Java interpolate interpolateRound(double a, double b, double t)

Here you can find the source of interpolateRound(double a, double b, double t)

Description

interpolate Round

License

Open Source License

Declaration

public static double interpolateRound(double a, double b, double t) 

Method Source Code

//package com.java2s;
/*/*from   ww  w .  j  a  v a2  s.  co m*/
 * Copyright (C) 2014 (JenniferSoft Inc.)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

public class Main {
    public static double interpolateRound(double a, double b, double t) {
        return Math.round(interpolateNumber(a, b, t));
    }

    public static double interpolateNumber(double a, double b, double t) {
        return a + (b - a) * t;
    }
}

Related

  1. interpolateLinear(final float a, final float b, final float t)
  2. interpolateLinear(float lastState, float currentState, float ip)
  3. interpolateProp(final String source, final String propName, final String defValue)
  4. interpolateRotation(float par1, float par2, float par3)
  5. interpolateRotation(float prevRotation, float nextRotation, float partialTick)
  6. interpolateSmoothly(final float position, final float startPosition, final float endPosition, final float startValue, final float endValue)
  7. interpolateValue(double current, double prev, float partialTickTime)
  8. interpolateValues(float prevVal, float nextVal, float partialTick)
  9. interpolateYawDegrees(float angle1, float ratio1, float angle2, float ratio2)