Android Open Source - ninja-trials Achievement Notify






From Project

Back to project page ninja-trials.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Ninja Trials is an old school style Android Game developed for OUYA & using
 * AndEngine. It features several minigames with simple gameplay.
 * Copyright 2013 Mad Gear Games <madgeargames@gmail.com>
 */*from w ww .j  a v  a 2s.c om*/
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.madgear.ninjatrials.hud;

import org.andengine.entity.Entity;
import org.andengine.entity.modifier.DelayModifier;
import org.andengine.entity.modifier.FadeOutModifier;
import org.andengine.entity.modifier.MoveModifier;
import org.andengine.entity.modifier.SequenceEntityModifier;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.text.Text;
import org.andengine.entity.text.TextOptions;
import org.andengine.util.adt.align.HorizontalAlign;

import com.madgear.ninjatrials.managers.GameManager;
import com.madgear.ninjatrials.managers.ResourceManager;

/**
 * Used by game HUD.
 * @author Madgear Games
 *
 */
public class AchievementNotify extends Entity {
    private static final float MOVE_TIME = 0.5f;
    private static final float DELAY_TIME = 3f;

    private Sprite achievContainerSprite;
    private Text achievContainerText;
    
    public AchievementNotify() {
        achievContainerSprite = new Sprite(0, 0,
                ResourceManager.getInstance().hudAchievementIngameContainer,
                ResourceManager.getInstance().engine.getVertexBufferObjectManager());

        achievContainerText = new Text(0, 0,
                ResourceManager.getInstance().fontSmall,
                "achievement name placeholder text achievement name placeholder text",
                new TextOptions(HorizontalAlign.CENTER),
                ResourceManager.getInstance().engine.getVertexBufferObjectManager());
        
        setVisible(false);
        attachChild(achievContainerSprite);
        attachChild(achievContainerText);
    }
    
    
    /**
     * Show a box that informs the achievment is unlocked.
     * @param achievNumber The achievement number (the vector value + 1). For example, if we want
     * showing the achievement 4 (Achieve a single cut with 100% precision)
     * we must put achievNumber = 4
     */
    public void showAchievementCompleted(int achievNumber) {
        setVisible(false);
        achievContainerText.setText(GameManager.getAchievSet().getAchiev(achievNumber).name);
        setX(ResourceManager.getInstance().cameraWidth + getWidth()/2);
        setY(ResourceManager.getInstance().cameraHeight * 2/3);
        setAlpha(1);
        setVisible(true);
        
        registerEntityModifier(new SequenceEntityModifier(
                new MoveModifier(MOVE_TIME, getX(), getY(), getX() - getWidth() - 20, getY()),
                new DelayModifier(DELAY_TIME),
                new MoveModifier(MOVE_TIME, getX() - getWidth() - 20, getY(), getX(), getY()),
                new FadeOutModifier(0.5f)));
    }
    
    
    public float getWidth() {
        return achievContainerSprite.getWidth();
    }    
}




Java Source Code List

com.madgear.ninjatrials.AchievementsScene.java
com.madgear.ninjatrials.CharacterIntroScene.java
com.madgear.ninjatrials.ControllerOptionsScene.java
com.madgear.ninjatrials.DummyMenu.java
com.madgear.ninjatrials.GameScene.java
com.madgear.ninjatrials.IUserInput.java
com.madgear.ninjatrials.MainMenuScene.java
com.madgear.ninjatrials.MainOptionsScene.java
com.madgear.ninjatrials.ManagedLayer.java
com.madgear.ninjatrials.ManagedScene.java
com.madgear.ninjatrials.MapScene.java
com.madgear.ninjatrials.NinjaTrials.java
com.madgear.ninjatrials.PlayerSelectionScene.java
com.madgear.ninjatrials.RecordsScene.java
com.madgear.ninjatrials.ResultLoseScene.java
com.madgear.ninjatrials.ResultTrial.java
com.madgear.ninjatrials.ResultWinScene.java
com.madgear.ninjatrials.achievements.AchievementSetNinjaTrial.java
com.madgear.ninjatrials.achievements.AchievementSet.java
com.madgear.ninjatrials.achievements.Achievement.java
com.madgear.ninjatrials.hud.AchievementNotify.java
com.madgear.ninjatrials.hud.Chronometer.java
com.madgear.ninjatrials.hud.GameHUD.java
com.madgear.ninjatrials.hud.HeadCharacter.java
com.madgear.ninjatrials.hud.PowerBar.java
com.madgear.ninjatrials.hud.PrecisionAngleBar.java
com.madgear.ninjatrials.hud.PrecisionBar.java
com.madgear.ninjatrials.hud.SelectionStripe.java
com.madgear.ninjatrials.hud.ShurikenEnemyCounter.java
com.madgear.ninjatrials.hud.VolumeBar.java
com.madgear.ninjatrials.layers.GameOverLayer.java
com.madgear.ninjatrials.managers.GameManager.java
com.madgear.ninjatrials.managers.ResourceManager.java
com.madgear.ninjatrials.managers.SFXManager.java
com.madgear.ninjatrials.managers.SceneManager.java
com.madgear.ninjatrials.managers.UserData.java
com.madgear.ninjatrials.records.Record.java
com.madgear.ninjatrials.records.RecordsTableSet.java
com.madgear.ninjatrials.records.RecordsTable.java
com.madgear.ninjatrials.sequences.CreditsScene.java
com.madgear.ninjatrials.sequences.EndingScene.java
com.madgear.ninjatrials.sequences.EndingSequenceRyokoEasy.java
com.madgear.ninjatrials.sequences.EndingSequenceShoEasy.java
com.madgear.ninjatrials.sequences.Intro1Scene.java
com.madgear.ninjatrials.sequences.Intro2Scene.java
com.madgear.ninjatrials.sequences.Intro2SequenceRyokoEasy.java
com.madgear.ninjatrials.sequences.Intro2SequenceShoEasy.java
com.madgear.ninjatrials.sequences.Sequence.java
com.madgear.ninjatrials.sequences.SplashIntroScene.java
com.madgear.ninjatrials.trials.TrialSceneCut.java
com.madgear.ninjatrials.trials.TrialSceneJump.java
com.madgear.ninjatrials.trials.TrialSceneRun.java
com.madgear.ninjatrials.trials.TrialSceneShuriken.java
com.madgear.ninjatrials.trials.run.RunBg.java
com.madgear.ninjatrials.trials.run.RunCharacter.java
com.madgear.ninjatrials.trials.shuriken.ShurikenCoordinates.java
com.madgear.ninjatrials.trials.shuriken.ShurikenEnemy.java
com.madgear.ninjatrials.trials.shuriken.ShurikenHands.java
com.madgear.ninjatrials.trials.shuriken.ShurikenShuriken.java
com.madgear.ninjatrials.utils.AutoDiagonalParallaxBackground.java
com.madgear.ninjatrials.utils.AutoHorizontalParallaxBackground.java
com.madgear.ninjatrials.utils.AutoVerticalParallaxBackground.java
com.madgear.ninjatrials.utils.ParallaxBackground2d.java