javax.media.j3d.Billboard.java Source code

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/*
 * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

import java.util.Enumeration;

import javax.vecmath.AxisAngle4d;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

/**
 * The Billboard behavior node operates on the TransformGroup node
 * to cause the local +z axis of the TransformGroup to point at
 * the viewer's eye position. This is done  regardless of the transforms
 * above the specified TransformGroup  node in the scene graph.
 *
 * <p>
 * If the alignment mode is ROTATE_ABOUT_AXIS, the rotation will be
 * around the specified axis.  If the alignment mode is
 * ROTATE_ABOUT_POINT, the rotation will be about the specified
 * point, with an additional rotation to align the +y axis of the
 * TransformGroup with the +y axis in the View.
 *
 * <p>
 * Note that in a multiple View system, the alignment is done to
 * the primary View only.
 *
 * <p>
 * Billboard nodes are ideal for drawing screen aligned-text or
 * for drawing roughly-symmetrical objects.  A typical use might
 * consist of a quadrilateral that contains a texture of a tree.
 *
 * @see OrientedShape3D
 */
public class Billboard extends Behavior {
    /**
     * Specifies that rotation should be about the specified axis.
     */
    public static final int ROTATE_ABOUT_AXIS = 0;

    /**
     * Specifies that rotation should be about the specified point and
     * that the children's Y-axis should match the view object's Y-axis.
     */
    public static final int ROTATE_ABOUT_POINT = 1;

    // Wakeup condition for Billboard node
    WakeupOnElapsedFrames wakeupFrame = new WakeupOnElapsedFrames(0, true);

    // Specifies the billboard's mode of operation. One of ROTATE_AXIAL,
    // ROTATE_POINT_VIEW, or ROTATE_POINT_WORLD.
    int mode = ROTATE_ABOUT_AXIS;

    // Axis about which to rotate.
    Vector3f axis = new Vector3f(0.0f, 1.0f, 0.0f);
    Point3f rotationPoint = new Point3f(0.0f, 0.0f, 1.0f);
    private Vector3d nAxis = new Vector3d(0.0, 1.0, 0.0); // normalized axis

    // TransformGroup to operate on.
    TransformGroup tg = null;

    // reused temporaries
    private Point3d viewPosition = new Point3d();
    private Point3d yUpPoint = new Point3d();

    private Vector3d eyeVec = new Vector3d();
    private Vector3d yUp = new Vector3d();
    private Vector3d zAxis = new Vector3d();
    private Vector3d yAxis = new Vector3d();
    private Vector3d vector = new Vector3d();

    private AxisAngle4d aa = new AxisAngle4d();

    static final double EPSILON = 1.0e-6;

    /**
     * Constructs a Billboard node with default parameters.
     * The default values are as follows:
     * <ul>
     * alignment mode : ROTATE_ABOUT_AXIS<br>
     * alignment axis : Y-axis (0,1,0)<br>
     * rotation point : (0,0,1)<br>
     * target transform group: null<br>
     *</ul>
     */
    public Billboard() {
        nAxis.x = 0.0;
        nAxis.y = 1.0;
        nAxis.z = 0.0;
    }

    /**
     * Constructs a Billboard node with default parameters that operates
     * on the specified TransformGroup node.
     * The default alignment mode is ROTATE_ABOUT_AXIS rotation with the axis
     * pointing along the Y axis.
     * @param tg the TransformGroup node that this Billboard
     * node operates upon
     */
    public Billboard(TransformGroup tg) {
        this.tg = tg;
        nAxis.x = 0.0;
        nAxis.y = 1.0;
        nAxis.z = 0.0;

