IDisposable interface : Garbage Collection « Development Class « C# / C Sharp

C# / C Sharp
1. 2D Graphics
2. Class Interface
3. Collections Data Structure
4. Components
5. Data Types
6. Database ADO.net
7. Design Patterns
8. Development Class
9. Event
10. File Stream
11. Generics
12. GUI Windows Form
13. Language Basics
14. LINQ
15. Network
16. Office
17. Reflection
18. Regular Expressions
19. Security
20. Services Event
21. Thread
22. Web Services
23. Windows
24. XML
25. XML LINQ
Java
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
C# / CSharp Tutorial
ASP.Net
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
PHP
Python
SQL Server / T-SQL
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
C# / C Sharp » Development Class » Garbage CollectionScreenshots 
IDisposable interface

using System;
namespace Client.Chapter_5___Building_Your_Own_Classes
{
      public class DTOR: IDisposable
      {
           public static int[] MyIntArray;
           private static int ObjectCount = 0;
           private bool Disposed = false;
           static void Main(string[] args)
           {
                 MyIntArray = new int[10];
                  ObjectCount++;
             }
            //Used to clean up and free unmanaged resources

            //Never mark this class as virtual as you do not want derived 
            //classes to be able to override it.
            public void Dispose()
            {
                  //if this class is derived then call the base
                  //class dispose.
                  //base.Dispose();
                  //Call the overloaded version of dispose
                  Dispose(true);
                  //Tell the CLR not to run the finalizer this way
                  //you do not free unmanaged resources twice
                  GC.SuppressFinalize(this);
                 

            }
            //If user calls dispose both managed and unmanaged resources
            //are freed
            //If the finalizer is called then only unmanaged resources are freed
            private void Dispose(bool disposing)
            {
                  if(!this.Disposed)
                  {
                         if(disposing)
                         {
                              //free any managed resources
                         }
  
                         //free unmanaged resources
                  }
                  
                  Disposed = true;
            }
            //This finalizer method is called by the GC,
            //not the user. The net result of having this is that
            //the object will always survive the first GC cycle and
            //will be collected the next time GC1 is collected.

            ~DTOR()
            {
                  Dispose(false);
            }
      }
}


           
       
Related examples in the same category
1. If object array is still alive
2. Check the Generation for an object array
3. Estimated bytes on heap
4. MaxGeneration is zero based.
5. Get Total Memory
6. demonstrates forced garbage collection 1demonstrates forced garbage collection 1
7. System.IDisposable interface and ensure fastest cleaning up as possible after an objectSystem.IDisposable interface and ensure fastest cleaning up as possible after an object
8. Demonstrates forced garbage collectionDemonstrates forced garbage collection
9. Print out how many times a generation has been swept.
10. Finalizable Disposable Class with using
ww__w_.__jav___a2__s___._co_m__ | Contact Us
Copyright 2003 - 08 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.