capture ScreenShot Each Monitor - Java Swing

Java examples for Swing:Screen

Description

capture ScreenShot Each Monitor

Demo Code

/*// w  w w  .j a  v  a 2  s  .  c o  m
 * This file is part of alta-commons.
 *
 * Copyright (c) 2012, alta189 <http://github.com/alta189/alta-commons/>
 * alta-commons is licensed under the GNU Lesser General Public License.
 *
 * alta-commons is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * alta-commons is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
//package com.java2s;
import java.awt.AWTException;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;

import java.awt.Rectangle;
import java.awt.Robot;

import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;

public class Main {
    public static List<BufferedImage> captureEachMonitor() {
        List<BufferedImage> result = new ArrayList<BufferedImage>();
        GraphicsEnvironment ge = GraphicsEnvironment
                .getLocalGraphicsEnvironment();
        GraphicsDevice[] screens = ge.getScreenDevices();
        for (GraphicsDevice screen : screens) {
            try {
                Robot robot = new Robot(screen);
                Rectangle screenBounds = screen.getDefaultConfiguration()
                        .getBounds();
                screenBounds.x = 0;
                screenBounds.y = 0;
                result.add(robot.createScreenCapture(screenBounds));
            } catch (AWTException e) {
                e.printStackTrace();
            }
        }
        return result;
    }
}

Related Tutorials