Android Open Source - RetroGames S I Thread






From Project

Back to project page RetroGames.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 * Copyright 2012 Miquel Sabat <mikisabate@gmail.com>
 */*w  w  w  .  j av a 2s .c om*/
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Library General Public License as
 * published by the Free Software Foundation; either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


package com.mssola.games;

import com.mssola.helpers.Statistics;
import com.mssola.retrogames.RetroGamesApplication;

import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Handler;
import android.view.SurfaceHolder;


/**
 * The game thread of the Space Invaders.
 */
public class SIThread extends Thread
{
    private SurfaceHolder _surfaceHolder;
    private Paint _paint;
    private SIState _state;
    private Activity _act;
    private Statistics _stats;
    static private boolean _running;
    static private boolean lock;
  
    /**
     * Constructor.
     */
    public SIThread(SurfaceHolder surfaceHolder, Context context, Handler handler)
    {
        _surfaceHolder = surfaceHolder;
        _paint = new Paint();
        _act = (Activity) context; 
        RetroGamesApplication app = (RetroGamesApplication) context.getApplicationContext();
        Resources res = context.getResources();
        _stats = app.getStatistics();
        _state = new SIState(app, res);
        lock = false;
    }
  
    /**
     * The run method. Take care of the drawing and update the game.
     */
    @Override
    public void run()
    {
        while(_running) {
            Canvas canvas = _surfaceHolder.lockCanvas();
            if (_state.should_finish && !lock) {
              lock = true;
              _stats.games++;
              _act.finish();
            } else {
              _state.update();
              _state.draw(canvas,_paint);
            }
            _surfaceHolder.unlockCanvasAndPost(canvas);
        }
    }
  
    /**
     * @return the current game state.
     */
    public SIState getGameState()
    {
        return _state;
    }
    
    /**
     * Set if this thread running attribute.
     * @param running The new value for the running attribute.
     */
    public void setRunning(boolean running)
    {
      _running = running;
    }
    
    /**
     * @return the value of the running attribute.
     */
    public boolean getRunning()
    {
      return _running;
    }
}




Java Source Code List

com.mssola.games.Bullet.java
com.mssola.games.Invader.java
com.mssola.games.InvadersMatrix.java
com.mssola.games.PongEnemy.java
com.mssola.games.PongSprite.java
com.mssola.games.PongState.java
com.mssola.games.PongThread.java
com.mssola.games.PongView.java
com.mssola.games.SIState.java
com.mssola.games.SIThread.java
com.mssola.games.SIView.java
com.mssola.helpers.Settings.java
com.mssola.helpers.Sprite.java
com.mssola.helpers.Statistics.java
com.mssola.retrogames.GamesActivity.java
com.mssola.retrogames.HistoryActivity.java
com.mssola.retrogames.PongActivity.java
com.mssola.retrogames.PongHistoryActivity.java
com.mssola.retrogames.PongStatsActivity.java
com.mssola.retrogames.RGTabActivity.java
com.mssola.retrogames.RetroGamesActivity.java
com.mssola.retrogames.RetroGamesApplication.java
com.mssola.retrogames.SIActivity.java
com.mssola.retrogames.SIHistoryActivity.java
com.mssola.retrogames.SIStatsActivity.java
com.mssola.retrogames.SettingsActivity.java
com.mssola.retrogames.StatisticsActivity.java