Android Open Source - Open-Chess Assets






From Project

Back to project page Open-Chess.

License

The source code is released under:

Apache License

If you think the Android project Open-Chess listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 * Copyright 2013 Baris Sencan (baris.sencan@me.com)
 */*from w w  w  . j  a  v  a  2 s  . c om*/
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.bsencan.openchess;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.bsencan.openchess.screens.GameScreen;
import com.bsencan.openchess.screens.MainMenuScreen;

/**
 * <code>Assets</code> class is responsible for loading and disposing of all
 * game assets.
 * 
 * @author Baris Sencan
 */
public class Assets {

  public static Skin skin;
  public static Music menuMusic;
  public static TextureAtlas gameAtlas;

  /**
   * Loads all assets required by {@link MainMenuScreen}.
   */
  public static void loadMainMenu() {
    skin = new Skin(Gdx.files.internal("skin-labels.json"));
    menuMusic = Gdx.audio
        .newMusic(Gdx.files.internal("music/fortress.ogg"));
  }

  /**
   * Disposes of all assets required by {@link MainMenuScreen}.
   */
  public static void disposeMainMenu() {
    skin.dispose();
    menuMusic.dispose();
  }

  /**
   * Loads all assets required by {@link GameScreen}.
   */
  public static void loadGame() {
    gameAtlas = new TextureAtlas(
        Gdx.files.internal("atlases/open-chess-atlas.atlas"));
    skin = new Skin(Gdx.files.internal("skin-all.json"), gameAtlas);
  }

  /**
   * Disposes of all assets required by {@link GameScreen}.
   */
  public static void disposeGame() {
    gameAtlas.dispose();
  }
}




Java Source Code List

com.bsencan.openchess.Assets.java
com.bsencan.openchess.IOSLauncher.java
com.bsencan.openchess.OpenChess.java
com.bsencan.openchess.android.AndroidLauncher.java
com.bsencan.openchess.client.HtmlLauncher.java
com.bsencan.openchess.controller.BoardController.java
com.bsencan.openchess.desktop.DesktopLauncher.java
com.bsencan.openchess.desktop.GameTexturePacker.java
com.bsencan.openchess.model.Board.java
com.bsencan.openchess.model.Move.java
com.bsencan.openchess.model.Piece.java
com.bsencan.openchess.model.Tile.java
com.bsencan.openchess.model.pieces.Bishop.java
com.bsencan.openchess.model.pieces.King.java
com.bsencan.openchess.model.pieces.Knight.java
com.bsencan.openchess.model.pieces.Pawn.java
com.bsencan.openchess.model.pieces.Queen.java
com.bsencan.openchess.model.pieces.Rook.java
com.bsencan.openchess.screens.GameScreen.java
com.bsencan.openchess.screens.MainMenuScreen.java
com.bsencan.openchess.unittests.CaptureTester.java
com.bsencan.openchess.unittests.CheckmateTester.java
com.bsencan.openchess.unittests.MoveTester.java
com.bsencan.openchess.view.GameRenderer.java
com.bsencan.openchess.view.MainMenuRenderer.java
com.bsencan.openchess.view.Renderer.java