    }

    /**
     * Constructs a Billboard node with the specified axis and mode
     * that operates on the specified TransformGroup node.
     * The specified axis must not be parallel to the <i>Z</i>
     * axis--(0,0,<i>z</i>) for any value of <i>z</i>.  It is not
     * possible for the +<i>Z</i> axis to point at the viewer's eye
     * position by rotating about itself.  The target transform will
     * be set to the identity if the axis is (0,0,<i>z</i>).
     *
     * @param tg the TransformGroup node that this Billboard
     * node operates upon
     * @param mode alignment mode, one of ROTATE_ABOUT_AXIS or
     * ROTATE_ABOUT_POINT
     * @param axis the ray about which the billboard rotates
     */
    public Billboard(TransformGroup tg, int mode, Vector3f axis) {
        this.tg = tg;
        this.mode = mode;
        this.axis.set(axis);
        double invMag;
        invMag = 1.0 / Math.sqrt(axis.x * axis.x + axis.y * axis.y + axis.z * axis.z);
        nAxis.x = (double) axis.x * invMag;
        nAxis.y = (double) axis.y * invMag;
        nAxis.z = (double) axis.z * invMag;

    }

    /**
     * Constructs a Billboard node with the specified rotation point and mode
     * that operates on the specified TransformGroup node.
     * @param tg the TransformGroup node that this Billboard
     * node operates upon
     * @param mode alignment mode, one of ROTATE_ABOUT_AXIS or
     * ROTATE_ABOUT_POINT
     * @param point the position about which the billboard rotates
     */
    public Billboard(TransformGroup tg, int mode, Point3f point) {
        this.tg = tg;
        this.mode = mode;
        this.rotationPoint.set(point);
    }

    /**
     * Sets the alignment mode.
     * @param mode one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT
     */
    public void setAlignmentMode(int mode) {
        this.mode = mode;
    }

    /**
     * Gets the alignment mode.
     * @return one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT
     */
    public int getAlignmentMode() {
        return this.mode;
    }

    /**
     * Sets the alignment axis.
     * The specified axis must not be parallel to the <i>Z</i>
     * axis--(0,0,<i>z</i>) for any value of <i>z</i>.  It is not
     * possible for the +<i>Z</i> axis to point at the viewer's eye
     * position by rotating about itself.  The target transform will
     * be set to the identity if the axis is (0,0,<i>z</i>).
     *
     * @param axis the ray about which the billboard rotates
     */
    public void setAlignmentAxis(Vector3f axis) {
        this.axis.set(axis);
        double invMag;
        invMag = 1.0 / Math.sqrt(axis.x * axis.x + axis.y * axis.y + axis.z * axis.z);
        nAxis.x = (double) axis.x * invMag;
        nAxis.y = (double) axis.y * invMag;
        nAxis.z = (double) axis.z * invMag;

    }

    /**
     * Sets the alignment axis.
     * The specified axis must not be parallel to the <i>Z</i>
     * axis--(0,0,<i>z</i>) for any value of <i>z</i>.  It is not
     * possible for the +<i>Z</i> axis to point at the viewer's eye
     * position by rotating about itself.  The target transform will
     * be set to the identity if the axis is (0,0,<i>z</i>).
     *
     * @param x the x component of the ray about which the billboard rotates
     * @param y the y component of the ray about which the billboard rotates
     * @param z the z component of the ray about which the billboard rotates
     */
    public void setAlignmentAxis(float x, float y, float z) {
        this.axis.set(x, y, z);
        this.axis.set(axis);
        double invMag;
        invMag = 1.0 / Math.sqrt(axis.x * axis.x + axis.y * axis.y + axis.z * axis.z);
        nAxis.x = (double) axis.x * invMag;
        nAxis.y = (double) axis.y * invMag;
        nAxis.z = (double) axis.z * invMag;

    }

    /**
     * Gets the alignment axis and sets the parameter to this value.
     * @param axis the vector that will contain the ray about which
     * the billboard rotates
     */
    public void getAlignmentAxis(Vector3f axis) {
        axis.set(this.axis);
    }

    /**
     * Sets the rotation point.
     * @param point the point about which the billboard rotates
     */
    public void setRotationPoint(Point3f point) {
        this.rotationPoint.set(point);
    }

    /**
     * Sets the rotation point.
     * @param x the x component of the point about which the billboard rotates
     * @param y the y component of the point about which the billboard rotates
     * @param z the z component of the point about which the billboard rotates
     */
    public void setRotationPoint(float x, float y, float z) {
        this.rotationPoint.set(x, y, z);
    }

