Android Open Source - tetris-android Multi Touch Handler






From Project

Back to project page tetris-android.

License

The source code is released under:

MIT License

If you think the Android project tetris-android listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.badlogic.androidgames.framework.impl;
/*from  w  w w .  ja v  a  2s.  c  om*/
import java.util.ArrayList;
import java.util.List;

import android.view.MotionEvent;
import android.view.View;

import com.badlogic.androidgames.framework.Input.TouchEvent;
import com.badlogic.androidgames.framework.Pool;
import com.badlogic.androidgames.framework.Pool.PoolObjectFactory;

public class MultiTouchHandler implements TouchHandler {
    boolean[] isTouched = new boolean[20];
    int[] touchX = new int[20];
    int[] touchY = new int[20];
    Pool<TouchEvent> touchEventPool;
    List<TouchEvent> touchEvents = new ArrayList<TouchEvent>();
    List<TouchEvent> touchEventsBuffer = new ArrayList<TouchEvent>();
    float scaleX;
    float scaleY;

    public MultiTouchHandler(View view, float scaleX, float scaleY) {
        PoolObjectFactory<TouchEvent> factory = new PoolObjectFactory<TouchEvent>() {
            @Override
            public TouchEvent createObject() {
                return new TouchEvent();
            }
        };
        touchEventPool = new Pool<TouchEvent>(factory, 100);
        view.setOnTouchListener(this);

        this.scaleX = scaleX;
        this.scaleY = scaleY;
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        synchronized (this) {
            int action = event.getAction() & MotionEvent.ACTION_MASK;
            int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT;
            int pointerId = event.getPointerId(pointerIndex);
            TouchEvent touchEvent;

            switch (action) {
            case MotionEvent.ACTION_DOWN:
            case MotionEvent.ACTION_POINTER_DOWN:
                touchEvent = touchEventPool.newObject();
                touchEvent.type = TouchEvent.TOUCH_DOWN;
                touchEvent.pointer = pointerId;
                touchEvent.x = touchX[pointerId] = (int) (event
                        .getX(pointerIndex) * scaleX);
                touchEvent.y = touchY[pointerId] = (int) (event
                        .getY(pointerIndex) * scaleY);
                isTouched[pointerId] = true;
                touchEventsBuffer.add(touchEvent);
                break;

            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_POINTER_UP:
            case MotionEvent.ACTION_CANCEL:
                touchEvent = touchEventPool.newObject();
                touchEvent.type = TouchEvent.TOUCH_UP;
                touchEvent.pointer = pointerId;
                touchEvent.x = touchX[pointerId] = (int) (event
                        .getX(pointerIndex) * scaleX);
                touchEvent.y = touchY[pointerId] = (int) (event
                        .getY(pointerIndex) * scaleY);
                isTouched[pointerId] = false;
                touchEventsBuffer.add(touchEvent);
                break;

            case MotionEvent.ACTION_MOVE:
                int pointerCount = event.getPointerCount();
                for (int i = 0; i < pointerCount; i++) {
                    pointerIndex = i;
                    pointerId = event.getPointerId(pointerIndex);

                    touchEvent = touchEventPool.newObject();
                    touchEvent.type = TouchEvent.TOUCH_DRAGGED;
                    touchEvent.pointer = pointerId;
                    touchEvent.x = touchX[pointerId] = (int) (event
                            .getX(pointerIndex) * scaleX);
                    touchEvent.y = touchY[pointerId] = (int) (event
                            .getY(pointerIndex) * scaleY);
                    touchEventsBuffer.add(touchEvent);
                }
                break;
            }

            return true;
        }
    }

    @Override
    public boolean isTouchDown(int pointer) {
        synchronized (this) {
            if (pointer < 0 || pointer >= 20)
                return false;
            else
                return isTouched[pointer];
        }
    }

    @Override
    public int getTouchX(int pointer) {
        synchronized (this) {
            if (pointer < 0 || pointer >= 20)
                return 0;
            else
                return touchX[pointer];
        }
    }

    @Override
    public int getTouchY(int pointer) {
        synchronized (this) {
            if (pointer < 0 || pointer >= 20)
                return 0;
            else
                return touchY[pointer];
        }
    }

