AWTInteraction.java Source code

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Here is the source code for AWTInteraction.java

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/*
 * @(#)AWTInteraction.java 1.12 02/10/21 13:35:20
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.util.Enumeration;

import javax.media.j3d.Behavior;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.WakeupCriterion;
import javax.media.j3d.WakeupOnBehaviorPost;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.vecmath.Point3d;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class AWTInteraction extends Applet { //implements ActionListener {
    TransformGroup objTrans;

    float angle = 0.0f;

    Transform3D trans = new Transform3D();

    JButton rotateB = new JButton("Rotate");

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the transform group node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime. Add it to the
        // root of the subgraph.
        objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objTrans);

        // Create a simple shape leaf node, add it to the scene graph.
        objTrans.addChild(new ColorCube(0.4));

        // create the AWTInteractionBehavior
        AWTInteractionBehavior awtBehavior = new AWTInteractionBehavior(objTrans);
        rotateB.addActionListener(awtBehavior);
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        awtBehavior.setSchedulingBounds(bounds);
        objRoot.addChild(awtBehavior);

        return objRoot;
    }

    public AWTInteraction() {
    }

    public void init() {
        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        JPanel p = new JPanel();
        p.add(rotateB);
        add("North", p);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        scene.setCapability(BranchGroup.ALLOW_BOUNDS_READ);
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);

    }

    public void destroy() {
        u.cleanup();
    }

    //
    // The following allows HelloUniverse to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new AWTInteraction(), 256, 256);
    }
}

class AWTInteractionBehavior extends Behavior implements ActionListener {

    private TransformGroup transformGroup;

    private Transform3D trans = new Transform3D();

    private WakeupCriterion criterion;

    private float angle = 0.0f;

    // create a new AWTInteractionBehavior
    public AWTInteractionBehavior(TransformGroup tg) {
        transformGroup = tg;
    }

    // initialize the behavior to wakeup on a behavior post with the id
    // MouseEvent.MOUSE_CLICKED
    public void initialize() {
        criterion = new WakeupOnBehaviorPost(this, MouseEvent.MOUSE_CLICKED);
        wakeupOn(criterion);
    }

    // processStimulus to rotate the cube
    public void processStimulus(Enumeration criteria) {
        angle += Math.toRadians(10.0);
        trans.rotY(angle);
        transformGroup.setTransform(trans);
        wakeupOn(criterion);
    }

    // when the mouse is clicked, postId for the behavior
    public void actionPerformed(ActionEvent e) {
        postId(MouseEvent.MOUSE_CLICKED);
    }
}