Returns the angle between the two vectors. - Java 2D Graphics

Java examples for 2D Graphics:Angle

Description

Returns the angle between the two vectors.

Demo Code

/* --------------------------------------------------------===
 * Orson Charts : a 3D chart library for the Java(tm) platform
 * --------------------------------------------------------===
 * //from  w  w  w  .jav a2  s .  co  m
 * (C)opyright 2013-2016, by Object Refinery Limited.  All rights reserved.
 * 
 * http://www.object-refinery.com/orsoncharts/index.html
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * [Oracle and Java are registered trademarks of Oracle and/or its affiliates. 
 * Other names may be trademarks of their respective owners.]
 * 
 * If you do not wish to be bound by the terms of the GPL, an alternative
 * commercial license can be purchased.  For details, please see visit the
 * Orson Charts home page:
 * 
 * http://www.object-refinery.com/orsoncharts/index.html
 * 
 */

public class Main{
    /**
     * Returns the angle between the two vectors.
     * 
     * @param a  vector A ({@code null} not permitted).
     * @param b  vector B ({@code null} not permitted).
     * 
     * @return The (positive) angle in radians. 
     */
    public static double angle(Point3D a, Point3D b) {
        double dp = a.x * b.x + a.y * b.y + a.z * b.z;
        double alen = length(a);
        double blen = length(b);
        double c = dp / (alen * blen);
        // rounding can cause abs(c) to be greater than one, let's sweep that 
        // under the carpet...
        c = Math.max(-1.0, Math.min(1.0, c));
        return Math.acos(c);
    }
    /**
     * Returns the length of the vector v.
     * 
     * @param v  the vector ({@code null} not permitted).
     * 
     * @return The length.
     */
    public static double length(Point3D v) {
        return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
    }
}

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