void | glAttachShader(@NativeType("GLuint") int program, @NativeType("GLuint") int shader) Attaches a shader object to a program object. |
void | glBindAttribLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLchar const *") ByteBuffer name) Associates a generic vertex attribute index with a named attribute variable. |
void | glBindAttribLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLchar const *") CharSequence name) Associates a generic vertex attribute index with a named attribute variable. |
void | glBlendEquationSeparate(@NativeType("GLenum") int modeRGB, @NativeType("GLenum") int modeAlpha) Sets the RGB blend equation and the alpha blend equation separately. |
void | glCompileShader(@NativeType("GLuint") int shader) Compiles a shader object. |
int | glCreateProgram() Creates a program object. |
int | glCreateShader(@NativeType("GLenum") int type) Creates a shader object. |
void | glDeleteProgram(@NativeType("GLuint") int program) Deletes a program object. |
void | glDeleteShader(@NativeType("GLuint") int shader) Deletes a shader object. |
void | glDetachShader(@NativeType("GLuint") int program, @NativeType("GLuint") int shader) Detaches a shader object from a program object to which it is attached. |
void | glDisableVertexAttribArray(@NativeType("GLuint") int index) Disables a generic vertex attribute array. |
void | glDrawBuffers(@NativeType("GLenum const *") IntBuffer bufs) Specifies a list of color buffers to be drawn into. |
void | glDrawBuffers(@NativeType("GLenum const *") int buf) Specifies a list of color buffers to be drawn into. |
void | glDrawBuffers(@NativeType("GLenum const *") int[] bufs) Array version of: #glDrawBuffers DrawBuffers |
void | glEnableVertexAttribArray(@NativeType("GLuint") int index) Enables a generic vertex attribute array. |
String | glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) Returns information about an active attribute variable for the specified program object. |
String | glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei") int maxLength, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) Returns information about an active attribute variable for the specified program object. |
void | glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type, @NativeType("GLchar *") ByteBuffer name) Returns information about an active attribute variable for the specified program object. |
void | glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLint *") int[] size, @NativeType("GLenum *") int[] type, @NativeType("GLchar *") ByteBuffer name) Array version of: #glGetActiveAttrib GetActiveAttrib |
String | glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) Returns information about an active uniform variable for the specified program object. |
String | glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei") int maxLength, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) Returns information about an active uniform variable for the specified program object. |
void | glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type, @NativeType("GLchar *") ByteBuffer name) Returns information about an active uniform variable for the specified program object. |
void | glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLint *") int[] size, @NativeType("GLenum *") int[] type, @NativeType("GLchar *") ByteBuffer name) Array version of: #glGetActiveUniform GetActiveUniform |
void | glGetAttachedShaders(@NativeType("GLuint") int program, @Nullable @NativeType("GLsizei *") IntBuffer count, @NativeType("GLuint *") IntBuffer shaders) Returns the shader objects attached to a program object. |
void | glGetAttachedShaders(@NativeType("GLuint") int program, @Nullable @NativeType("GLsizei *") int[] count, @NativeType("GLuint *") int[] shaders) Array version of: #glGetAttachedShaders GetAttachedShaders |
int | glGetAttribLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) Returns the location of an attribute variable. |
int | glGetAttribLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) Returns the location of an attribute variable. |
int | glGetProgrami(@NativeType("GLuint") int program, @NativeType("GLenum") int pname) Returns a parameter from a program object. |
String | glGetProgramInfoLog(@NativeType("GLuint") int program) Returns the information log for a program object. |
void | glGetProgramInfoLog(@NativeType("GLuint") int program, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLchar *") ByteBuffer infoLog) Returns the information log for a program object. |
void | glGetProgramInfoLog(@NativeType("GLuint") int program, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLchar *") ByteBuffer infoLog) Array version of: #glGetProgramInfoLog GetProgramInfoLog |
String | glGetProgramInfoLog(@NativeType("GLuint") int program, @NativeType("GLsizei") int maxLength) Returns the information log for a program object. |
void | glGetProgramiv(@NativeType("GLuint") int program, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) Returns a parameter from a program object. |
void | glGetProgramiv(@NativeType("GLuint") int program, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) Array version of: #glGetProgramiv GetProgramiv |
int | glGetShaderi(@NativeType("GLuint") int shader, @NativeType("GLenum") int pname) Returns a parameter from a shader object. |
String | glGetShaderInfoLog(@NativeType("GLuint") int shader, @NativeType("GLsizei") int maxLength) Returns the information log for a shader object. |
String | glGetShaderInfoLog(@NativeType("GLuint") int shader) Returns the information log for a shader object. |
void | glGetShaderInfoLog(@NativeType("GLuint") int shader, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLchar *") ByteBuffer infoLog) Returns the information log for a shader object. |
void | glGetShaderInfoLog(@NativeType("GLuint") int shader, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLchar *") ByteBuffer infoLog) Array version of: #glGetShaderInfoLog GetShaderInfoLog |
void | glGetShaderiv(@NativeType("GLuint") int shader, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) Returns a parameter from a shader object. |
void | glGetShaderiv(@NativeType("GLuint") int shader, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) Array version of: #glGetShaderiv GetShaderiv |
String | glGetShaderSource(@NativeType("GLuint") int shader, @NativeType("GLsizei") int maxLength) Returns the source code string from a shader object. |
