Java Angle angle(double aX, double aY, double bX, double bY)

Here you can find the source of angle(double aX, double aY, double bX, double bY)

Description

angle

License

Open Source License

Declaration

public static double angle(double aX, double aY, double bX, double bY) 

Method Source Code

//package com.java2s;
/*/*from   ww w .  j av  a2s.co m*/
 * The MIT License
 *
 * Copyright 2014 emerson.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

public class Main {
    public static double angle(double aX, double aY, double bX, double bY) {
        double deltaX = bX - aX;
        double deltaY = bY - aY;
        if (deltaX == 0) {
            return 90;
        }
        if (deltaY == 0) {
            return 0;
        }
        double tang = deltaY / deltaX;
        double tangRad = Math.atan(tang);
        double tangGrau = tangRad * 36 / 2 * Math.PI;
        return tangGrau;
    }
}

Related

  1. angle(double a, double b)
  2. angle(double px, double py, double qx, double qy)
  3. angle(double x1, double y1, double x2, double y2)
  4. angle(double x1, double y1, double x2, double y2)
  5. angle(double x1, double y1, double x2, double y2)