Text3DApp.java Source code

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Here is the source code for Text3DApp.java

Source

/*
 * @(#)Text3DApp.java 1.0 99/04/21
 * 
 * Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear facility.
 * Licensee represents and warrants that it will not use or redistribute the
 * Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.Frame;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Font3D;
import javax.media.j3d.FontExtrusion;
import javax.media.j3d.Material;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Text3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.SimpleUniverse;

/*
 * Text3DApp renders a single, rotating Text3D Object. The Text3D object has
 * material properties specified along with lights so that the Text3D object is
 * shaded.
 */

public class Text3DApp extends Applet {

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        Transform3D t3D = new Transform3D();
        t3D.setTranslation(new Vector3f(0.0f, 0.0f, -3.0f));
        TransformGroup objMove = new TransformGroup(t3D);
        objRoot.addChild(objMove);

        // Create the transform group node and initialize it to the
        // identity. Add it to the root of the subgraph.
        TransformGroup objSpin = new TransformGroup();
        objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objMove.addChild(objSpin);

        Appearance textAppear = new Appearance();
        ColoringAttributes textColor = new ColoringAttributes();
        textColor.setColor(1.0f, 0.0f, 0.0f);
        textAppear.setColoringAttributes(textColor);
        textAppear.setMaterial(new Material());

        // Create a simple shape leaf node, add it to the scene graph.
        Font3D font3D = new Font3D(new Font("Helvetica", Font.PLAIN, 1), new FontExtrusion());
        Text3D textGeom = new Text3D(font3D, new String("3DText"));
        textGeom.setAlignment(Text3D.ALIGN_CENTER);
        Shape3D textShape = new Shape3D();
        textShape.setGeometry(textGeom);
        textShape.setAppearance(textAppear);
        objSpin.addChild(textShape);

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Alpha rotationAlpha = new Alpha(-1, 10000);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

        // a bounding sphere specifies a region a behavior is active
        // create a sphere centered at the origin with radius of 100
        BoundingSphere bounds = new BoundingSphere();
        rotator.setSchedulingBounds(bounds);
        objSpin.addChild(rotator);

        DirectionalLight lightD = new DirectionalLight();
        lightD.setInfluencingBounds(bounds);
        lightD.setDirection(new Vector3f(0.0f, 0.0f, -1.0f));
        lightD.setColor(new Color3f(1.0f, 0.0f, 1.0f));
        objMove.addChild(lightD);

        AmbientLight lightA = new AmbientLight();
        lightA.setInfluencingBounds(bounds);
        objMove.addChild(lightA);

        return objRoot;
    } // end of CreateSceneGraph method

    public Text3DApp() {
        setLayout(new BorderLayout());
        Canvas3D canvas3D = new Canvas3D(null);
        canvas3D.setStereoEnable(false);
        add("Center", canvas3D);

        BranchGroup scene = createSceneGraph();

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        simpleU.getViewingPlatform().setNominalViewingTransform();

        simpleU.addBranchGraph(scene);
    } // end of Text3DApp (constructor)

    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
        System.out.println("Text3DApp.java - a demonstration of Text3D in Java 3D");
        System.out.println("The scene is of a rotating Text3D object.");
        System.out.println("The Java 3D Tutorial is available on the web at:");
        System.out.println("http://www.sun.com/desktop/java3d/collateral");
        Frame frame = new MainFrame(new Text3DApp(), 256, 256);
    } // end of main (method of Text3DApp)

} // end of class Text3DApp