Java BufferedImage Rotate rotateImageRect(final BufferedImage image, final int degrees)

Here you can find the source of rotateImageRect(final BufferedImage image, final int degrees)

Description

rotate Image Rect

License

Apache License

Declaration

public static BufferedImage rotateImageRect(final BufferedImage image, final int degrees) 

Method Source Code

//package com.java2s;
/**//from  w  w w . jav  a  2s.c  om
 * 
 * Copyright 2008 - 2009
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 * 
 * @project loonframework
 * @author chenpeng
 * @email?ceponline@yahoo.com.cn
 * @version 0.1
 */

import java.awt.Graphics2D;

import java.awt.Point;
import java.awt.Rectangle;

import java.awt.geom.AffineTransform;

import java.awt.image.BufferedImage;

public class Main {

    public static BufferedImage rotateImageRect(final BufferedImage image, final int degrees) {
        double phi = Math.toRadians(degrees);
        int width = image.getWidth(null);
        int height = image.getHeight(null);

        Point a = new Point(0, 0);
        Point b = new Point(width, 0);
        Point c = new Point(0, height);
        Point d = new Point(width, height);

        Point newA = rotate(a, phi);
        Point newB = rotate(b, phi);
        Point newC = rotate(c, phi);
        Point newD = rotate(d, phi);

        int w = Math.max(Math.max(newA.x, newB.x), Math.max(newC.x, newD.x))
                - Math.min(Math.min(newA.x, newB.x), Math.min(newC.x, newD.x));
        int h = Math.max(Math.max(newA.y, newB.y), Math.max(newC.y, newD.y))
                - Math.min(Math.min(newA.y, newB.y), Math.min(newC.y, newD.y));

        Rectangle rect = new Rectangle(0, 0, w, h);
        BufferedImage img = new BufferedImage(rect.width, rect.height, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = img.createGraphics();
        g.setTransform(AffineTransform.getRotateInstance(phi, rect.width / 2, rect.height / 2));
        g.drawImage(image, (rect.width - width) / 2, (rect.height - height) / 2, null);
        g.dispose();

        return img;

    }

    private static Point rotate(Point p, double angle) {
        double c = Math.cos(angle);
        double s = Math.sin(angle);
        return new Point((int) (p.x * c - p.y * s), (int) (p.x * s + p.y * c));
    }
}

Related

  1. rotateImage(final BufferedImage image, final double theta)
  2. rotateImage(final BufferedImage savedImage, final int angle)
  3. rotateImage(final BufferedImage src, final double degrees)
  4. rotateImage180(BufferedImage image, final int bufferedImageType)
  5. rotateImageLeft90( BufferedImage bufferedimage)
  6. rotateImages(BufferedImage imgs[], double angle)
  7. RotateLeft(BufferedImage bi)
  8. rotateLeft(BufferedImage image, RenderingHints hints)
  9. rotateMyImage(BufferedImage img, double angle)