Human1.java Source code

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/*
 * %Z%%M% %I% %E% %U%
 * 
 * ************************************************************** "Copyright (c)
 * 2001 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * -Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer.
 * 
 * -Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility."
 * 
 * ***************************************************************************
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GraphicsConfiguration;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.text.NumberFormat;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.ImageComponent;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Material;
import javax.media.j3d.Screen3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.JTabbedPane;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.vecmath.AxisAngle4f;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import com.sun.image.codec.jpeg.JPEGCodec;
import com.sun.image.codec.jpeg.JPEGEncodeParam;
import com.sun.image.codec.jpeg.JPEGImageEncoder;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class Human1 extends Applet implements ChangeListener, ActionListener {

    SimpleUniverse u;

    boolean isApplication;

    Canvas3D canvas;

    OffScreenCanvas3D offScreenCanvas;

    View view;

    // These names correspond to the H-Anim names
    TransformGroup Human_body;

    TransformGroup Human_r_shoulder;

    TransformGroup Human_r_elbow;

    TransformGroup Human_l_shoulder;

    TransformGroup Human_l_elbow;

    TransformGroup Human_skullbase;

    // these set up the transformations
    int rShoulderRot = 0;

    AxisAngle4f rShoulderAA = new AxisAngle4f(0.0f, 0.0f, -1.0f, 0.0f);

    JSlider rShoulderSlider;

    JLabel rShoulderSliderLabel;

    int rElbowRot = 0;

    AxisAngle4f rElbowAA = new AxisAngle4f(0.0f, 0.0f, -1.0f, 0.0f);

    JSlider rElbowSlider;

    JLabel rElbowSliderLabel;

    int lShoulderRot = 0;

    AxisAngle4f lShoulderAA = new AxisAngle4f(0.0f, 0.0f, 1.0f, 0.0f);

    JSlider lShoulderSlider;

    JLabel lShoulderSliderLabel;

    int lElbowRot = 0;

    AxisAngle4f lElbowAA = new AxisAngle4f(0.0f, 0.0f, 1.0f, 0.0f);

    JSlider lElbowSlider;

    JLabel lElbowSliderLabel;

    String snapImageString = "Snap Image";

    String outFileBase = "human";

    int outFileSeq = 0;

    float offScreenScale = 1.5f;

    // GUI elements
    JTabbedPane tabbedPane;

    // Temporaries that are reused
    Transform3D tmpTrans = new Transform3D();

    Vector3f tmpVector = new Vector3f();

    AxisAngle4f tmpAxisAngle = new AxisAngle4f();

    // These will be created, attached the scene graph and then the variable
    // will be reused to initialize other sections of the scene graph.
    Cylinder tmpCyl;

    Sphere tmpSphere;

    TransformGroup tmpTG;

    // colors for use in the cones
    Color3f red = new Color3f(1.0f, 0.0f, 0.0f);

    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);

    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    // geometric constant
    Point3f origin = new Point3f();

    Vector3f yAxis = new Vector3f(0.0f, 1.0f, 0.0f);

    // NumberFormat to print out floats with only two digits
    NumberFormat nf;

    // Returns the TransformGroup we will be editing to change the tranform
    // on the cone
    void createHuman() {
        Human_body = new TransformGroup();

        // center the body
        tmpVector.set(0.0f, -1.5f, 0.0f);
        tmpTrans.set(tmpVector);
        Human_body.setTransform(tmpTrans);

        // Set up an appearance to make the body with red ambient,
        // black emmissive, red diffuse and white specular coloring
        Material material = new Material(red, black, red, white, 64);
        Appearance appearance = new Appearance();
        appearance.setMaterial(material);

        // offset and place the cylinder for the body
        tmpTG = new TransformGroup();
        // offset the shape
        tmpVector.set(0.0f, 1.5f, 0.0f);
        tmpTrans.set(tmpVector);
        tmpTG.setTransform(tmpTrans);
        tmpCyl = new Cylinder(0.75f, 3.0f, appearance);
        tmpTG.addChild(tmpCyl);

        // add the shape to the body
        Human_body.addChild(tmpTG);

        // create the r_shoulder TransformGroup
        Human_r_shoulder = new TransformGroup();
        Human_r_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        Human_r_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        // translate from the waist
        tmpVector.set(-0.95f, 2.9f, -0.2f);
        tmpTrans.set(tmpVector);
        Human_r_shoulder.setTransform(tmpTrans);