void | glGetShaderSource(@NativeType("GLuint") int shader, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLchar *") ByteBuffer source) Returns the source code string from a shader object. |
void | glGetShaderSource(@NativeType("GLuint") int shader, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLchar *") ByteBuffer source) Array version of: #glGetShaderSource GetShaderSource |
void | glGetUniformfv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") FloatBuffer params) Returns the float value(s) of a uniform variable. |
void | glGetUniformfv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") float[] params) Array version of: #glGetUniformfv GetUniformfv |
void | glGetUniformiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") IntBuffer params) Returns the int value(s) of a uniform variable. |
void | glGetUniformiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") int[] params) Array version of: #glGetUniformiv GetUniformiv |
int | glGetUniformLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) Returns the location of a uniform variable. |
int | glGetUniformLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) Returns the location of a uniform variable. |
void | glGetVertexAttribfv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) Float version of #glGetVertexAttribiv GetVertexAttribiv . |
void | glGetVertexAttribfv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) Array version of: #glGetVertexAttribfv GetVertexAttribfv |
void | glGetVertexAttribiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) Returns the integer value of a generic vertex attribute parameter. |
void | glGetVertexAttribiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) Array version of: #glGetVertexAttribiv GetVertexAttribiv |
void | glGetVertexAttribPointerv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("void **") PointerBuffer pointer) Returns the address of the specified generic vertex attribute pointer. |
boolean | glIsProgram(@NativeType("GLuint") int program) Returns GL11#GL_TRUE TRUE if program is the name of a program object. |
boolean | glIsShader(@NativeType("GLuint") int shader) Returns GL11#GL_TRUE TRUE if shader is the name of a shader object. |
void | glLinkProgram(@NativeType("GLuint") int program) Links a program object. |
void | glShaderSource(@NativeType("GLuint") int shader, @NativeType("GLchar const **") CharSequence... strings) Sets the source code in shader to the source code in the array of strings specified by strings . |
void | glShaderSource(@NativeType("GLuint") int shader, @NativeType("GLchar const **") CharSequence string) Sets the source code in shader to the source code in the array of strings specified by strings . |
void | glStencilFuncSeparate(@NativeType("GLenum") int face, @NativeType("GLenum") int func, @NativeType("GLint") int ref, @NativeType("GLuint") int mask) Sets front and/or back function and reference value for stencil testing. |
void | glStencilMaskSeparate(@NativeType("GLenum") int face, @NativeType("GLuint") int mask) Controls the front and/or back writing of individual bits in the stencil planes. |
void | glStencilOpSeparate(@NativeType("GLenum") int face, @NativeType("GLenum") int sfail, @NativeType("GLenum") int dpfail, @NativeType("GLenum") int dppass) Sets front and/or back stencil test actions. |
void | glUniform1f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0) Specifies the value of a float uniform variable for the current program object. |
void | glUniform1fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) Specifies the value of a single float uniform variable or a float uniform variable array for the current program object. |
void | glUniform1fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) Array version of: #glUniform1fv Uniform1fv |
void | glUniform1i(@NativeType("GLint") int location, @NativeType("GLint") int v0) Specifies the value of an int uniform variable for the current program object. |
void | glUniform1iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) Specifies the value of a single int uniform variable or a int uniform variable array for the current program object. |
void | glUniform1iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) Array version of: #glUniform1iv Uniform1iv |
void | glUniform2f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1) Specifies the value of a vec2 uniform variable for the current program object. |
void | glUniform2fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for the current program object. |
void | glUniform2fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) Array version of: #glUniform2fv Uniform2fv |
void | glUniform2i(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1) Specifies the value of an ivec2 uniform variable for the current program object. |
void | glUniform2iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for the current program object. |
void | glUniform2iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) Array version of: #glUniform2iv Uniform2iv |
void | glUniform3f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2) Specifies the value of a vec3 uniform variable for the current program object. |
void | glUniform3fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for the current program object. |
void | glUniform3fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) Array version of: #glUniform3fv Uniform3fv |
void | glUniform3i(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2) Specifies the value of an ivec3 uniform variable for the current program object. |
void | glUniform3iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for the current program object. |
void | glUniform3iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) Array version of: #glUniform3iv Uniform3iv |
void | glUniform4f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3) Specifies the value of a vec4 uniform variable for the current program object. |
void | glUniform4fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for the current program object. |
void | glUniform4fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) Array version of: #glUniform4fv Uniform4fv |
void | glUniform4i(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2, @NativeType("GLint") int v3) Specifies the value of an ivec4 uniform variable for the current program object. |
