Android Open Source - GravityShip Collision Processor






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Back to project page GravityShip.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*******************************************************************************
 * Copyright 2013 Jn Hajnr.//w w  w.  j a  v a2  s  .  c o m
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.hajnar.GravityShip;

import com.badlogic.gdx.physics.box2d.Contact;
import com.badlogic.gdx.physics.box2d.ContactImpulse;
import com.badlogic.gdx.physics.box2d.ContactListener;
import com.badlogic.gdx.physics.box2d.Manifold;
import com.hajnar.GravityShip.GameObjects.GameObject;

public class CollisionProcessor implements ContactListener {

    GameWorld world;

    public CollisionProcessor(GameWorld world) {
        this.world = world;
    }

    @Override
    public void beginContact(Contact contact) {
        world.handleStartedCollisions((GameObject) contact.getFixtureA().getBody().getUserData(),
                (GameObject) contact.getFixtureB().getBody().getUserData());
    }

    @Override
    public void endContact(Contact contact) {
        world.handleEndedCollisions((GameObject) contact.getFixtureA().getBody().getUserData(),
                (GameObject) contact.getFixtureB().getBody().getUserData());
    }

    @Override
    public void preSolve(Contact contact, Manifold oldManifold) {
        // TODO Auto-generated method stub

    }

    @Override
    public void postSolve(Contact contact, ContactImpulse impulse) {
        // TODO Auto-generated method stub

    }

}




Java Source Code List

com.hajnar.GravityShip.Assets.java
com.hajnar.GravityShip.CollisionProcessor.java
com.hajnar.GravityShip.GameSettings.java
com.hajnar.GravityShip.GameWorldRenderGL2.java
com.hajnar.GravityShip.GameWorld.java
com.hajnar.GravityShip.GravityShip.java
com.hajnar.GravityShip.Helper.java
com.hajnar.GravityShip.MainActivity.java
com.hajnar.GravityShip.Main.java
com.hajnar.GravityShip.ScrollingBackground.java
com.hajnar.GravityShip.GameObjects.BlackHole.java
com.hajnar.GravityShip.GameObjects.Bullet.java
com.hajnar.GravityShip.GameObjects.Canon.java
com.hajnar.GravityShip.GameObjects.GameCamera.java
com.hajnar.GravityShip.GameObjects.GameObject.java
com.hajnar.GravityShip.GameObjects.LandingZone.java
com.hajnar.GravityShip.GameObjects.Player.java
com.hajnar.GravityShip.GameObjects.Star.java
com.hajnar.GravityShip.GameObjects.Terrain.java
com.hajnar.GravityShip.Screens.GameScreen.java
com.hajnar.GravityShip.Screens.MenuScreen.java
com.hajnar.GravityShip.Screens.SettingsScreen.java
com.hajnar.GravityShip.Screens.SplashScreen.java