        // place the sphere for the r_shoulder
        tmpSphere = new Sphere(0.22f, appearance);
        Human_r_shoulder.addChild(tmpSphere);

        // offset and place the cylinder for the r_shoulder
        tmpTG = new TransformGroup();
        // offset the shape
        tmpVector.set(0.0f, -0.5f, 0.0f);
        tmpTrans.set(tmpVector);
        tmpTG.setTransform(tmpTrans);
        tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
        tmpTG.addChild(tmpCyl);

        // add the shape to the r_shoulder
        Human_r_shoulder.addChild(tmpTG);

        // add the shoulder to the body group
        Human_body.addChild(Human_r_shoulder);

        // create the r_elbow TransformGroup
        Human_r_elbow = new TransformGroup();
        Human_r_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        Human_r_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        tmpVector.set(0.0f, -1.054f, 0.0f);
        tmpTrans.set(tmpVector);
        Human_r_elbow.setTransform(tmpTrans);

        // place the sphere for the r_elbow
        tmpSphere = new Sphere(0.22f, appearance);
        Human_r_elbow.addChild(tmpSphere);

        // offset and place the cylinder for the r_shoulder
        tmpTG = new TransformGroup();
        // offset the shape
        tmpVector.set(0.0f, -0.5f, 0.0f);
        tmpTrans.set(tmpVector);
        tmpTG.setTransform(tmpTrans);
        tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
        tmpTG.addChild(tmpCyl);

        // add the shape to the r_shoulder
        Human_r_elbow.addChild(tmpTG);

        // add the elbow to the shoulder group
        Human_r_shoulder.addChild(Human_r_elbow);

        // create the l_shoulder TransformGroup
        Human_l_shoulder = new TransformGroup();
        Human_l_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        Human_l_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        tmpVector.set(0.95f, 2.9f, -0.2f);
        tmpTrans.set(tmpVector);
        Human_l_shoulder.setTransform(tmpTrans);

        // place the sphere for the l_shoulder
        tmpSphere = new Sphere(0.22f, appearance);
        Human_l_shoulder.addChild(tmpSphere);

        // offset and place the cylinder for the l_shoulder
        tmpTG = new TransformGroup();
        // offset the shape
        tmpVector.set(0.0f, -0.5f, 0.0f);
        tmpTrans.set(tmpVector);
        tmpTG.setTransform(tmpTrans);
        tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
        tmpTG.addChild(tmpCyl);

        // add the shape to the l_shoulder
        Human_l_shoulder.addChild(tmpTG);

        // add the shoulder to the body group
        Human_body.addChild(Human_l_shoulder);

        // create the r_elbow TransformGroup
        Human_l_elbow = new TransformGroup();
        Human_l_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        Human_l_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        tmpVector.set(0.0f, -1.054f, 0.0f);
        tmpTrans.set(tmpVector);
        Human_l_elbow.setTransform(tmpTrans);

        // place the sphere for the l_elbow
        tmpSphere = new Sphere(0.22f, appearance);
        Human_l_elbow.addChild(tmpSphere);

        // offset and place the cylinder for the l_elbow
        tmpTG = new TransformGroup();
        // offset the shape
        tmpVector.set(0.0f, -0.5f, 0.0f);
        tmpTrans.set(tmpVector);
        tmpTG.setTransform(tmpTrans);
        tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
        tmpTG.addChild(tmpCyl);

        // add the shape to the l_elbow
        Human_l_elbow.addChild(tmpTG);

        // add the shoulder to the body group
        Human_l_shoulder.addChild(Human_l_elbow);

        // create the skullbase TransformGroup
        Human_skullbase = new TransformGroup();
        tmpVector.set(0.0f, 3.632f, 0.0f);
        tmpTrans.set(tmpVector);
        Human_skullbase.setTransform(tmpTrans);

        // offset and place the sphere for the skull
        tmpSphere = new Sphere(0.5f, appearance);

        // add the shape to the l_shoulder
        Human_skullbase.addChild(tmpSphere);

        // add the shoulder to the body group
        Human_body.addChild(Human_skullbase);

