Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2015 Broken Shotgun * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package broken.shotgun.throwthemoon.actors; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.assets.loaders.SoundLoader; import com.badlogic.gdx.assets.loaders.TextureLoader; import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Interpolation; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.color; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeOut; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.parallel; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.removeActor; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.sequence; public class Enemy extends Actor { private static final String TEXTURE_FILENAME = "enemy.png"; private static final String SFX_HIT_FILENAME = "sfx/enemy_hit.wav"; private static final int FRAME_WIDTH = 256; private static final int FRAME_HEIGHT = 256; private final Texture texture; private final TextureRegion[] regions; private final Animation idle; private TextureRegion currentFrame; private final Sound hitSfx; private float stateTime = 0.0f; private final Rectangle collisionArea; private int health; public Enemy(final AssetManager manager) { manager.setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver())); manager.setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver())); manager.load(TEXTURE_FILENAME, Texture.class); manager.load(SFX_HIT_FILENAME, Sound.class); manager.finishLoading(); texture = manager.get(TEXTURE_FILENAME); regions = TextureRegion.split(texture, FRAME_WIDTH, FRAME_HEIGHT)[0]; idle = new Animation(0.1f, regions[0], regions[1], regions[2]); idle.setPlayMode(Animation.PlayMode.LOOP); hitSfx = manager.get(SFX_HIT_FILENAME); currentFrame = idle.getKeyFrame(0.0f); setWidth(currentFrame.getRegionWidth()); setHeight(currentFrame.getRegionHeight()); setOrigin(getWidth() / 2, getHeight() / 2); collisionArea = new Rectangle(50, 0, (int) getWidth() - 100, (int) getHeight()); health = 5; } @Override public void act(float delta) { super.act(delta); stateTime += delta; currentFrame = idle.getKeyFrame(stateTime); collisionArea.setPosition(getX() + 50, getY()); } @Override public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); batch.setColor(getColor()); batch.draw(currentFrame, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation()); batch.setColor(Color.WHITE); } @Override public void drawDebug(ShapeRenderer shapes) { if (!getDebug()) return; shapes.set(ShapeRenderer.ShapeType.Line); shapes.setColor(Color.GRAY); shapes.rect(getX(), getY(), getWidth(), getHeight()); shapes.setColor(Color.GREEN); shapes.rect(collisionArea.x, collisionArea.y, collisionArea.width, collisionArea.height); } public Rectangle getCollisionArea() { return collisionArea; } public void takeDamage(int direction) { health--; hitSfx.play(); if (health <= 0) { die(); return; } addAction(sequence( parallel(Actions.moveBy(20 * direction, 0, 0.3f, Interpolation.circleOut), sequence(color(Color.BLACK, 0.15f), color(Color.WHITE, 0.15f))), Actions.moveTo(getX(), getY(), 0.1f, Interpolation.circleIn))); } public void die() { addAction(sequence(fadeOut(0.4f, Interpolation.fade), removeActor())); } }