.flip(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glDeleteBuffers(tmpHandle); bufferHandle = 0; }
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void bindColors(int vboID, int size, int type, int strideBytes, int offsetBytes) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID); GL11.glColorPointer(size, type, strideBytes, offsetBytes); }
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void bindNormals(int vboID, int type, int strideBytes, int offsetBytes) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID); GL11.glNormalPointer(type, strideBytes, offsetBytes); }
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void bindVertexAttrib(int vboID, int index, int size, int type, int strideBytes, int offsetBytes) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID); GL20.glVertexAttribPointer(index, size, type, false, strideBytes, offsetBytes); }
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void bindVertexAttribNormalized(int vboID, int index, int size, int type, int strideBytes, int offsetBytes) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID); GL20.glVertexAttribPointer(index, size, type, true, strideBytes, offsetBytes); }
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void bindVertices(int vboID, int size, int type, int strideBytes, int offsetBytes) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID); GL11.glVertexPointer(size, type, strideBytes, offsetBytes); }
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void bindVerticesIndex(int vboID) { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID); }
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void bindTexCoords(int vboID, int size, int type, int strideBytes, int offsetBytes) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID); GL11.glTexCoordPointer(size, type, strideBytes, offsetBytes); }