    }

    public void actionPerformed(ActionEvent e) {
        String action = e.getActionCommand();
        Object source = e.getSource();
        if (action == snapImageString) {
            Point loc = canvas.getLocationOnScreen();
            offScreenCanvas.setOffScreenLocation(loc);
            Dimension dim = canvas.getSize();
            dim.width *= offScreenScale;
            dim.height *= offScreenScale;
            nf.setMinimumIntegerDigits(3);
            offScreenCanvas.snapImageFile(outFileBase + nf.format(outFileSeq++), dim.width, dim.height);
            nf.setMinimumIntegerDigits(0);
        }
    }

    public void setRShoulderRot(int rotation) {
        rShoulderRot = rotation;
        rShoulderAA.angle = (float) Math.toRadians(rShoulderRot);
        Human_r_shoulder.getTransform(tmpTrans);
        tmpTrans.setRotation(rShoulderAA);
        Human_r_shoulder.setTransform(tmpTrans);
    }

    public void setRElbowRot(int rotation) {
        float angle = (float) Math.toRadians(rotation);
        rElbowRot = rotation;
        rElbowAA.angle = (float) Math.toRadians(rElbowRot);
        Human_r_elbow.getTransform(tmpTrans);
        tmpTrans.setRotation(rElbowAA);
        Human_r_elbow.setTransform(tmpTrans);
    }

    public void setLShoulderRot(int rotation) {
        lShoulderRot = rotation;
        lShoulderAA.angle = (float) Math.toRadians(lShoulderRot);
        Human_l_shoulder.getTransform(tmpTrans);
        tmpTrans.setRotation(lShoulderAA);
        Human_l_shoulder.setTransform(tmpTrans);
    }

    public void setLElbowRot(int rotation) {
        float angle = (float) Math.toRadians(rotation);
        lElbowRot = rotation;
        lElbowAA.angle = (float) Math.toRadians(lElbowRot);
        Human_l_elbow.getTransform(tmpTrans);
        tmpTrans.setRotation(lElbowAA);
        Human_l_elbow.setTransform(tmpTrans);
    }

    public void stateChanged(ChangeEvent e) {
        JSlider source = (JSlider) e.getSource();
        int value = source.getValue();
        if (source == rShoulderSlider) {
            setRShoulderRot(value);
            rShoulderSliderLabel.setText(Integer.toString(value));
        } else if (source == rElbowSlider) {
            setRElbowRot(value);
            rElbowSliderLabel.setText(Integer.toString(value));
        } else if (source == lShoulderSlider) {
            setLShoulderRot(value);
            lShoulderSliderLabel.setText(Integer.toString(value));
        } else if (source == lElbowSlider) {
            setLElbowRot(value);
            lElbowSliderLabel.setText(Integer.toString(value));
        }
    }

    BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a TransformGroup to scale the scene down by 3.5x
        // TODO: move view platform instead of scene using orbit behavior
        TransformGroup objScale = new TransformGroup();
        Transform3D scaleTrans = new Transform3D();
        scaleTrans.set(1 / 3.5f); // scale down by 3.5x
        objScale.setTransform(scaleTrans);
        objRoot.addChild(objScale);

        // Create a TransformGroup and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // the mouse behaviors code can modify it at runtime. Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objScale.addChild(objTrans);

        // Add the primitives to the scene
        createHuman(); // the human
        objTrans.addChild(Human_body);

        BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);

        Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
        bg.setApplicationBounds(bounds);
        objTrans.addChild(bg);

        // set up the mouse rotation behavior
        MouseRotate mr = new MouseRotate();
        mr.setTransformGroup(objTrans);
        mr.setSchedulingBounds(bounds);
        mr.setFactor(0.007);
        objTrans.addChild(mr);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f);
        Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f);

        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);

        return objRoot;
    }

    public Human1() {
        this(false, 1.0f);
    }

    public Human1(boolean isApplication, float initOffScreenScale) {
        this.isApplication = isApplication;
        this.offScreenScale = initOffScreenScale;
    }

    public void init() {

        // set up a NumFormat object to print out float with only 3 fraction
        // digits
        nf = NumberFormat.getInstance();
        nf.setMaximumFractionDigits(3);

        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        canvas = new Canvas3D(config);

        add("Center", canvas);

        u = new SimpleUniverse(canvas);

        if (isApplication) {
            offScreenCanvas = new OffScreenCanvas3D(config, true);
            // set the size of the off-screen canvas based on a scale
            // of the on-screen size
            Screen3D sOn = canvas.getScreen3D();
            Screen3D sOff = offScreenCanvas.getScreen3D();
            Dimension dim = sOn.getSize();
            dim.width *= offScreenScale;
            dim.height *= offScreenScale;
            sOff.setSize(dim);
            sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth() * offScreenScale);
            sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight() * offScreenScale);

