System.IDisposable interface and ensure fastest cleaning up as possible after an object : Garbage Collection « Development Class « C# / C Sharp

C# / C Sharp
1. 2D Graphics
2. Class Interface
3. Collections Data Structure
4. Components
5. Data Types
6. Database ADO.net
7. Design Patterns
8. Development Class
9. Event
10. File Stream
11. Generics
12. GUI Windows Form
13. Language Basics
14. LINQ
15. Network
16. Office
17. Reflection
18. Regular Expressions
19. Security
20. Services Event
21. Thread
22. Web Services
23. Windows
24. XML
25. XML LINQ
Java
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorial
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
C# / C Sharp » Development Class » Garbage CollectionScreenshots 
System.IDisposable interface and ensure fastest cleaning up as possible after an object
System.IDisposable interface and ensure fastest cleaning up as possible after an object

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy

Publisher: Sybex;
ISBN: 0782129110
*/
/*
  Example8_9.cs illustrates the use of the
  the System.IDisposable interface and the using statement
  to ensure fastest cleaning up as possible after an object
*/

using System;

// declare the Car class
class Car : System.IDisposable
{

  // declare a field
  public string make;

  // implement the Dispose() method
  public void Dispose()
  {

    Console.WriteLine("In Dispose()");

    // do any cleaning up here

    // stop the garbage collector from cleaning up twice
    GC.SuppressFinalize(this);

  }

  // override the Finalize() method
  ~Car()
  {

    Console.WriteLine("In Finalize()");

    // call the Dispose() method
    Dispose();
  }

}


public class Example8_9
{

  public static void Main()
  {

    // create a Car object within the using statement
    using (Car myCar = new Car())
    {

      // the Car object (and object reference) are only
      // available within this block
      myCar.make = "Toyota";
      System.Console.WriteLine("myCar.make = " + myCar.make);

    }

    System.Console.WriteLine("At the end of Main()");

  }

}


           
       
Related examples in the same category
1. If object array is still alive
2. Check the Generation for an object array
3. Estimated bytes on heap
4. MaxGeneration is zero based.
5. Get Total Memory
6. demonstrates forced garbage collection 1demonstrates forced garbage collection 1
7. Demonstrates forced garbage collectionDemonstrates forced garbage collection
8. IDisposable interface
9. Print out how many times a generation has been swept.
10. Finalizable Disposable Class with using
ww___w.__j_av_a2_s___.___c__om_ | Contact Us
Copyright 2003 - 08 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.