Android Open Source - shapemergency Shield Ring






From Project

Back to project page shapemergency.

License

The source code is released under:

GNU General Public License

If you think the Android project shapemergency listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.adsg0186.shapemergency.testgame1.blobs;
/*  www . ja  v  a  2  s  . c  o m*/
import com.github.adsgray.gdxtry1.engine.BlobCluster;
import com.github.adsgray.gdxtry1.engine.blob.BlobPath;
import com.github.adsgray.gdxtry1.engine.output.Renderer;
import com.github.adsgray.gdxtry1.engine.position.PositionIF;

// tracks Defender's position and places some "missiles" in front
// to protect it
public class ShieldRing extends BlobCluster {

    public ShieldRing(PositionIF pos, BlobPath path, Renderer r) {
        super(pos, path, r);
        // TODO Auto-generated constructor stub
    }

}




Java Source Code List

com.adsg0186.shapemergency.GameActivity.java
com.adsg0186.shapemergency.GameScreen.java
com.adsg0186.shapemergency.HelpView.java
com.adsg0186.shapemergency.HighScoreView.java
com.adsg0186.shapemergency.MainActivity.java
com.adsg0186.shapemergency.SettingsView.java
com.adsg0186.shapemergency.testgame1.AngryTargetMissileSource.java
com.adsg0186.shapemergency.testgame1.BonusFactory.java
com.adsg0186.shapemergency.testgame1.BossTargetMissileSource.java
com.adsg0186.shapemergency.testgame1.CreateEnemyTrigger.java
com.adsg0186.shapemergency.testgame1.DefenderCollisionTrigger.java
com.adsg0186.shapemergency.testgame1.FiringGameTest.java
com.adsg0186.shapemergency.testgame1.GameSound.java
com.adsg0186.shapemergency.testgame1.MissileBlobSource.java
com.adsg0186.shapemergency.testgame1.MissileCollisionTrigger.java
com.adsg0186.shapemergency.testgame1.ShieldCollisionTrigger.java
com.adsg0186.shapemergency.testgame1.TargetMissileSource.java
com.adsg0186.shapemergency.testgame1.TargetUtils.java
com.adsg0186.shapemergency.testgame1.Vibrate.java
com.adsg0186.shapemergency.testgame1.blobs.BonusDropper.java
com.adsg0186.shapemergency.testgame1.blobs.BonusIF.java
com.adsg0186.shapemergency.testgame1.blobs.BossEnemy.java
com.adsg0186.shapemergency.testgame1.blobs.DamagableIF.java
com.adsg0186.shapemergency.testgame1.blobs.DamagerIF.java
com.adsg0186.shapemergency.testgame1.blobs.DefaultEnemy.java
com.adsg0186.shapemergency.testgame1.blobs.EnemyBomb.java
com.adsg0186.shapemergency.testgame1.blobs.EnemyFactory.java
com.adsg0186.shapemergency.testgame1.blobs.EnemyIF.java
com.adsg0186.shapemergency.testgame1.blobs.FiringBlobDecorator.java
com.adsg0186.shapemergency.testgame1.blobs.FlashMessage.java
com.adsg0186.shapemergency.testgame1.blobs.HitpointBonusDecorator.java
com.adsg0186.shapemergency.testgame1.blobs.ScoreTextDisplay.java
com.adsg0186.shapemergency.testgame1.blobs.ShieldRing.java
com.adsg0186.shapemergency.testgame1.config.BaseGameConfig.java
com.adsg0186.shapemergency.testgame1.config.EasyGameConfig.java
com.adsg0186.shapemergency.testgame1.config.GameConfigIF.java
com.adsg0186.shapemergency.testgame1.config.GameConfig.java
com.adsg0186.shapemergency.testgame1.config.GamePreferences.java
com.adsg0186.shapemergency.testgame1.config.InsaneGameConfig.java
com.adsg0186.shapemergency.testgame1.config.SavedGame.java