            // attach the offscreen canvas to the view
            u.getViewer().getView().addCanvas3D(offScreenCanvas);
        }

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();
        u.addBranchGraph(scene);

        view = u.getViewer().getView();

        add("East", guiPanel());
    }

    // create a panel with a tabbed pane holding each of the edit panels
    JPanel guiPanel() {
        JPanel panel = new JPanel();
        panel.setLayout(new GridLayout(0, 1));

        // Human_r_shoulder rotation
        panel.add(new JLabel("Right Shoulder rotation"));
        rShoulderSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, rShoulderRot);
        rShoulderSlider.addChangeListener(this);
        rShoulderSliderLabel = new JLabel(Integer.toString(rShoulderRot));
        panel.add(rShoulderSlider);
        panel.add(rShoulderSliderLabel);

        // Human_r_elbow rotation
        panel.add(new JLabel("Right Elbow rotation"));
        rElbowSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, rElbowRot);
        rElbowSlider.addChangeListener(this);
        rElbowSliderLabel = new JLabel(Integer.toString(rElbowRot));
        panel.add(rElbowSlider);
        panel.add(rElbowSliderLabel);

        // Human_l_shoulder rotation
        panel.add(new JLabel("Left Shoulder rotation"));
        lShoulderSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, lShoulderRot);
        lShoulderSlider.addChangeListener(this);
        lShoulderSliderLabel = new JLabel(Integer.toString(lShoulderRot));
        panel.add(lShoulderSlider);
        panel.add(lShoulderSliderLabel);

        // Human_l_elbow rotation
        panel.add(new JLabel("Left Elbow rotation"));
        lElbowSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, lElbowRot);
        lElbowSlider.addChangeListener(this);
        lElbowSliderLabel = new JLabel(Integer.toString(lElbowRot));
        panel.add(lElbowSlider);
        panel.add(rElbowSliderLabel);

        if (isApplication) {
            JButton snapButton = new JButton(snapImageString);
            snapButton.setActionCommand(snapImageString);
            snapButton.addActionListener(this);
            panel.add(snapButton);
        }

        return panel;
    }

    public void destroy() {
        u.removeAllLocales();
    }

    // The following allows Human to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        float initOffScreenScale = 2.5f;
        for (int i = 0; i < args.length; i++) {
            if (args[i].equals("-s")) {
                if (args.length >= (i + 1)) {
                    initOffScreenScale = Float.parseFloat(args[i + 1]);
                    i++;
                }
            }
        }
        new MainFrame(new Human1(true, initOffScreenScale), 950, 600);
    }
}

class OffScreenCanvas3D extends Canvas3D {

    OffScreenCanvas3D(GraphicsConfiguration graphicsConfiguration, boolean offScreen) {

        super(graphicsConfiguration, offScreen);
    }

    private BufferedImage doRender(int width, int height) {

        BufferedImage bImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);

        ImageComponent2D buffer = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage);
        //buffer.setYUp(true);

        setOffScreenBuffer(buffer);
        renderOffScreenBuffer();
        waitForOffScreenRendering();
        bImage = getOffScreenBuffer().getImage();
        return bImage;
    }

    void snapImageFile(String filename, int width, int height) {
        BufferedImage bImage = doRender(width, height);

        /*
         * JAI: RenderedImage fImage = JAI.create("format", bImage,
         * DataBuffer.TYPE_BYTE); JAI.create("filestore", fImage, filename +
         * ".tif", "tiff", null);
         */

        /* No JAI: */
        try {
            FileOutputStream fos = new FileOutputStream(filename + ".jpg");
            BufferedOutputStream bos = new BufferedOutputStream(fos);

            JPEGImageEncoder jie = JPEGCodec.createJPEGEncoder(bos);
            JPEGEncodeParam param = jie.getDefaultJPEGEncodeParam(bImage);
            param.setQuality(1.0f, true);
            jie.setJPEGEncodeParam(param);
            jie.encode(bImage);

            bos.flush();
            fos.close();
        } catch (Exception e) {
            System.out.println(e);
        }
    }
}