TwistStripApp.java Source code

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Here is the source code for TwistStripApp.java

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/*
 * TwistStripApp.java 1.0 98/12/30
 * 
 * Copyright (c) 1998 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear facility.
 * Licensee represents and warrants that it will not use or redistribute the
 * Software for such purposes.
 */

/*
 * Getting Started with the Java 3D API written in Java 3D
 * 
 * TwistStripApp.java demonstrates back face culling. A 'twisted strip' is a
 * continuous surface with a two twists in it. (A Mobius strip has one twist)
 * The Class Strip creates a surface using a TriangleStripArray. A twist strip
 * is placed in a scene graph with a RotationInterpolator so the strip spins. As
 * the strip spins, when the back faces of the individual triangles face the
 * image plate, they disappear.
 * 
 * One twisted strip is created using the inner class (Twist). This visual
 * object is rendered as filled polygons. A second twist visual object is made
 * from the same Geometry with a different Appearance to render as lines (only).
 * The line-only strip helps to see where the filled polygon strip is.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;

import javax.media.j3d.Alpha;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Geometry;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.TriangleStripArray;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class TwistStripApp extends Applet {

    /////////////////////////////////////////////////
    //
    // create Twist visual object
    //
    public class Twist extends Shape3D {

        ////////////////////////////////////////////
        //
        // create twist subgraph
        //
        public Twist() {

            this.setGeometry(createGeometry());
            this.setAppearance(createAppearance());
        } // end of twist constructor

        Geometry createGeometry() {

            TriangleStripArray twistStrip;
            Color3f blue = new Color3f(0.0f, 0.0f, 1.0f);

            // create triangle strip for twist
            int N = 80;
            int stripCounts[] = { N };
            twistStrip = new TriangleStripArray(N, TriangleStripArray.COORDINATES | TriangleStripArray.COLOR_3,
                    stripCounts);

            double a;
            int v;
            for (v = 0, a = 0.0; v < N; v += 2, a = v * 2.0 * Math.PI / (N - 2)) {
                twistStrip.setCoordinate(v, new Point3d(0.7 * Math.sin(a) + 0.2 * Math.cos(a), 0.3 * Math.sin(a),
                        0.7 * Math.cos(a) + 0.2 * Math.cos(a)));
                twistStrip.setCoordinate(v + 1, new Point3d(0.7 * Math.sin(a) - 0.2 * Math.cos(a),
                        -0.3 * Math.sin(a), 0.7 * Math.cos(a) - 0.2 * Math.cos(a)));
                twistStrip.setColor(v, blue);
                twistStrip.setColor(v + 1, blue);
            }

            return twistStrip;

        }

        // create Appearance for Twist Strip
        //
        // this method creates the default Appearance for the
        // twist strip. The commented line of code containting
        // the setCullFace will fix the problem of half of the
        // Twisted Strip disappearing.

        Appearance createAppearance() {

            Appearance twistAppear = new Appearance();
            PolygonAttributes polyAttrib = new PolygonAttributes();
            // polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
            twistAppear.setPolygonAttributes(polyAttrib);

            return twistAppear;
        }

    } // end of class Twist

    /////////////////////////////////////////////////
    //
    // create scene graph branch group
    //
    public BranchGroup createSceneGraph() {

        BranchGroup contentRoot = new BranchGroup();

        // Create the transform group node and initialize it to the
        // identity. Add it to the root of the subgraph.
        TransformGroup objSpin = new TransformGroup();
        objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        contentRoot.addChild(objSpin);

        Shape3D twist = new Twist();
        objSpin.addChild(twist);

        // Duplicate the twist strip geometry and set the
        // appearance of the new Shape3D object to line mode
        // without culling.
        // Add the POLYGON_FILLED and POLYGON_LINE strips
        // in the scene graph at the same point.
        // This will show the triangles of the original Mobius strip that
        // are clipped. The PolygonOffset is set to prevent stitching.
        PolygonAttributes polyAttrib = new PolygonAttributes();
        polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
        polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE);
        polyAttrib.setPolygonOffset(0.001f);
        Appearance polyAppear = new Appearance();
        polyAppear.setPolygonAttributes(polyAttrib);
        objSpin.addChild(new Shape3D(twist.getGeometry(), polyAppear));

        Alpha rotationAlpha = new Alpha(-1, 16000);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

        // a bounding sphere specifies a region a behavior is active
        // create a sphere centered at the origin with radius of 1
        BoundingSphere bounds = new BoundingSphere();
        rotator.setSchedulingBounds(bounds);
        objSpin.addChild(rotator);

        // make background white
        Background background = new Background(1.0f, 1.0f, 1.0f);
        background.setApplicationBounds(bounds);
        contentRoot.addChild(background);

        // Let Java 3D perform optimizations on this scene graph.
        contentRoot.compile();

        return contentRoot;
    } // end of CreateSceneGraph method of TwistStripApp

    // Create a simple scene and attach it to the virtual universe

    public TwistStripApp() {
        setLayout(new BorderLayout());
        Canvas3D canvas3D = new Canvas3D(null);
        add("Center", canvas3D);

        BranchGroup scene = createSceneGraph();

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        simpleU.getViewingPlatform().setNominalViewingTransform();

        simpleU.addBranchGraph(scene);

    } // end of TwistStripApp constructor

    //  The following method allows this to be run as an application

    public static void main(String[] args) {
        System.out.println("TwistStripApp - Java 3D API version 1.1");
        System.out.print("See \"Getting Started with the Java 3D API\"");
        System.out.println(" (section 2.6)");
        System.out.println("This program demonstrates back face culling.");
        System.out.print("In this program two visual objects rotate, ");
        System.out.println("one wireframe and one solid surface.");
        System.out.print("The wire frame is visible only when components");
        System.out.println(" of the surface are culled.");

        Frame frame = new MainFrame(new TwistStripApp(), 256, 256);
    } // end of main method of TwistStripApp

} // end of class TwistStripApp