List of usage examples for org.lwjgl.opengl GL20 glAttachShader
public static void glAttachShader(@NativeType("GLuint") int program, @NativeType("GLuint") int shader)
From source file:org.terasology.rendering.assets.MaterialShader.java
License:Apache License
public int generateShaderInstance() { int shaderProgram = GL20.glCreateProgram(); GL20.glAttachShader(shaderProgram, fragmentProgram); GL20.glAttachShader(shaderProgram, vertexProgram); GL20.glLinkProgram(shaderProgram);/*from w w w . ja va 2s. c o m*/ if (GL20.glGetProgram(shaderProgram, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) { logger.error("Failed to link shader {}.", GL20.glGetProgramInfoLog(shaderProgram, GL20.GL_LINK_STATUS)); GL20.glDeleteProgram(shaderProgram); return 0; } GL20.glValidateProgram(shaderProgram); if (GL20.glGetProgram(shaderProgram, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) { logger.error("Failed to validate shader {}.", GL20.glGetProgramInfoLog(shaderProgram, GL20.GL_VALIDATE_STATUS)); GL20.glDeleteProgram(shaderProgram); return 0; } return shaderProgram; }
From source file:org.terasology.rendering.opengl.GLSLShader.java
License:Apache License
public int linkShaderProgram(int featureHash) { int shaderProgram = GL20.glCreateProgram(); GL20.glAttachShader(shaderProgram, fragmentPrograms.get(featureHash)); GL20.glAttachShader(shaderProgram, vertexPrograms.get(featureHash)); GL20.glLinkProgram(shaderProgram);// w w w . j av a 2 s . c o m GL20.glValidateProgram(shaderProgram); return shaderProgram; }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
private void compileShaderProgram() { compileShader(GL20.GL_FRAGMENT_SHADER); compileShader(GL20.GL_VERTEX_SHADER); shaderProgram = GL20.glCreateProgram(); GL20.glAttachShader(shaderProgram, fragmentProgram); GL20.glAttachShader(shaderProgram, vertexProgram); GL20.glLinkProgram(shaderProgram);//from w w w . j a v a2s .c o m GL20.glValidateProgram(shaderProgram); }
From source file:ovh.tgrhavoc.gameengine.core.Shader.java
License:Open Source License
private void addProgram(String text, int type) { int shader = GL20.glCreateShader(type); if (shader == 0) { System.err.println("Could not find valid memory location when adding shader"); System.exit(-1);//from www . j a v a 2 s .c om } GL20.glShaderSource(shader, text); GL20.glCompileShader(shader); if (GL20.glGetShaderi(shader, GL20.GL_COMPILE_STATUS) == 0) { System.err.println(GL20.glGetShaderInfoLog(shader, 1024)); System.exit(-1); } GL20.glAttachShader(pointer, shader); }
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public void glAttachShader(int program, int shader) { GL20.glAttachShader(program, shader); }
From source file:processing.lwjgl.PGL.java
License:Open Source License
public void attachShader(int prog, int shader) { GL20.glAttachShader(prog, shader); }
From source file:renderEngine.ShaderProgram.java
/** * Creates a new instance of ShaderProgram, and links the program. * * @param vertexFile The relative location of the vertex shader file. * @param fragmentFile The relative location of the fragment shader file. *//*from www . jav a 2 s . c o m*/ public ShaderProgram(String vertexFile, String fragmentFile) { this.vertexShaderID = loadShader(vertexFile, GL20.GL_VERTEX_SHADER); this.fragmentShaderID = loadShader(fragmentFile, GL20.GL_FRAGMENT_SHADER); this.programID = GL20.glCreateProgram(); GL20.glAttachShader(programID, vertexShaderID); GL20.glAttachShader(programID, fragmentShaderID); bindVariablesAndValidate(); }
From source file:se.angergard.engine.graphics.ShaderProgram.java
License:Apache License
private ShaderProgram addShader(String code, int type) { int shader = GL20.glCreateShader(type); GL20.glShaderSource(shader, code);/*from ww w . j a va 2 s. c o m*/ GL20.glCompileShader(shader); if (type == GL20.GL_VERTEX_SHADER) { vertexShader = shader; } else if (type == GL20.GL_FRAGMENT_SHADER) { fragmentShader = shader; } else if (type == GL32.GL_GEOMETRY_SHADER) { geometryShader = shader; } String error = GL20.glGetShaderInfoLog(shader, GL20.GL_INFO_LOG_LENGTH); if (!error.equals("")) { System.out.println(error); } if (shader == -1) { System.err.println("Shader wasn't succsessfully created"); } GL20.glAttachShader(program, shader); return this; }
From source file:thebounzer.org.lwgldemo.glutils.ShaderProgram.java
License:Open Source License
private void compileShader(int programId, GenericShader shader) throws IOException { GL20.glShaderSource(shader.getShaderId(), shader.getSource()); GL20.glCompileShader(shader.getShaderId()); if (!validateCompilation(shader)) { throw new IOException("Shader compilation failed, see log!"); }/*from ww w .j a v a2s . c o m*/ GL20.glAttachShader(programId, shader.getShaderId()); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glAttachShader(int a, int b) { GL20.glAttachShader(a, b); }