BackgroundGeometry.java Source code

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Here is the source code for BackgroundGeometry.java

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/*
 * @(#)BackgroundGeometry.java 1.11 02/10/21 13:37:48
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
import com.sun.j3d.utils.behaviors.mouse.MouseZoom;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class BackgroundGeometry extends Applet {

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    private java.net.URL bgImage = null;

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph() {

        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setScale(0.4);
        objScale.setTransform(t3d);
        objRoot.addChild(objScale);

        // Create the transform group node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.
        TransformGroup objTrans = new TransformGroup();
        objScale.addChild(objTrans);

        Background bg = new Background();
        bg.setApplicationBounds(bounds);
        BranchGroup backGeoBranch = new BranchGroup();
        Sphere sphereObj = new Sphere(1.0f,
                Sphere.GENERATE_NORMALS | Sphere.GENERATE_NORMALS_INWARD | Sphere.GENERATE_TEXTURE_COORDS, 45);
        Appearance backgroundApp = sphereObj.getAppearance();
        backGeoBranch.addChild(sphereObj);
        bg.setGeometry(backGeoBranch);
        objTrans.addChild(bg);

        TextureLoader tex = new TextureLoader(bgImage, new String("RGB"), this);
        if (tex != null)
            backgroundApp.setTexture(tex.getTexture());

        Vector3f tranlation = new Vector3f(2.0f, 0.0f, 0.0f);
        Transform3D modelTransform = new Transform3D();
        Transform3D tmpTransform = new Transform3D();
        double angleInc = Math.PI / 8.0;
        double angle = 0.0;
        int numBoxes = 16;

        float scaleX[] = { 0.1f, 0.2f, 0.2f, 0.3f, 0.2f, 0.1f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f,
                0.3f };

        float scaleY[] = { 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f,
                0.4f };

        float scaleZ[] = { 0.3f, 0.2f, 0.1f, 0.1f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f,
                0.2f };

        Appearance a1 = new Appearance();
        Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f sColor = new Color3f(0.5f, 0.5f, 1.0f);
        Color3f oColor = new Color3f(0.5f, 0.5f, 0.3f);

        Material m = new Material(oColor, eColor, oColor, sColor, 100.0f);
        m.setLightingEnable(true);
        a1.setMaterial(m);

        for (int i = 0; i < numBoxes; i++, angle += angleInc) {
            modelTransform.rotY(angle);
            tmpTransform.set(tranlation);
            modelTransform.mul(tmpTransform);

            TransformGroup tgroup = new TransformGroup(modelTransform);
            objTrans.addChild(tgroup);

            tgroup.addChild(new Box(scaleX[i], scaleY[i], scaleZ[i], Box.GENERATE_NORMALS, a1));
        }

        // Shine it with two lights.
        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
        Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f);
        Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
        Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
        lgt1.setInfluencingBounds(bounds);
        lgt2.setInfluencingBounds(bounds);
        objScale.addChild(lgt1);
        objScale.addChild(lgt2);

        return objRoot;
    }

    public BackgroundGeometry() {
    }

    public BackgroundGeometry(java.net.URL bgurl) {
        bgImage = bgurl;
    }

    public void init() {

        if (bgImage == null) {
            // the path to the image for an applet
            try {
                bgImage = new java.net.URL(getCodeBase().toString() + "/bg.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }
        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        BranchGroup scene = createSceneGraph();
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        TransformGroup viewTrans = u.getViewingPlatform().getViewPlatformTransform();

        // Create the rotate behavior node
        MouseRotate behavior1 = new MouseRotate(viewTrans);
        scene.addChild(behavior1);
        behavior1.setSchedulingBounds(bounds);

        // Create the zoom behavior node
        MouseZoom behavior2 = new MouseZoom(viewTrans);
        scene.addChild(behavior2);
        behavior2.setSchedulingBounds(bounds);

        // Create the translate behavior node
        MouseTranslate behavior3 = new MouseTranslate(viewTrans);
        scene.addChild(behavior3);
        behavior3.setSchedulingBounds(bounds);

        // Let Java 3D perform optimizations on this scene graph.
        scene.compile();

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.cleanup();
    }

    public static void main(String argv[]) {
        System.out.println("Usage: mouse buttons to rotate, zoom or translate the view platform transform");
        System.out.println("       Note that the background geometry only changes with rotation");
        // the path to the image file for an application
        java.net.URL bgurl = null;
        try {
            bgurl = new java.net.URL("file:bg.jpg");
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
        new MainFrame(new BackgroundGeometry(bgurl), 750, 750);
    }
}