Back to project page glide-transformations.
The source code is released under:
Apache License
If you think the Android project glide-transformations listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package jp.wasabeef.glide.transformations.gpu; // ww w.j a v a2 s.c o m /** * Copyright (C) 2015 Wasabeef * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import com.bumptech.glide.load.Transformation; import com.bumptech.glide.load.engine.Resource; import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool; import com.bumptech.glide.load.resource.bitmap.BitmapResource; import android.content.Context; import android.graphics.Bitmap; import jp.co.cyberagent.android.gpuimage.GPUImage; import jp.co.cyberagent.android.gpuimage.GPUImageToonFilter; public class ToonFilterTransformation implements Transformation<Bitmap> { private Context mContext; private BitmapPool mBitmapPool; private GPUImageToonFilter mFilter = new GPUImageToonFilter(); private float mThreshold; private float mQuantizationLevels; public ToonFilterTransformation(Context context, BitmapPool pool) { mContext = context; mBitmapPool = pool; } public ToonFilterTransformation(Context context, BitmapPool pool, float threshold, float quantizationLevels) { mContext = context; mBitmapPool = pool; mThreshold = threshold; mQuantizationLevels = quantizationLevels; mFilter.setThreshold(mThreshold); mFilter.setQuantizationLevels(mQuantizationLevels); } @Override public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) { Bitmap source = resource.get(); GPUImage gpuImage = new GPUImage(mContext); gpuImage.setImage(source); gpuImage.setFilter(mFilter); Bitmap bitmap = gpuImage.getBitmapWithFilterApplied(); source.recycle(); return BitmapResource.obtain(bitmap, mBitmapPool); } @Override public String getId() { return "ToonFilterTransformation(threshold=" + mThreshold + ",quantizationLevels=" + mQuantizationLevels + ")"; } }