Android Open Source - Open-Chess Main Menu Renderer






From Project

Back to project page Open-Chess.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright 2013 Baris Sencan (baris.sencan@me.com)
 *//w  w  w .  j  a v  a 2 s  . c o m
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.bsencan.openchess.view;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.bsencan.openchess.Assets;
import com.bsencan.openchess.screens.MainMenuScreen;

/**
 * A {@link Renderer} for {@link MainMenuScreen}.
 * 
 * @author Baris Sencan
 */
public class MainMenuRenderer implements Renderer {

  private final Stage stage = new Stage(new FitViewport(480, 320));

  private Label titleLabel;
  private Label startLabel;

  public MainMenuRenderer() {
    this.initUI();
  }

  /**
   * Initializes UI elements.
   */
  public void initUI() {
    this.titleLabel = new Label("Open Chess", Assets.skin, "title");
    this.titleLabel.setWrap(true);

    this.startLabel = new Label("Tap to Play", Assets.skin);
    this.startLabel.setWrap(true);

    this.stage.addActor(this.titleLabel);
    this.stage.addActor(this.startLabel);
  }

  /**
   * Positions UI elements.
   */
  public void positionUI() {
    float cX = this.stage.getWidth() / 2; // X coordinate of screen's
                        // center.
    float cY = this.stage.getHeight() / 2; // Y coordinate of screen's
                        // center.

    this.titleLabel.setPosition(cX - (this.titleLabel.getWidth() / 2), cY);
    this.startLabel.setPosition(cX - (this.startLabel.getWidth() / 2), cY
        - this.startLabel.getHeight());
  }

  @Override
  public void render(float delta) {
    Gdx.gl.glClearColor(.3f, .3f, .4f, 1);
    Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
    this.stage.draw();
  }

  @Override
  public void setSize(int width, int height) {
    this.stage.getViewport().update(width, height);
    this.positionUI();
    Gdx.graphics.requestRendering();
  }

  @Override
  public void dispose() {
    this.stage.dispose();
  }

}




Java Source Code List

com.bsencan.openchess.Assets.java
com.bsencan.openchess.IOSLauncher.java
com.bsencan.openchess.OpenChess.java
com.bsencan.openchess.android.AndroidLauncher.java
com.bsencan.openchess.client.HtmlLauncher.java
com.bsencan.openchess.controller.BoardController.java
com.bsencan.openchess.desktop.DesktopLauncher.java
com.bsencan.openchess.desktop.GameTexturePacker.java
com.bsencan.openchess.model.Board.java
com.bsencan.openchess.model.Move.java
com.bsencan.openchess.model.Piece.java
com.bsencan.openchess.model.Tile.java
com.bsencan.openchess.model.pieces.Bishop.java
com.bsencan.openchess.model.pieces.King.java
com.bsencan.openchess.model.pieces.Knight.java
com.bsencan.openchess.model.pieces.Pawn.java
com.bsencan.openchess.model.pieces.Queen.java
com.bsencan.openchess.model.pieces.Rook.java
com.bsencan.openchess.screens.GameScreen.java
com.bsencan.openchess.screens.MainMenuScreen.java
com.bsencan.openchess.unittests.CaptureTester.java
com.bsencan.openchess.unittests.CheckmateTester.java
com.bsencan.openchess.unittests.MoveTester.java
com.bsencan.openchess.view.GameRenderer.java
com.bsencan.openchess.view.MainMenuRenderer.java
com.bsencan.openchess.view.Renderer.java