    /**
     * Gets the rotation point and sets the parameter to this value.
     * @param point the position the Billboard rotates about
     */
    public void getRotationPoint(Point3f point) {
        point.set(this.rotationPoint);
    }

    /**
       * Sets the tranformGroup for this Billboard object.
       * @param tg the transformGroup node which replaces the current
       * transformGroup node for this Billboard
       */
    public void setTarget(TransformGroup tg) {
        this.tg = tg;
    }

    /**
      *  Returns a copy of the transformGroup associated with this Billboard.
      *  @return the TranformGroup for this Billboard
      */
    public TransformGroup getTarget() {
        return (tg);
    }

    /**
     * Initialize method that sets up initial wakeup criteria.
     */
    @Override
    public void initialize() {
        // Insert wakeup condition into queue
        wakeupOn(wakeupFrame);
    }

    /**
     * Process stimulus method that computes appropriate transform.
     * @param criteria an enumeration of the criteria that caused the
     * stimulus
     */
    @Override
    public void processStimulus(Enumeration criteria) {
        double angle = 0.0;
        double sign;

        if (tg == null) {
            wakeupOn(wakeupFrame);
            return;
        }

        //  get viewplatforms's location in virutal world
        View v = this.getView();
        if (v == null) {
            wakeupOn(wakeupFrame);
            return;
        }
        Canvas3D canvas = v.getCanvas3D(0);
        boolean status;

        Transform3D xform = new Transform3D();
        Transform3D bbXform = new Transform3D();
        Transform3D prevTransform = new Transform3D();

        ((TransformGroupRetained) tg.retained).getTransform(prevTransform);

        if (mode == ROTATE_ABOUT_AXIS) { // rotate about axis
            canvas.getCenterEyeInImagePlate(viewPosition);
            canvas.getImagePlateToVworld(xform); // xform is imagePlateToLocal
            xform.transform(viewPosition);

            // get billboard's transform

            // since we are using getTransform() to get the transform
            // of the transformGroup, we need to use getLocalToVworld()
            // to get the localToVworld which includes the static transform

            ((NodeRetained) tg.retained).getLocalToVworld(xform);

            xform.invert(); // xform is now vWorldToLocal

            // transform the eye position into the billboard's coordinate system
            xform.transform(viewPosition);

            // eyeVec is a vector from the local origin to the eye pt in local
            eyeVec.set(viewPosition);
            eyeVec.normalize();

            // project the eye into the rotation plane
            status = projectToPlane(eyeVec, nAxis);

            // If the first project was successful ..
            if (status) {
                // project the z axis into the rotation plane
                zAxis.x = 0.0;
                zAxis.y = 0.0;
                zAxis.z = 1.0;
                status = projectToPlane(zAxis, nAxis);
            }

            ((TransformGroupRetained) tg.retained).getTransform(xform);
            if (status) {
                // compute the sign of the angle by checking if the cross product
                // of the two vectors is in the same direction as the normal axis
                vector.cross(eyeVec, zAxis);
                if (vector.dot(nAxis) > 0.0) {
                    sign = 1.0;
                } else {
                    sign = -1.0;
                }

                // compute the angle between the projected eye vector and the
                // projected z
                double dot = eyeVec.dot(zAxis);

                if (dot > 1.0f) {
                    dot = 1.0f;
                } else if (dot < -1.0f) {
                    dot = -1.0f;
                }

                angle = sign * Math.acos(dot);

                // use -angle because xform is to *undo* rotation by angle
                aa.x = nAxis.x;
                aa.y = nAxis.y;
                aa.z = nAxis.z;
                aa.angle = -angle;
                bbXform.set(aa);
                if (!prevTransform.epsilonEquals(bbXform, EPSILON)) {
                    // Optimization for Billboard since it use passive
                    // behavior
                    // set the transform on the Billboard TG
                    tg.setTransform(bbXform);
                }
            } else {
                bbXform.setIdentity();
                if (!prevTransform.epsilonEquals(bbXform, EPSILON)) {
                    tg.setTransform(bbXform);
                }
            }

        } else { // rotate about point
            // Need to rotate Z axis to point to eye, and Y axis to be
            // parallel to view platform Y axis, rotating around rotation pt

