HelloJava3Dc.java Source code

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Here is the source code for HelloJava3Dc.java

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/*
 * @(#)HelloJava3Dc.java 1.0 98/11/09 15:07:04
 * 
 * Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear facility.
 * Licensee represents and warrants that it will not use or redistribute the
 * Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;

import javax.media.j3d.Alpha;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.TransformGroup;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

//   HelloJava3Dc renders a single, rotating cube.

public class HelloJava3Dc extends Applet {

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the transform group node and initialize it to the
        // identity. Add it to the root of the subgraph.
        TransformGroup objSpin = new TransformGroup();
        objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objSpin);

        // Create a simple shape leaf node, add it to the scene graph.
        // ColorCube is a Convenience Utility class
        objSpin.addChild(new ColorCube(0.4));

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Alpha rotationAlpha = new Alpha(-1, 4000);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

        // a bounding sphere specifies a region a behavior is active
        // create a sphere centered at the origin with radius of 100
        BoundingSphere bounds = new BoundingSphere();
        rotator.setSchedulingBounds(bounds);
        objSpin.addChild(rotator);

        return objRoot;
    } // end of CreateSceneGraph method

    public HelloJava3Dc() {
        setLayout(new BorderLayout());
        Canvas3D canvas3D = new Canvas3D(null);
        add("Center", canvas3D);

        BranchGroup scene = createSceneGraph();

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        simpleU.getViewingPlatform().setNominalViewingTransform();

        simpleU.addBranchGraph(scene);
    } // end of HelloJava3D (constructor)

    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
        Frame frame = new MainFrame(new HelloJava3Dc(), 256, 256);
    } // end of main (method of HelloJava3D)

} // end of class HelloJava3Dc