ConicWorld.java Source code

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Here is the source code for ConicWorld.java

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/*
 *   @(#)ConicWorld.java 1.27 02/10/21 13:38:29
 *
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
 * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
 * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
 * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that Software is not designed,licensed or intended
 * for use in the design, construction, operation or maintenance of
 * any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Group;
import javax.media.j3d.Material;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 * ConicWorld creates spheres, cylinders, and cones of different resolutions and
 * colors. Demonstrates the use of the various geometry creation constructors
 * found in the com.sun.j3d.utils.geometry package.
 */
public class ConicWorld extends Applet {

    private java.net.URL texImage = null;

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph(Canvas3D c) {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a bounds for the background and behaviors
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
        Background bg = new Background(bgColor);
        bg.setApplicationBounds(bounds);
        objRoot.addChild(bg);

        // Set up the global lights
        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
        Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
        Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

        AmbientLight aLgt = new AmbientLight(alColor);
        aLgt.setInfluencingBounds(bounds);
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        lgt1.setInfluencingBounds(bounds);
        objRoot.addChild(aLgt);
        objRoot.addChild(lgt1);

        // Create a bunch of objects with a behavior and add them
        // into the scene graph.

        int row, col;
        int numRows = 3, numCols = 5;
        Appearance[][] app = new Appearance[numRows][numCols];

        for (row = 0; row < numRows; row++)
            for (col = 0; col < numCols; col++)
                app[row][col] = createAppearance(row * numCols + col);

        // Space between each row/column
        double xspace = 2.0 / ((double) numCols - 1.0);
        double yspace = 2.0 / ((double) numRows - 1.0);

        for (int i = 0; i < numRows; i++) {
            double ypos = ((double) i * yspace - 1.0) * 0.6;
            for (int j = 0; j < numCols; j++) {
                double xpos = xpos = ((double) j * xspace - 1.0) * 0.6;
                objRoot.addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos));
            }
        }

        // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    private Appearance createAppearance(int idx) {
        Appearance app = new Appearance();

        // Globally used colors
        Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

        idx = idx % 5;

        switch (idx) {
        // Lit solid
        case 0: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
            break;
        }
        // Lit solid, no specular
        case 1: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.0f, 0.8f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
            break;
        }

        // Lit solid, specular only
        case 2: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.0f, 0.8f, 0.8f);
            app.setMaterial(new Material(black, black, objColor, white, 80.0f));
            break;
        }

        // Texture mapped, lit solid
        case 3: {
            // Set up the texture map
            TextureLoader tex = new TextureLoader(texImage, this);
            app.setTexture(tex.getTexture());

            // Set up the material properties
            app.setMaterial(new Material(white, black, white, black, 1.0f));
            TextureAttributes texAttr = new TextureAttributes();
            texAttr.setTextureMode(TextureAttributes.MODULATE);
            app.setTextureAttributes(texAttr);

            break;
        }

        // Another lit solid with a different color
        case 4: {
            // Set up the material properties
            Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
            break;
        }

        default: {
            ColoringAttributes ca = new ColoringAttributes();
            ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
            app.setColoringAttributes(ca);
        }
        }

        return app;
    }

    private Group createObject(int i, int j, Appearance app, double scale, double xpos, double ypos) {

        // Create a transform group node to scale and position the object.
        Transform3D t = new Transform3D();
        t.set(scale, new Vector3d(xpos, ypos, 0.0));
        TransformGroup objTrans = new TransformGroup(t);

        // Create a second transform group node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.
        TransformGroup spinTg = new TransformGroup();
        spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        Primitive obj = null;

        if (i % 3 == 2) {
            obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4,
                    app);
        } else if (i % 3 == 1) {
            obj = (Primitive) new Cylinder(1.0f, 2.0f, Cylinder.GENERATE_TEXTURE_COORDS | Cylinder.GENERATE_NORMALS,
                    j * 8 + 4, j * 8 + 4, app);
        } else if (i % 3 == 0) {
            obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4,
                    j * 8 + 4, app);
        }

        // add it to the scene graph.
        spinTg.addChild(obj);

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f,
                (float) Math.PI * 2.0f);

        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        rotator.setSchedulingBounds(bounds);

        // Add the behavior and the transform group to the object
        objTrans.addChild(rotator);
        objTrans.addChild(spinTg);

        return objTrans;
    }

    public ConicWorld() {
    }

    public ConicWorld(java.net.URL url) {
        texImage = url;
    }

    public void init() {
        if (texImage == null) {
            // the path to the image for an applet
            try {
                texImage = new java.net.URL(getCodeBase().toString() + "/earth.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }
        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph(c);
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.cleanup();
    }

    //
    // The following allows ConicWorld to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        // the path to the image file for an application
        java.net.URL url = null;
        try {
            url = new java.net.URL("file:earth.jpg");
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
        new MainFrame(new ConicWorld(url), 700, 700);
    }
}