Print out how many times a generation has been swept. : Garbage Collection « Development Class « C# / C Sharp






Print out how many times a generation has been swept.

    

using System;
using System.Collections.Generic;
using System.Text;

public class Car {
    private int currSp;
    private string petName;

    public Car() { }
    public Car(string name, int speed) {
        petName = name;
        currSp = speed;
    }

    public override string ToString() {
        return string.Format("{0} is going {1} MPH",petName, currSp);
    }
}
class Program {
    static void Main(string[] args) {
        Car refToMyCar = new Car("A", 100);
        Console.WriteLine(refToMyCar.ToString());
        Console.WriteLine(GC.GetGeneration(refToMyCar));

        object[] tonsOfObjects = new object[50000];
        for (int i = 0; i < 50000; i++)
            tonsOfObjects[i] = new object();

        GC.Collect(0);
        GC.WaitForPendingFinalizers();

        Console.WriteLine("Generation of refToMyCar is: {0}",GC.GetGeneration(refToMyCar));

        if (tonsOfObjects[9000] != null) {
            Console.WriteLine("Generation of tonsOfObjects[9000] is: {0}",GC.GetGeneration(tonsOfObjects[9000]));
        } else
            Console.WriteLine("tonsOfObjects[9000] is no longer alive.");

        Console.WriteLine("\nGen 0 has been swept {0} times", GC.CollectionCount(0));
        Console.WriteLine("Gen 1 has been swept {0} times", GC.CollectionCount(1));
        Console.WriteLine("Gen 2 has been swept {0} times", GC.CollectionCount(2));
    }

    public static void MakeACar() {
        Car myCar = new Car();
    }
}

   
    
    
  








Related examples in the same category

1.If object array is still alive
2.Check the Generation for an object array
3.Estimated bytes on heap
4.MaxGeneration is zero based.
5.Get Total Memory
6.demonstrates forced garbage collection 1demonstrates forced garbage collection 1
7.System.IDisposable interface and ensure fastest cleaning up as possible after an objectSystem.IDisposable interface and ensure fastest cleaning up as possible after an object
8.Demonstrates forced garbage collectionDemonstrates forced garbage collection
9.IDisposable interface
10.Finalizable Disposable Class with using
11.GCCollectionMode.Optimized
12.GC Class Controls garbage collector
13.GC.Collect Forces an immediate garbage collection
14.Forces a garbage collection from generation zero through a specified generation
15.Forces an immediate garbage collection of all generations.
16.Returns the current generation number of the specified object.
17.Returns the current generation number of the target of a weak reference.
18.GC.GetTotalMemory
19.Gets the maximum number of generations that the system currently supports.
20.Specifies the behavior for a forced garbage collection.
21.TestPerformance.cs