void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("GLsizeiptr") long size, @NativeType("GLbitfield") int flags) Creates the data store of a buffer object. |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") ByteBuffer data, @NativeType("GLbitfield") int flags) Creates the data store of a buffer object. |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") ShortBuffer data, @NativeType("GLbitfield") int flags) Creates the data store of a buffer object. |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") IntBuffer data, @NativeType("GLbitfield") int flags) Creates the data store of a buffer object. |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") FloatBuffer data, @NativeType("GLbitfield") int flags) Creates the data store of a buffer object. |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") DoubleBuffer data, @NativeType("GLbitfield") int flags) Creates the data store of a buffer object. |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") short[] data, @NativeType("GLbitfield") int flags) Array version of: #glBufferStorage BufferStorage |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") int[] data, @NativeType("GLbitfield") int flags) Array version of: #glBufferStorage BufferStorage |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") float[] data, @NativeType("GLbitfield") int flags) Array version of: #glBufferStorage BufferStorage |
void | glBufferStorage(@NativeType("GLenum") int target, @NativeType("void const *") double[] data, @NativeType("GLbitfield") int flags) Array version of: #glBufferStorage BufferStorage |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ByteBuffer data) Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have). |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ShortBuffer data) Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have). |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") IntBuffer data) Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have). |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") FloatBuffer data) Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have). |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") DoubleBuffer data) Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have). |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") short[] data) Array version of: #glClearTexImage ClearTexImage |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") int[] data) Array version of: #glClearTexImage ClearTexImage |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") float[] data) Array version of: #glClearTexImage ClearTexImage |
void | glClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") double[] data) Array version of: #glClearTexImage ClearTexImage |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ByteBuffer data) Fills all or part of a texture image with a constant value. |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ShortBuffer data) Fills all or part of a texture image with a constant value. |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") IntBuffer data) Fills all or part of a texture image with a constant value. |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") FloatBuffer data) Fills all or part of a texture image with a constant value. |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") DoubleBuffer data) Fills all or part of a texture image with a constant value. |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") short[] data) Array version of: #glClearTexSubImage ClearTexSubImage |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") int[] data) Array version of: #glClearTexSubImage ClearTexSubImage |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") float[] data) Array version of: #glClearTexSubImage ClearTexSubImage |
void | glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") double[] data) Array version of: #glClearTexSubImage ClearTexSubImage |