Text3DLoad.java Source code

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Here is the source code for Text3DLoad.java

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/*
 * @(#)Text3DLoad.java 1.19 02/10/21 13:56:22
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Font;
import java.awt.GraphicsConfiguration;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Font3D;
import javax.media.j3d.FontExtrusion;
import javax.media.j3d.Material;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Text3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class Text3DLoad extends Applet implements ActionListener {

    private String fontName = "TestFont";

    private String textString = null;

    private double tessellation = 0.0;

    private SimpleUniverse u;

    private Button button;

    private boolean behaviorsOn = false;

    private OrbitBehavior orbit;

    public BranchGroup createSceneGraph() {
        float sl = textString.length();
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        // Assuming uniform size chars, set scale to fit string in view
        t3d.setScale(1.2 / sl);
        objScale.setTransform(t3d);
        objRoot.addChild(objScale);

        // Create the transform group node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime. Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objScale.addChild(objTrans);

        Font3D f3d;
        if (tessellation > 0.0) {
            f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), tessellation, new FontExtrusion());
        } else {
            f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion());
        }
        Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, -1.f, -1.f));
        Shape3D sh = new Shape3D();
        Appearance app = new Appearance();
        Material mm = new Material();
        mm.setLightingEnable(true);
        app.setMaterial(mm);
        sh.setGeometry(txt);
        sh.setAppearance(app);
        objTrans.addChild(sh);

        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        if (false) {
            Transform3D yAxis = new Transform3D();
            Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

            RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
                    (float) Math.PI * 2.0f);
            rotator.setSchedulingBounds(bounds);
            objTrans.addChild(rotator);
        }

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        objRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);

        DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        objRoot.addChild(light2);

        return objRoot;
    }

    private void usage() {
        System.out.println("Usage: java Text3DLoad [-f fontname] [-t tessellation] [<text>]");
        System.exit(0);
    } // End of usage

    public Text3DLoad() {
    }

    public Text3DLoad(String args[]) {

        if (args.length == 0) {
            //      usage();
            textString = "Java3D";
        } else {
            for (int i = 0; i < args.length; i++) {
                if (args[i].startsWith("-")) {
                    if (args[i].equals("-f")) {
                        if (i < args.length - 1) {
                            fontName = args[++i];
                        } else {
                            usage();
                        }
                    } else if (args[i].equals("-t")) {
                        if (i < args.length - 1) {
                            tessellation = Double.parseDouble(args[++i]);
                        } else {
                            usage();
                        }
                    } else {
                        System.err.println("Argument '" + args[i] + "' ignored.");
                    }
                } else {
                    textString = args[i];
                }
            }
        }

        if (textString == null) {
            usage();
        }

    }

    public void init() {

        if (textString == null) {
            textString = "Java3D";
        }
        setLayout(new BorderLayout());

        button = new Button("remove behaviors");
        button.addActionListener(this);
        Panel p = new Panel();
        p.add(button);
        add("South", p);

        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();

        // create a SimpleUniverse with 4 TransformGroups for the mouse
        // behaviors
        u = new SimpleUniverse(c);

        // add the behaviors to the ViewingPlatform
        ViewingPlatform viewingPlatform = u.getViewingPlatform();

        viewingPlatform.setNominalViewingTransform();

        // add orbit behavior to ViewingPlatform
        orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL | OrbitBehavior.STOP_ZOOM);
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        orbit.setSchedulingBounds(bounds);
        viewingPlatform.setViewPlatformBehavior(orbit);

        behaviorsOn = true;

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.cleanup();
    }

    public void actionPerformed(ActionEvent e) {
        if (e.getSource() == button) {
            ViewingPlatform v = u.getViewingPlatform();
            if (behaviorsOn) {
                v.setViewPlatformBehavior(null);
                button.setLabel("add behaviors");
                behaviorsOn = false;
            } else {
                v.setViewPlatformBehavior(orbit);
                button.setLabel("remove behaviors");
                behaviorsOn = true;
            }
        }
    }

    //
    // The following allows Text3DLoad to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new Text3DLoad(args), 700, 700);
    }
}