List of usage examples for org.lwjgl.opengl GL15 glBindBuffer
public static void glBindBuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int buffer)
From source file:org.jogamp.glg2d.impl.shader.GL2ES2ImagePipeline.java
License:Apache License
public void draw(FloatBuffer interleavedVertTexBuffer) { bufferData(interleavedVertTexBuffer); GL11.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, 4); GL20.glDisableVertexAttribArray(vertCoordLocation); GL20.glDisableVertexAttribArray(texCoordLocation); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); }
From source file:org.minetweak.rendering.ChunkMeshBuilder.java
License:Apache License
public static void generateChunkMesh(Chunk chunk, MeshType meshType) { if (DEBUG) {/*from w w w . j av a 2s .c om*/ System.out.println("Building " + meshType.name() + " Mesh for " + chunk.toString() + "..."); } /* Make sure there are no list edits anymore */ chunk.performListChanges(); ChunkMesh mesh = chunk.getMesh(); mesh.destroy(meshType); /* Compute vertex count */ int vertexCount = chunk.getVertexCount(meshType); if (DEBUG) { System.out.println("\tVertex Count = " + vertexCount); } /* * If there are no faces visible yet (because of generating busy), don't * create a buffer */ if (vertexCount == 0) { return; } mesh.setVertexCount(meshType, vertexCount); /* Create a buffer */ int vbo = BufferManager.getInstance().createBuffer(); mesh.setVBO(meshType, vbo); /* Bind the buffer */ GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo); /* Allocate size for the buffer */ int size = vertexCount * STRIDE * FLOAT_SIZE; GL15.glBufferData(GL15.GL_ARRAY_BUFFER, size, GL15.GL_STATIC_DRAW); if (DEBUG) { System.out.println( "\tCreate VBO: " + vbo + " with size = " + size + " (ERROR: " + GL11.glGetError() + ")"); } /* Get the native buffer to write to */ ByteBuffer byteBuffer = GL15.glMapBuffer(GL15.GL_ARRAY_BUFFER, GL15.GL_WRITE_ONLY, size, null); if (byteBuffer == null) { System.out.println("\tCouldn't create a native VBO!: GL Error Code = " + GL11.glGetError()); GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); mesh.destroy(meshType); Thread.dumpStack(); mesh.setVBO(meshType, -1); mesh.setVertexCount(meshType, 0); return; } FloatBuffer vertexBuffer = byteBuffer.asFloatBuffer(); /* Store all vertices in the buffer */ USED_SIZE = 0; /* Local temporary variables, used to speed up */ IntList blockList = chunk.getVisibleBlocks(); int blockIndex = -1; byte blockType = 0; boolean special = false; Vec3i vec = new Vec3i(); BlockType type; Block block = null; LightBuffer lightBuffer = chunk.getLightBuffer(); byte faceMask = 0; /* Iterate over the blocks */ for (int i = 0; i < blockList.size(); ++i) { blockIndex = blockList.get(i); blockType = chunk.getChunkData().getBlockType(blockIndex); if (blockType == 0) { continue; } special = chunk.getChunkData().isSpecial(blockIndex); type = _blockManager.getBlockType(blockType); if ((meshType == MeshType.OPAQUE && !type.isTranslucent() && type.hasNormalAABB()) || (meshType == MeshType.TRANSLUCENT && (type.isTranslucent() || !type.hasNormalAABB()))) { ChunkData.indexToPosition(blockIndex, vec); /* Build the light buffer */ vec.setX(vec.x() + chunk.getAbsoluteX()); vec.setZ(vec.z() + chunk.getAbsoluteZ()); lightBuffer.setReferencePoint(vec.x(), vec.y(), vec.z()); if (special) { block = chunk.getChunkData().getSpecialBlock(blockIndex); if (block.isVisible()) { block.storeInVBO(vertexBuffer, lightBuffer); } } else { if (type.isCrossed()) { type.getCrossedBlockBrush().storeInVBO(vertexBuffer, vec.x() + 0.5f, vec.y() + 0.5f, vec.z() + 0.5f, lightBuffer); } else { faceMask = chunk.getChunkData().getFaceMask(blockIndex); type.getDefaultBlockBrush().setFaceMask(faceMask); type.getBrush().storeInVBO(vertexBuffer, vec.x() + 0.5f, vec.y() + 0.5f, vec.z() + 0.5f, lightBuffer); } } } } /* Perform a check */ if (USED_SIZE != STRIDE * FLOAT_SIZE * mesh.getVertexCount(meshType)) { System.out.println("\t[WARNING!]: Used size = " + USED_SIZE); System.out.println("\t[WARNING!]: Vertex count = " + USED_SIZE / STRIDE / FLOAT_SIZE); mesh.setVertexCount(meshType, USED_SIZE / STRIDE / FLOAT_SIZE); } byteBuffer.flip(); GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); }
