Java atan2 squareAtan2(float y, float x)

Here you can find the source of squareAtan2(float y, float x)

Description

Calculates the square angle corresponding with the given direction.

License

Open Source License

Parameter

Parameter Description
y The y coordinate of the given direction.
x The x coordinate of the given direction.

Return

The square angle corresponding with the given direction.

Declaration

public static float squareAtan2(float y, float x) 

Method Source Code

//package com.java2s;
/*/*ww w. j  a  v  a 2s. co m*/
 * Copyright (c) 2015 Sam Johnson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

public class Main {
    /**
     * Calculates the square angle corresponding with the given direction.
     * 
     * @param y The y coordinate of the given direction.
     * @param x The x coordinate of the given direction.
     * @return The square angle corresponding with the given direction.
     */
    public static float squareAtan2(float y, float x) {
        float squareLength = Math.max(Math.abs(x), Math.abs(y));
        y /= squareLength;
        x /= squareLength;

        int signs = (x < 0.0f ? 1 : 0) | (y < 0.0f ? 2 : 0);

        switch (signs) {
        case 0:
            return -x + y + 1.0f; //(+, +)
        case 1:
            return -x - y + 3.0f; //(-, +)
        case 2:
            return x + y + 7.0f; //(+, -)
        case 3:
            return x - y + 5.0f; //(-, -)
        default:
            assert false : signs; //Shouldn't happen.
            return Float.NaN;
        }
    }

    /**
     * Returns the greater of the two given values. Does not check for negative
     * zero or NaN.
     * 
     * @param x0 Any float.
     * @param x1 Any float.
     * @return The greater of the two given values.
     */
    public static float max(float x0, float x1) {
        return x0 >= x1 ? x0 : x1;
    }
}

Related

  1. atan2(double[] arr1, double[] arr2)
  2. atan2(final double y, final double x)
  3. atan2(float y, float x)
  4. atan2(Integer y, Integer x)
  5. atan2Scalar(double val, double[] arr)