            Transform3D zRotate = new Transform3D();

            // get the eye point
            canvas.getCenterEyeInImagePlate(viewPosition);

            // derive the yUp point
            yUpPoint.set(viewPosition);
            yUpPoint.y += 0.01; // one cm in Physical space

            // transform the points to the Billboard's space
            canvas.getImagePlateToVworld(xform); // xform is ImagePlateToVworld

            xform.transform(viewPosition);
            xform.transform(yUpPoint);

            // get billboard's transform

            // since we are using getTransform() to get the transform
            // of the transformGroup, we need to use getLocalToVworld()
            // to get the localToVworld which includes the static transform

            ((NodeRetained) tg.retained).getLocalToVworld(xform);

            xform.invert(); // xform is vWorldToLocal

            // transfom points to local coord sys
            xform.transform(viewPosition);
            xform.transform(yUpPoint);

            // Make a vector from viewPostion to 0,0,0 in the BB coord sys
            eyeVec.set(viewPosition);
            eyeVec.normalize();

            // create a yUp vector
            yUp.set(yUpPoint);
            yUp.sub(viewPosition);
            yUp.normalize();

            // find the plane to rotate z
            zAxis.x = 0.0;
            zAxis.y = 0.0;
            zAxis.z = 1.0;

            // rotation axis is cross product of eyeVec and zAxis
            vector.cross(eyeVec, zAxis); // vector is cross product

            // if cross product is non-zero, vector is rotation axis and
            // rotation angle is acos(eyeVec.dot(zAxis)));
            double length = vector.length();

            if (length > 0.0001) {
                double dot = eyeVec.dot(zAxis);

                if (dot > 1.0f) {
                    dot = 1.0f;
                } else if (dot < -1.0f) {
                    dot = -1.0f;
                }

                angle = Math.acos(dot);
                aa.x = vector.x;
                aa.y = vector.y;
                aa.z = vector.z;
                aa.angle = -angle;
                zRotate.set(aa);
            } else {
                // no rotation needed, set to identity (scale = 1.0)
                zRotate.set(1.0);
            }

            // Transform the yAxis by zRotate
            yAxis.x = 0.0;
            yAxis.y = 1.0;
            yAxis.z = 0.0;
            zRotate.transform(yAxis);

            // project the yAxis onto the plane perp to the eyeVec
            status = projectToPlane(yAxis, eyeVec);

            if (status) {
                // project the yUp onto the plane perp to the eyeVec
                status = projectToPlane(yUp, eyeVec);
            }

            ((TransformGroupRetained) tg.retained).getTransform(xform);
            if (status) {
                // rotation angle is acos(yUp.dot(yAxis));
                double dot = yUp.dot(yAxis);

                // Fix numerical error, otherwise acos return NULL
                if (dot > 1.0f) {
                    dot = 1.0f;
                } else if (dot < -1.0f) {
                    dot = -1.0f;
                }

                angle = Math.acos(dot);

                // check the sign by looking a the cross product vs the eyeVec
                vector.cross(yUp, yAxis); // vector is cross product
                if (eyeVec.dot(vector) < 0) {
                    angle *= -1;
                }
                aa.x = eyeVec.x;
                aa.y = eyeVec.y;
                aa.z = eyeVec.z;
                aa.angle = -angle;

                xform.set(aa); // xform is now yRotate

                // rotate around the rotation point
                vector.x = rotationPoint.x;
                vector.y = rotationPoint.y;
                vector.z = rotationPoint.z; // vector to translate to RP
                bbXform.set(vector); // translate to RP
                bbXform.mul(xform); // yRotate
                bbXform.mul(zRotate); // zRotate
                vector.scale(-1.0); // vector to translate back
                xform.set(vector); // xform to translate back
                bbXform.mul(xform); // translate back

                if (!prevTransform.epsilonEquals(bbXform, EPSILON)) {
                    // set the transform on the Billboard TG
                    tg.setTransform(bbXform);
                }
            } else {
                bbXform.setIdentity();
                if (!prevTransform.epsilonEquals(bbXform, EPSILON)) {
                    tg.setTransform(bbXform);
                }
            }
        }

