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====================== LOOK! LICENSING TERMS ====================== look! is licensed under the BSD 3-Clause (also known as "BSD New" or "BSD Simplified"), as follows: Copyright (c) 2010-2012, Look...
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/** *----------------------------------------------------------------------------- * Copyright (c) 2012, Look! Development Team * All rights reserved.//w w w . ja v a 2 s. c o m * * Distributed under the terms of the BSD Simplified License. * * The full license is in the LICENSE file, distributed with this software. *----------------------------------------------------------------------------- */ package es.ucm.look.ar.ar3D.core.drawables.primitives; import java.nio.ByteBuffer; import java.nio.ByteOrder; import javax.microedition.khronos.opengles.GL10; import es.ucm.look.ar.ar3D.core.drawables.Mesh3D; import es.ucm.look.ar.math.geom.Point3; public class LinesLoopPrimitive extends Mesh3D { public LinesLoopPrimitive( Point3... points ){ float vertices[] = new float[points.length*3]; int i = 0; for ( Point3 p: points ){ vertices[i++] = p.x; vertices[i++] = p.y; vertices[i++] = p.z; } ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); } public void draw( GL10 gl ){ gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawArrays(GL10.GL_LINE_LOOP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } }