FlashType versus Flash Player's standard vector-renderer : Font « TextField « Flash / Flex / ActionScript






FlashType versus Flash Player's standard vector-renderer

 
package {
  import flash.display.*;
  import flash.text.*;

  public class FlashTypeDemo extends Sprite {
    [Embed(source="c:/windows/fonts/verdana.ttf",fontFamily="Verdana")]
    private var verdana:Class;

    public function FlashTypeDemo (  ) {
      var t:TextField = new TextField(  );
      t.width = 200;
      t.embedFonts = true;
      t.htmlText = "<FONT FACE='Verdana' SIZE='10'>" + "abcdefghijklmnopqrstuvwxyz</FONT>";
      t.antiAliasType = AntiAliasType.ADVANCED;
      addChild(t);

      var t2:TextField = new TextField(  );
      t2.width = 200;
      t2.embedFonts = true;
      t2.htmlText = "<FONT FACE='Verdana' SIZE='10'>" + "abcdefghijklmnopqrstuvwxyz</FONT>";
      t2.antiAliasType = AntiAliasType.NORMAL;
      addChild(t2);
      t2.x = 180;
    }
  }
}

        








Related examples in the same category

1.Hello World, in Verdana
2.Embedding fonts centrally
3.Class-level font embedding
4.Set the font with HTML
5.Using bold and italic with embedded fonts
6.Loading Fonts at Runtime
7.Missing Fonts and Glyphs
8.Listing all embedded fonts
9.Listing all device fonts
10.Listing all embedded and device fonts
11.Automatically selecting a fallback font
12.Determining Glyph Availability
13.Embedded-Text Rendering
14.Creates a TextField object and then tells Flash Player to render it with embedded fonts using the FlashType renderer: