Java Angle Calculate calculateAngle(double dx, double dy)

Here you can find the source of calculateAngle(double dx, double dy)

Description

calculate Angle

License

Open Source License

Declaration

public static double calculateAngle(double dx, double dy) 

Method Source Code

//package com.java2s;
/*******************************************************************************
 * Copyright C 2012, The Pistoia Alliance
 * //from   w w  w . j ava  2s. co m
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 ******************************************************************************/

public class Main {
    public static double calculateAngle(double dx, double dy) {
        double alpha;
        if (Math.abs(dx) > Math.abs(dy)) {
            double tg = dy / dx;
            alpha = Math.atan(tg);

            if (dx < 0) {
                alpha += Math.PI;
            }
        } else {
            double ctg = dx / dy;
            alpha = Math.PI / 2. - Math.atan(ctg);

            if (dy < 0) {
                alpha += Math.PI;
            }
        }

        return alpha;
    }
}

Related

  1. angle2D(Point p1, Point p2)
  2. angleBetween(Point2D.Double vec1, Point2D.Double vec2)
  3. angleOf(Point2D a, Point2D b)
  4. anglePI(Point2D top, Point2D corner1, Point2D corner2)
  5. angleToPoint(Rectangle r, double angle)
  6. calculateAngle(float x, float y, float x1, float y1)
  7. calculateAngle(int a1, int b1, int a2, int b2)