Android Open Source - shapemergency Insane Game Config






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Back to project page shapemergency.

License

The source code is released under:

GNU General Public License

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Java Source Code

package com.adsg0186.shapemergency.testgame1.config;
/*w w w  .j  av  a 2  s .c  om*/
import com.adsg0186.shapemergency.testgame1.BonusFactory;
import com.adsg0186.shapemergency.testgame1.TargetUtils;
import com.github.adsgray.gdxtry1.engine.velocity.BlobVelocity;
import com.github.adsgray.gdxtry1.engine.velocity.VelocityIF;

public class InsaneGameConfig extends BaseGameConfig implements GameConfigIF {

   public InsaneGameConfig() {
       super();
        difficultyLevel = 2; // Hard
        numEnemies = 8;
        initialShields = 0;
        initialHitPoints = 45;
        bossScoreIncrement = 900; 
        bonusDropperChance = 5;
        bonusDropperBossPointDiff = 250; 
        bonusDeathChance = 10;
        damageDefender = true; 
        bossFireRate = 3;
        bonusDropSpeed = -18 - bossesKilled; 
        bonusDropperLifeTime = 300;
        shieldLifeTime = 125;
        shieldsUpOverride = false; 
        shieldTickInterval = 175;
        defaultEnemyFireLoop = TargetUtils.fireAtDefenderLoop(800, TargetUtils.targetMissileSource, 1);
        angryEnemyFireLoop = TargetUtils.fireAtDefenderLoop(250, TargetUtils.angryTargetMissileSource, 2);
        defaultEnemyBombVel = new BlobVelocity(0, -19 - 2 * bossesKilled);
    }

    protected void initBonuses() {
        bonuses.add(BonusFactory.get().scoreBonus(5));
        bonuses.add(BonusFactory.get().hitPointBonus(5));
        bonuses.add(BonusFactory.get().shieldBonus(1));
    }

    @Override
    public VelocityIF angryEnemyBombVel() {
        return new BlobVelocity(0,-26 - 2 * bossesKilled); 
    }
}




Java Source Code List

com.adsg0186.shapemergency.GameActivity.java
com.adsg0186.shapemergency.GameScreen.java
com.adsg0186.shapemergency.HelpView.java
com.adsg0186.shapemergency.HighScoreView.java
com.adsg0186.shapemergency.MainActivity.java
com.adsg0186.shapemergency.SettingsView.java
com.adsg0186.shapemergency.testgame1.AngryTargetMissileSource.java
com.adsg0186.shapemergency.testgame1.BonusFactory.java
com.adsg0186.shapemergency.testgame1.BossTargetMissileSource.java
com.adsg0186.shapemergency.testgame1.CreateEnemyTrigger.java
com.adsg0186.shapemergency.testgame1.DefenderCollisionTrigger.java
com.adsg0186.shapemergency.testgame1.FiringGameTest.java
com.adsg0186.shapemergency.testgame1.GameSound.java
com.adsg0186.shapemergency.testgame1.MissileBlobSource.java
com.adsg0186.shapemergency.testgame1.MissileCollisionTrigger.java
com.adsg0186.shapemergency.testgame1.ShieldCollisionTrigger.java
com.adsg0186.shapemergency.testgame1.TargetMissileSource.java
com.adsg0186.shapemergency.testgame1.TargetUtils.java
com.adsg0186.shapemergency.testgame1.Vibrate.java
com.adsg0186.shapemergency.testgame1.blobs.BonusDropper.java
com.adsg0186.shapemergency.testgame1.blobs.BonusIF.java
com.adsg0186.shapemergency.testgame1.blobs.BossEnemy.java
com.adsg0186.shapemergency.testgame1.blobs.DamagableIF.java
com.adsg0186.shapemergency.testgame1.blobs.DamagerIF.java
com.adsg0186.shapemergency.testgame1.blobs.DefaultEnemy.java
com.adsg0186.shapemergency.testgame1.blobs.EnemyBomb.java
com.adsg0186.shapemergency.testgame1.blobs.EnemyFactory.java
com.adsg0186.shapemergency.testgame1.blobs.EnemyIF.java
com.adsg0186.shapemergency.testgame1.blobs.FiringBlobDecorator.java
com.adsg0186.shapemergency.testgame1.blobs.FlashMessage.java
com.adsg0186.shapemergency.testgame1.blobs.HitpointBonusDecorator.java
com.adsg0186.shapemergency.testgame1.blobs.ScoreTextDisplay.java
com.adsg0186.shapemergency.testgame1.blobs.ShieldRing.java
com.adsg0186.shapemergency.testgame1.config.BaseGameConfig.java
com.adsg0186.shapemergency.testgame1.config.EasyGameConfig.java
com.adsg0186.shapemergency.testgame1.config.GameConfigIF.java
com.adsg0186.shapemergency.testgame1.config.GameConfig.java
com.adsg0186.shapemergency.testgame1.config.GamePreferences.java
com.adsg0186.shapemergency.testgame1.config.InsaneGameConfig.java
com.adsg0186.shapemergency.testgame1.config.SavedGame.java