        // Insert wakeup condition into queue
        wakeupOn(wakeupFrame);
    }

    private boolean projectToPlane(Vector3d projVec, Vector3d planeVec) {
        double dis = planeVec.dot(projVec);
        projVec.x = projVec.x - planeVec.x * dis;
        projVec.y = projVec.y - planeVec.y * dis;
        projVec.z = projVec.z - planeVec.z * dis;

        double length = projVec.length();

        if (length < EPSILON) {
            return false;
        }
        projVec.scale(1 / length);
        return true;
    }

    /**
     * Creates a new instance of the node.  This routine is called
     * by <code>cloneTree</code> to duplicate the current node.
     * @param forceDuplicate when set to <code>true</code>, causes the
     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
     *  <code>false</code>, the value of each node's
     *  <code>duplicateOnCloneTree</code> variable determines whether
     *  NodeComponent data is duplicated or copied.
     *
     * @see Node#cloneTree
     * @see Node#cloneNode
     * @see Node#duplicateNode
     * @see NodeComponent#setDuplicateOnCloneTree
     */
    @Override
    public Node cloneNode(boolean forceDuplicate) {
        Billboard b = new Billboard();
        b.duplicateNode(this, forceDuplicate);
        return b;
    }

    /**
      * Copies all Billboard information from
      * <code>originalNode</code> into
      * the current node.  This method is called from the
      * <code>cloneNode</code> method which is, in turn, called by the
      * <code>cloneTree</code> method.<P>
      *
      * @param originalNode the original node to duplicate.
      * @param forceDuplicate when set to <code>true</code>, causes the
      *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
      *  <code>false</code>, the value of each node's
      *  <code>duplicateOnCloneTree</code> variable determines whether
      *  NodeComponent data is duplicated or copied.
      *
      * @exception RestrictedAccessException if this object is part of a live
      *  or compiled scenegraph.
      *
      * @see Node#duplicateNode
      * @see Node#cloneTree
      * @see NodeComponent#setDuplicateOnCloneTree
      */
    @Override
    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
        super.duplicateAttributes(originalNode, forceDuplicate);

        Billboard bb = (Billboard) originalNode;

        setAlignmentMode(bb.getAlignmentMode());

        Vector3f v = new Vector3f();
        bb.getAlignmentAxis(v);
        setAlignmentAxis(v);

        Point3f p = new Point3f();
        bb.getRotationPoint(p);
        setRotationPoint(p);

        // this will be updated by updateNodeReferences() later
        setTarget(bb.getTarget());
    }

    /**
     * Callback used to allow a node to check if any scene graph objects
     * referenced
     * by that node have been duplicated via a call to <code>cloneTree</code>.
     * This method is called by <code>cloneTree</code> after all nodes in
     * the sub-graph have been duplicated. The cloned Leaf node's method
     * will be called and the Leaf node can then look up any object references
     * by using the <code>getNewObjectReference</code> method found in the
     * <code>NodeReferenceTable</code> object.  If a match is found, a
     * reference to the corresponding object in the newly cloned sub-graph
     * is returned.  If no corresponding reference is found, either a
     * DanglingReferenceException is thrown or a reference to the original
     * object is returned depending on the value of the
     * <code>allowDanglingReferences</code> parameter passed in the
     * <code>cloneTree</code> call.
     * <p>
     * NOTE: Applications should <i>not</i> call this method directly.
     * It should only be called by the cloneTree method.
     *
     * @param referenceTable a NodeReferenceTableObject that contains the
     *  <code>getNewObjectReference</code> method needed to search for
     *  new object instances.
     * @see NodeReferenceTable
     * @see Node#cloneTree
     * @see DanglingReferenceException
     */
    @Override
    public void updateNodeReferences(NodeReferenceTable referenceTable) {
        super.updateNodeReferences(referenceTable);

        // check for new TransformGroup
        TransformGroup g = getTarget();
        if (g != null) {
            setTarget((TransformGroup) referenceTable.getNewObjectReference(g));
        }
    }
}