From source file:org.oscim.gdx.LwjglGL20.java
License:Apache License
public void bindBuffer(int target, int buffer) { GL15.glBindBuffer(target, buffer); }
From source file:org.spout.engine.renderer.vertexbuffer.GLFloatBuffer.java
License:Open Source License
public void flush(FloatBuffer buffer) { if (vboId == -1) vboId = GL15.glGenBuffers();/* w ww .j a v a 2 s . c om*/ GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboId); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, usage); }
From source file:org.spout.engine.renderer.vertexbuffer.GLFloatBuffer.java
License:Open Source License
public void bind() { if (vboId == -1) throw new IllegalStateException("Cannot bind a vertex buffer without data!"); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboId); GL20.glVertexAttribPointer(getLayout(), getElements(), GL11.GL_FLOAT, false, 0, 0); }
From source file:org.spout.engine.renderer.vertexbuffer.SpoutFloatBuffer.java
License:Open Source License
public boolean flush(boolean force) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboId); SpoutRenderer.checkGLError();/*w w w . j ava 2 s .c o m*/ //Re/Allocate if needed if (buffer.limit() > allocated) { allocated = buffer.limit(); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, allocated * FLOAT_SIZE, usage); SpoutRenderer.checkGLError(); } //GL15.glBufferData(GL15.GL_ARRAY_BUFFER, 0, usage); //SpoutRenderer.checkGLError(); int end; if (force) { end = buffer.capacity(); } else { end = Math.min(current + STEP, buffer.capacity()); } buffer.position(current); buffer.limit(end); GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, current * FLOAT_SIZE, buffer); SpoutRenderer.checkGLError(); current = end; GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); SpoutRenderer.checkGLError(); if (end == buffer.capacity()) { buffer = null; return true; } return false; }
From source file:org.spout.engine.renderer.vertexbuffer.SpoutFloatBuffer.java
License:Open Source License
public void bind(boolean instanced) { if (vboId == -1) { throw new IllegalStateException("Cannot bind a vertex buffer without data!"); }//from www . jav a 2 s . c o m GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboId); SpoutRenderer.checkGLError(); for (int i = 0; i < elements.length; i++) { GL20.glVertexAttribPointer(layout[i], elements[i], GL11.GL_FLOAT, false, stride, offset[i]); SpoutRenderer.checkGLError(); if (instanced) { GL33.glVertexAttribDivisor(layout[i], 1); SpoutRenderer.checkGLError(); } } }
From source file:org.spout.engine.renderer.vertexbuffer.SpoutFloatBuffer.java
License:Open Source License
public void unbind() { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); SpoutRenderer.checkGLError(); }
From source file:org.spout.engine.renderer.vertexbuffer.SpoutFloatBuffer.java
License:Open Source License
public void release() { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboId); SpoutRenderer.checkGLError();/*w w w . j a v a 2 s . com*/ GL15.glBufferData(GL15.GL_ARRAY_BUFFER, 0, usage); SpoutRenderer.checkGLError(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); SpoutRenderer.checkGLError(); BUFFER_POOL.add(vboId); vboId = -1; allocated = 0; }
From source file:org.spout.engine.renderer.vertexbuffer.VertexBufferImpl.java
License:Open Source License
public void flush(FloatBuffer buffer) { if (vboId == -1) vboId = GL15.glGenBuffers();//from ww w . j a va 2 s .c o m GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboId); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, usage); }