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This project is licensed under the [CC0 1.0 Agreement](http://creativecommons.org/publicdomain/zero/1.0/). To the extent possible under law, Pete Schmitz has waived all copyright and related or neigh...
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package com.gamepatriot.androidframework.framework; //w w w . j a va2 s . c o m /** * An AndroidRenderer implementation should handle all frame-based actions. Most importantly, it should handle the draw calls to a buffer that will display visual objects * within {@link AndroidScreen}s that are currently contained in the primary {@link AndroidMain}'s implementation. * * @author Pete Schmitz, May 9, 2013 * */ public interface AndroidRenderer { /** Halt the renderer from actively redrawing. */ public void pause(); /** Allow the renderer to continue redrawing if it had previously been stopped. **/ public void resume(); /** * Set an {@link AndroidInputter} that registers events throughout {@link AndroidMain}'s contained {@link AndroidScreen}s. * @param $inputter The supplied AndroidInputter to assign to this renderer. */ public void setInputter(AndroidInputter $inputter); }