Android Open Source - RetroGames Pong Enemy






From Project

Back to project page RetroGames.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 * Copyright 2012 Miquel Sabat <mikisabate@gmail.com>
 */*  w ww.  ja v a  2  s .  c o m*/
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Library General Public License as
 * published by the Free Software Foundation; either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


package com.mssola.games;

import com.mssola.helpers.Sprite;


/**
 * Implements the logic of the enemy on the Pong game. 
 */
public class PongEnemy extends Sprite
{
  private int _level, _counter, _watched;
  private boolean _direction;
  
  /**
   * Constructor. 
   */
  public PongEnemy(int x, int y, int size, int level)
  {
    super(x, y, size);
    _level = level;
    _counter = 0;
    _direction = true;
    if (level == 1)
      _posx -= 90;
    else if (level == 2)
      _posx -= 150;
  }
  
  /**
   * Check the level of difficulty to select the required algorithm. 
   */
  public void next_move()
  {
    switch (_level) {
      case 1: level1(); break;
      case 2: level2(); break;
      case 3: level3(); break;
    }
  }
  
  /**
   * Store the given position.
   * @param pos The given position.
   */
  public void watch_position(int pos)
  {
    _watched = pos;
  }
  
  /**
   * Go left and right, not too fast, not too smart.
   */
  private void level1()
  {
    ++_counter;
    if (_counter > 90) {
      _direction = !_direction;
      _counter = 0;
    }
    if (_direction)
      _posx += 1;
    else
      _posx -= 1;
  }
  
  /**
   * Go left and right, faster than the first algorithm.
   */
  private void level2()
  {
    ++_counter;
    if (_counter > 80) {
      _direction = !_direction;
      _counter = 0;
    }
    if (_direction)
      _posx += 3;
    else
      _posx -= 3;
  }
  
  /**
   * Go after the watched position.
   */
  private void level3()
  {
    if (_watched > _posx)
      _posx += 3;
    else
      _posx -= 3;
  }
}




Java Source Code List

com.mssola.games.Bullet.java
com.mssola.games.Invader.java
com.mssola.games.InvadersMatrix.java
com.mssola.games.PongEnemy.java
com.mssola.games.PongSprite.java
com.mssola.games.PongState.java
com.mssola.games.PongThread.java
com.mssola.games.PongView.java
com.mssola.games.SIState.java
com.mssola.games.SIThread.java
com.mssola.games.SIView.java
com.mssola.helpers.Settings.java
com.mssola.helpers.Sprite.java
com.mssola.helpers.Statistics.java
com.mssola.retrogames.GamesActivity.java
com.mssola.retrogames.HistoryActivity.java
com.mssola.retrogames.PongActivity.java
com.mssola.retrogames.PongHistoryActivity.java
com.mssola.retrogames.PongStatsActivity.java
com.mssola.retrogames.RGTabActivity.java
com.mssola.retrogames.RetroGamesActivity.java
com.mssola.retrogames.RetroGamesApplication.java
com.mssola.retrogames.SIActivity.java
com.mssola.retrogames.SIHistoryActivity.java
com.mssola.retrogames.SIStatsActivity.java
com.mssola.retrogames.SettingsActivity.java
com.mssola.retrogames.StatisticsActivity.java