Back to project page WordZap.
The source code is released under:
Copyright (c) 2010 Kowshik Prakasam Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal ...
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/** *// www.j a va 2 s . c o m * * The MIT License : http://www.opensource.org/licenses/mit-license.php * Copyright (c) 2010 Kowshik Prakasam * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ package com.android.wordzap.listeners; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import com.android.wordzap.GameScreen; import com.android.wordzap.WordZapConstants; import com.android.wordzap.exceptions.InvalidStackOperationException; import com.android.wordzap.exceptions.WordStackOverflowException; /* * Code that listens to click operations on letter buttons in the visual game screen of the human player */ public class LetterButtonListener implements OnClickListener { private final GameScreen theGameScreen; // Ties the GameScreen to this listener public LetterButtonListener(GameScreen theGameScreen) { this.theGameScreen = (GameScreen) theGameScreen; } public void onClick(View v) { Button letterButton = (Button) v; // Clear any existing messages theGameScreen.clearMessage(); try { // Update the grid theGameScreen.pushToVisualGrid(letterButton); /* * Kill this button temporarily It cannot be reused by the human * player until end word is clicked or when this word is reverted */ letterButton.setVisibility(View.INVISIBLE); } catch (WordStackOverflowException e) { // Beep if there is a runtime error theGameScreen.beep(WordZapConstants.CANT_PRESS_LETTER_BEEP); } catch (InvalidStackOperationException e) { // Beep if there is a runtime error theGameScreen.beep(WordZapConstants.CANT_PRESS_LETTER_BEEP); } } }