    @Override
    public List<TouchEvent> getTouchEvents() {
        synchronized (this) {
            int len = touchEvents.size();
            for (int i = 0; i < len; i++)
                touchEventPool.free(touchEvents.get(i));
            touchEvents.clear();
            touchEvents.addAll(touchEventsBuffer);
            touchEventsBuffer.clear();
            return touchEvents;
        }
    }
}




Java Source Code List

com.badlogic.androidgames.framework.Audio.java
com.badlogic.androidgames.framework.Color.java
com.badlogic.androidgames.framework.DynamicGameObject.java
com.badlogic.androidgames.framework.FileIOInternal.java
com.badlogic.androidgames.framework.FileIO.java
com.badlogic.androidgames.framework.GameObject.java
com.badlogic.androidgames.framework.Game.java
com.badlogic.androidgames.framework.Graphics.java
com.badlogic.androidgames.framework.Input.java
com.badlogic.androidgames.framework.Music.java
com.badlogic.androidgames.framework.Pixmap.java
com.badlogic.androidgames.framework.Pool.java
com.badlogic.androidgames.framework.Screen.java
com.badlogic.androidgames.framework.Sound.java
com.badlogic.androidgames.framework.TestScreen.java
com.badlogic.androidgames.framework.gl.Animation.java
com.badlogic.androidgames.framework.gl.BTMPFont.java
com.badlogic.androidgames.framework.gl.Camera2D.java
com.badlogic.androidgames.framework.gl.Font.java
com.badlogic.androidgames.framework.gl.SpatialHashGrid.java
com.badlogic.androidgames.framework.gl.SpriteBatcher.java
com.badlogic.androidgames.framework.gl.TextureRegion.java
com.badlogic.androidgames.framework.gl.Texture.java
com.badlogic.androidgames.framework.gl.Vertices.java
com.badlogic.androidgames.framework.helper.DebugDraw.java
com.badlogic.androidgames.framework.helper.FPSCounter.java
com.badlogic.androidgames.framework.helper.Logger.java
com.badlogic.androidgames.framework.impl.AccelerometerHandler.java
com.badlogic.androidgames.framework.impl.AndroidAudio.java
com.badlogic.androidgames.framework.impl.AndroidFastRenderView.java
com.badlogic.androidgames.framework.impl.AndroidFileIOInternal.java
com.badlogic.androidgames.framework.impl.AndroidFileIO.java
com.badlogic.androidgames.framework.impl.AndroidGame.java
com.badlogic.androidgames.framework.impl.AndroidGraphics.java
com.badlogic.androidgames.framework.impl.AndroidInput.java
com.badlogic.androidgames.framework.impl.AndroidMusic.java
com.badlogic.androidgames.framework.impl.AndroidPixmap.java
com.badlogic.androidgames.framework.impl.AndroidSound.java
com.badlogic.androidgames.framework.impl.GLGame.java
com.badlogic.androidgames.framework.impl.GLGraphics.java
com.badlogic.androidgames.framework.impl.GLScreen.java
com.badlogic.androidgames.framework.impl.KeyboardHandler.java
com.badlogic.androidgames.framework.impl.MultiTouchHandler.java
com.badlogic.androidgames.framework.impl.SingleTouchHandler.java
com.badlogic.androidgames.framework.impl.TouchHandler.java
com.badlogic.androidgames.framework.math.Circle.java
com.badlogic.androidgames.framework.math.OverlapTester.java
com.badlogic.androidgames.framework.math.Rectangle.java
com.badlogic.androidgames.framework.math.Vector2.java
com.ultimate39.android.games.tetris.Assets.java
com.ultimate39.android.games.tetris.FactoryShape.java
com.ultimate39.android.games.tetris.GameScreen.java
com.ultimate39.android.games.tetris.MainMenuScreen.java
com.ultimate39.android.games.tetris.Settings.java
com.ultimate39.android.games.tetris.Shape.java
com.ultimate39.android.games.tetris.Square.java
com.ultimate39.android.games.tetris.Tetris.java
com.ultimate39.android.games.tetris.World.java