void | glUniform4iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for the current program object. |
void | glUniform4iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) Array version of: #glUniform4iv Uniform4iv |
void | glUniformMatrix2fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) Specifies the value of a single mat2 uniform variable or a mat2 uniform variable array for the current program object. |
void | glUniformMatrix2fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) Array version of: #glUniformMatrix2fv UniformMatrix2fv |
void | glUniformMatrix3fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object. |
void | glUniformMatrix3fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) Array version of: #glUniformMatrix3fv UniformMatrix3fv |
void | glUniformMatrix4fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object. |
void | glUniformMatrix4fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) Array version of: #glUniformMatrix4fv UniformMatrix4fv |
void | glUseProgram(@NativeType("GLuint") int program) Installs a program object as part of current rendering state. |
void | glValidateProgram(@NativeType("GLuint") int program) Validates a program object. |
void | glVertexAttrib1d(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0) Double version of #glVertexAttrib1f VertexAttrib1f . |
void | glVertexAttrib1f(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0) Specifies the value of a generic vertex attribute. |
void | glVertexAttrib1fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) Pointer version of #glVertexAttrib1f VertexAttrib1f . |
void | glVertexAttrib1fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) Array version of: #glVertexAttrib1fv VertexAttrib1fv |
void | glVertexAttrib1s(@NativeType("GLuint") int index, @NativeType("GLshort") short v0) Short version of #glVertexAttrib1f VertexAttrib1f . |
void | glVertexAttrib2d(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1) Double version of #glVertexAttrib2f VertexAttrib2f . |
void | glVertexAttrib2f(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1) Specifies the value of a generic vertex attribute. |
void | glVertexAttrib2fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) Pointer version of #glVertexAttrib2f VertexAttrib2f . |
void | glVertexAttrib2fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) Array version of: #glVertexAttrib2fv VertexAttrib2fv |
void | glVertexAttrib2s(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1) Short version of #glVertexAttrib2f VertexAttrib2f . |
void | glVertexAttrib3d(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2) Double version of #glVertexAttrib3f VertexAttrib3f . |
void | glVertexAttrib3f(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2) Specifies the value of a generic vertex attribute. |
void | glVertexAttrib3fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) Pointer version of #glVertexAttrib3f VertexAttrib3f . |
void | glVertexAttrib3fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) Array version of: #glVertexAttrib3fv VertexAttrib3fv |
void | glVertexAttrib3s(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2) Short version of #glVertexAttrib3f VertexAttrib3f . |
void | glVertexAttrib4d(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2, @NativeType("GLdouble") double v3) Double version of #glVertexAttrib4f VertexAttrib4f . |
void | glVertexAttrib4f(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3) Specifies the value of a generic vertex attribute. |
void | glVertexAttrib4fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) Pointer version of #glVertexAttrib4f VertexAttrib4f . |
void | glVertexAttrib4fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) Array version of: #glVertexAttrib4fv VertexAttrib4fv |
void | glVertexAttrib4Nub(@NativeType("GLuint") int index, @NativeType("GLubyte") byte x, @NativeType("GLubyte") byte y, @NativeType("GLubyte") byte z, @NativeType("GLubyte") byte w) Normalized unsigned byte version of #glVertexAttrib4f VertexAttrib4f . |
void | glVertexAttrib4s(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2, @NativeType("GLshort") short v3) Short version of #glVertexAttrib4f VertexAttrib4f . |
void | glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer) Specifies the location and organization of a vertex attribute array. |
void | glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer) Specifies the location and organization of a vertex attribute array. |
void | glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer) Specifies the location and organization of a vertex attribute array. |
void | glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer) Specifies the location and organization of a vertex attribute array. |
void | glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer) Specifies the location and organization of a vertex attribute array. |
void | nglDrawBuffers(int n, long bufs) Unsafe version of: #glDrawBuffers DrawBuffers |
void | nglGetActiveAttrib(int program, int index, int maxLength, long length, long size, long type, long name) Unsafe version of: #glGetActiveAttrib GetActiveAttrib |
int | nglGetAttribLocation(int program, long name) Unsafe version of: #glGetAttribLocation GetAttribLocation |
void | nglShaderSource(int shader, int count, long strings, long length) Unsafe version of: #glShaderSource ShaderSource |
void | nglUniform1fv(int location, int count, long value) Unsafe version of: #glUniform1fv Uniform1fv |
void | nglUniform1iv(int location, int count, long value) Unsafe version of: #glUniform1iv Uniform1iv |
void | nglUniform2fv(int location, int count, long value) Unsafe version of: #glUniform2fv Uniform2fv |
void | nglUniform3fv(int location, int count, long value) Unsafe version of: #glUniform3fv Uniform3fv |
void | nglUniform4fv(int location, int count, long value) Unsafe version of: #glUniform4fv Uniform4fv |
void | nglUniformMatrix2fv(int location, int count, boolean transpose, long value) Unsafe version of: #glUniformMatrix2fv UniformMatrix2fv |
void | nglUniformMatrix3fv(int location, int count, boolean transpose, long value) Unsafe version of: #glUniformMatrix3fv UniformMatrix3fv |
void | nglUniformMatrix4fv(int location, int count, boolean transpose, long value) Unsafe version of: #glUniformMatrix4fv UniformMatrix4fv |
void | nglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) Unsafe version of: #glVertexAttribPointer VertexAttribPointer |