Example usage for org.springframework.statemachine StateMachine isComplete

List of usage examples for org.springframework.statemachine StateMachine isComplete

Introduction

In this page you can find the example usage for org.springframework.statemachine StateMachine isComplete.

Prototype

boolean isComplete();

Source Link

Document

Checks if region complete.

Usage

From source file:org.springframework.statemachine.support.AbstractStateMachine.java

synchronized void setCurrentState(State<S, E> state, Message<E> message, Transition<S, E> transition,
        boolean exit, StateMachine<S, E> stateMachine, Collection<State<S, E>> sources,
        Collection<State<S, E>> targets) {
    State<S, E> findDeep = findDeepParent(state);
    boolean isTargetSubOf = false;
    if (transition != null) {
        isTargetSubOf = StateMachineUtils.isSubstate(state, transition.getSource());
        if (isTargetSubOf && currentState == transition.getTarget()) {
            state = transition.getSource();
        }//from   w w  w .  j  av a2s .c  o m
    }

    boolean nonDeepStatePresent = false;

    if (states.contains(state)) {
        if (exit) {
            exitCurrentState(state, message, transition, stateMachine, sources, targets);
        }
        State<S, E> notifyFrom = currentState;
        currentState = state;
        if (!isRunning()) {
            start();
        }
        entryToState(state, message, transition, stateMachine);
        notifyStateChanged(buildStateContext(Stage.STATE_CHANGED, message, null, getRelayStateMachine(),
                notifyFrom, state));
        nonDeepStatePresent = true;
    } else if (currentState == null && StateMachineUtils.isSubstate(findDeep, state)) {
        if (exit) {
            exitCurrentState(findDeep, message, transition, stateMachine, sources, targets);
        }
        State<S, E> notifyFrom = currentState;
        currentState = findDeep;
        if (!isRunning()) {
            start();
        }
        entryToState(findDeep, message, transition, stateMachine);
        notifyStateChanged(buildStateContext(Stage.STATE_CHANGED, message, null, getRelayStateMachine(),
                notifyFrom, findDeep));
    }

    if (currentState != null && !nonDeepStatePresent) {
        if (findDeep != null) {
            if (exit) {
                exitCurrentState(state, message, transition, stateMachine, sources, targets);
            }
            if (currentState == findDeep) {

                if (currentState.isSubmachineState()) {
                    StateMachine<S, E> submachine = ((AbstractState<S, E>) currentState).getSubmachine();
                    // need to check complete as submachine may now return non null
                    if (!submachine.isComplete() && submachine.getState() == state) {
                        if (currentState == findDeep) {
                            if (isTargetSubOf) {
                                entryToState(currentState, message, transition, stateMachine);
                            }
                            currentState = findDeep;
                            ((AbstractStateMachine<S, E>) submachine).setCurrentState(state, message,
                                    transition, false, stateMachine);
                            return;
                        }
                    }
                } else if (currentState.isOrthogonal()) {
                    Collection<Region<S, E>> regions = ((AbstractState<S, E>) currentState).getRegions();
                    for (Region<S, E> region : regions) {
                        if (region.getState() == state) {
                            if (currentState == findDeep) {
                                if (isTargetSubOf) {
                                    entryToState(currentState, message, transition, stateMachine);
                                }
                                currentState = findDeep;
                                ((AbstractStateMachine<S, E>) region).setCurrentState(state, message,
                                        transition, false, stateMachine);
                                return;
                            }
                        }

                    }
                }
            }
            boolean shouldTryEntry = findDeep != currentState;
            if (!shouldTryEntry && (transition.getSource() == currentState
                    && StateMachineUtils.isSubstate(currentState, transition.getTarget()))) {
                shouldTryEntry = true;
            }
            currentState = findDeep;
            if (shouldTryEntry) {
                entryToState(currentState, message, transition, stateMachine, sources, targets);
            }

            if (currentState.isSubmachineState()) {
                StateMachine<S, E> submachine = ((AbstractState<S, E>) currentState).getSubmachine();
                ((AbstractStateMachine<S, E>) submachine).setCurrentState(state, message, transition, false,
                        stateMachine);
            } else if (currentState.isOrthogonal()) {
                Collection<Region<S, E>> regions = ((AbstractState<S, E>) currentState).getRegions();
                for (Region<S, E> region : regions) {
                    ((AbstractStateMachine<S, E>) region).setCurrentState(state, message, transition, false,
                            stateMachine);
                }
            }
        }
    }
    if (history != null && transition.getKind() != TransitionKind.INITIAL) {
        // do not set history if this is initial transition as
        // it would break history state set via reset as
        // we get here i.e. when machine is started in reset.
        // and it really doesn't make sense to set initial state for history
        // if we get here via initial transition
        if (history.getKind() == PseudoStateKind.HISTORY_SHALLOW) {
            ((HistoryPseudoState<S, E>) history).setState(findDeep);
        } else if (history.getKind() == PseudoStateKind.HISTORY_DEEP) {
            ((HistoryPseudoState<S, E>) history).setState(state);
        }
    }
    // if state was set from parent and we're now complete
    // also initiate stop
    if (stateMachine != this && isComplete()) {
        stop();
    }
}