Android Open Source - GravityShip Game Settings






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Back to project page GravityShip.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*******************************************************************************
 * Copyright 2013 Jn Hajnr.//from  w  ww . ja va2s  .  com
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.hajnar.GravityShip;

public class GameSettings {

    private boolean soundOn;
    private boolean musicOn;
    private boolean vibrationOn;
    private int recentWorld;
    private int numOfWorlds;
//  private float [][] bestTimes;

    public GameSettings() {
        this.soundOn = false;
        this.musicOn = false;
        this.vibrationOn = false;
        this.recentWorld = 999;
        this.numOfWorlds = 999;
//    this.bestTimes = new float[10][5];
    }

    public boolean isSoundOn() {
        return soundOn;
    }

    public void setSoundOn(boolean soundOn) {
        this.soundOn = soundOn;
    }

    public boolean isMusicOn() {
        return musicOn;
    }

    public void setMusicOn(boolean musicOn) {
        this.musicOn = musicOn;
    }

    public int getRecentWorld() {
        return recentWorld;
    }

    public void setRecentWorld(int recentLevel) {
        this.recentWorld = recentLevel;
    }

    public int getNumOfWorlds() {
        return numOfWorlds;
    }

    public void setNumOfWorlds(int numOfWorlds) {
        this.numOfWorlds = numOfWorlds;
    }

    public boolean isVibrationOn() {
        return vibrationOn;
    }

    public void setVibrationOn(boolean vibrationOn) {
        this.vibrationOn = vibrationOn;
    }

//  public float[][] getBestTimes() {
//    return bestTimes;
//  }
//
//  public void setBestTimes(float[][] bestTimes) {
//    this.bestTimes = bestTimes;
//  }


}




Java Source Code List

com.hajnar.GravityShip.Assets.java
com.hajnar.GravityShip.CollisionProcessor.java
com.hajnar.GravityShip.GameSettings.java
com.hajnar.GravityShip.GameWorldRenderGL2.java
com.hajnar.GravityShip.GameWorld.java
com.hajnar.GravityShip.GravityShip.java
com.hajnar.GravityShip.Helper.java
com.hajnar.GravityShip.MainActivity.java
com.hajnar.GravityShip.Main.java
com.hajnar.GravityShip.ScrollingBackground.java
com.hajnar.GravityShip.GameObjects.BlackHole.java
com.hajnar.GravityShip.GameObjects.Bullet.java
com.hajnar.GravityShip.GameObjects.Canon.java
com.hajnar.GravityShip.GameObjects.GameCamera.java
com.hajnar.GravityShip.GameObjects.GameObject.java
com.hajnar.GravityShip.GameObjects.LandingZone.java
com.hajnar.GravityShip.GameObjects.Player.java
com.hajnar.GravityShip.GameObjects.Star.java
com.hajnar.GravityShip.GameObjects.Terrain.java
com.hajnar.GravityShip.Screens.GameScreen.java
com.hajnar.GravityShip.Screens.MenuScreen.java
com.hajnar.GravityShip.Screens.SettingsScreen.java
com.hajnar.GravityShip.Screens.SplashScreen.java