Example usage for org.springframework.statemachine.access StateMachineAccess resetStateMachine

List of usage examples for org.springframework.statemachine.access StateMachineAccess resetStateMachine

Introduction

In this page you can find the example usage for org.springframework.statemachine.access StateMachineAccess resetStateMachine.

Prototype

void resetStateMachine(StateMachineContext<S, E> stateMachineContext);

Source Link

Document

Reset state machine.

Usage

From source file:org.springframework.statemachine.recipes.tasks.TasksHandler.java

/**
 * Resets state machine states from a backing persistent repository. If
 * {@link StateMachinePersist} is not set this method doesn't do anything.
 * {@link StateMachine} is stopped before states are reseted from a persistent
 * store and started afterwards.//from   ww  w  .  j a  va2  s .c o m
 */
public void resetFromPersistStore() {
    if (persist == null) {
        // TODO: should we throw or silently return?
        return;
    }

    final StateMachineContext<String, String> context;
    try {
        context = persist.read(null);
    } catch (Exception e) {
        throw new StateMachineException("Error reading state from persistent store", e);
    }

    stateMachine.stop();
    stateMachine.getStateMachineAccessor()
            .doWithAllRegions(new StateMachineFunction<StateMachineAccess<String, String>>() {

                @Override
                public void apply(StateMachineAccess<String, String> function) {
                    function.resetStateMachine(context);
                }
            });
    stateMachine.start();
}

From source file:org.springframework.statemachine.support.AbstractStateMachine.java

@Override
public void resetStateMachine(StateMachineContext<S, E> stateMachineContext) {
    // TODO: this function needs a serious rewrite
    if (stateMachineContext == null) {
        log.info("Got null context, resetting to initial state and clearing extended state");
        currentState = initialState;/*from w  w w .ja  v a  2 s  . c  om*/
        extendedState.getVariables().clear();
        return;
    }
    if (log.isDebugEnabled()) {
        log.debug("Request to reset state machine: stateMachine=[" + this + "] stateMachineContext=["
                + stateMachineContext + "]");
    }
    setId(stateMachineContext.getId());
    S state = stateMachineContext.getState();
    boolean stateSet = false;
    // handle state reset
    for (State<S, E> s : getStates()) {
        for (State<S, E> ss : s.getStates()) {
            if (state != null && ss.getIds().contains(state)) {
                currentState = s;
                // setting lastState here is needed for restore
                lastState = currentState;
                // TODO: not sure about starting submachine/regions here, though
                //       needed if we only transit to super state or reset regions
                if (s.isSubmachineState()) {
                    StateMachine<S, E> submachine = ((AbstractState<S, E>) s).getSubmachine();
                    for (final StateMachineContext<S, E> child : stateMachineContext.getChilds()) {
                        submachine.getStateMachineAccessor()
                                .doWithRegion(new StateMachineFunction<StateMachineAccess<S, E>>() {

                                    @Override
                                    public void apply(StateMachineAccess<S, E> function) {
                                        function.resetStateMachine(child);
                                    }
                                });
                    }
                    submachine.start();
                } else if (s.isOrthogonal() && stateMachineContext.getChilds() != null) {
                    Collection<Region<S, E>> regions = ((AbstractState<S, E>) s).getRegions();
                    for (Region<S, E> region : regions) {
                        for (final StateMachineContext<S, E> child : stateMachineContext.getChilds()) {
                            ((StateMachine<S, E>) region).getStateMachineAccessor()
                                    .doWithRegion(new StateMachineFunction<StateMachineAccess<S, E>>() {

                                        @Override
                                        public void apply(StateMachineAccess<S, E> function) {
                                            function.resetStateMachine(child);
                                        }
                                    });
                        }
                    }
                    for (Region<S, E> region : regions) {
                        region.start();
                    }
                }

                if (log.isDebugEnabled()) {
                    log.debug("State reseted: stateMachine=[" + this + "] stateMachineContext=["
                            + stateMachineContext + "]");
                }
                stateSet = true;
                break;
            } else if (!stateMachineContext.getChilds().isEmpty()) {
                // we're here because root machine only have regions
                if (s.isOrthogonal()) {
                    Collection<Region<S, E>> regions = ((AbstractState<S, E>) s).getRegions();
                    for (Region<S, E> region : regions) {
                        for (final StateMachineContext<S, E> child : stateMachineContext.getChilds()) {
                            ((StateMachine<S, E>) region).getStateMachineAccessor()
                                    .doWithRegion(new StateMachineFunction<StateMachineAccess<S, E>>() {

                                        @Override
                                        public void apply(StateMachineAccess<S, E> function) {
                                            function.resetStateMachine(child);
                                        }
                                    });
                        }
                    }
                    for (Region<S, E> region : regions) {
                        region.start();
                    }
                }
            }
        }
        if (stateSet) {
            break;
        }
    }

    // handle history reset here as above state reset loop breaks out
    if (history != null && stateMachineContext.getHistoryStates() != null) {
        // setting history for 'this' machine
        State<S, E> h = null;
        for (State<S, E> hh : getStates()) {
            if (hh.getId().equals(stateMachineContext.getHistoryStates().get(null))) {
                h = hh;
                break;
            }
        }
        if (h != null) {
            ((HistoryPseudoState<S, E>) history).setState(h);
        }
    }
    for (State<S, E> s : getStates()) {
        // setting history for 'submachines'
        if (s.isSubmachineState()) {
            StateMachine<S, E> submachine = ((AbstractState<S, E>) s).getSubmachine();
            PseudoState<S, E> submachineHistory = ((AbstractStateMachine<S, E>) submachine).getHistoryState();
            if (submachineHistory != null) {
                State<S, E> h = null;
                for (State<S, E> hh : submachine.getStates()) {
                    if (hh.getId().equals(stateMachineContext.getHistoryStates().get(s.getId()))) {
                        h = hh;
                        break;
                    }
                }
                if (h != null) {
                    ((HistoryPseudoState<S, E>) submachineHistory).setState(h);
                }
            }

        }
    }
    if (stateSet && stateMachineContext.getExtendedState() != null) {
        this.extendedState = stateMachineContext.getExtendedState();
    }
}