Using hitTestPoint : Sprite « Development « Flash / Flex / ActionScript






Using hitTestPoint

 

package{
  import flash.display.*;
  import flash.geom.*;
  public class Main extends Sprite{
    public function Main(){

        var pt:Point = new Point(20, 30);
    
        var temp:Sprite = new Sprite();
        temp.graphics.beginFill(0x00ff00, 1.0);
        temp.graphics.drawRect(0, 0, 30, 30);
        temp.graphics.endFill();
        addChild(temp);
    
        if (temp.hitTestPoint(pt.x, pt.y))
        {
            trace("Point within bounds");
        }
    }
  }
}

        








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