Android Open Source - TinyVoxel Gwt G L20






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The source code is released under:

GNU General Public License

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Java Source Code

/*******************************************************************************
 * Copyright 2011 See AUTHORS file./* w w  w .  j a v  a 2s . c o  m*/
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.backends.gwt;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.HasArrayBufferView;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.HashMap;
import java.util.Map;

import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.google.gwt.core.client.GWT;
import com.google.gwt.typedarrays.client.Float32ArrayNative;
import com.google.gwt.typedarrays.client.Uint8ArrayNative;
import com.google.gwt.typedarrays.shared.Float32Array;
import com.google.gwt.typedarrays.shared.Int16Array;
import com.google.gwt.typedarrays.shared.Int32Array;
import com.google.gwt.typedarrays.shared.TypedArrays;
import com.google.gwt.typedarrays.shared.Uint8Array;
import com.google.gwt.typedarrays.shared.ArrayBufferView;
import com.google.gwt.webgl.client.WebGLActiveInfo;
import com.google.gwt.webgl.client.WebGLBuffer;
import com.google.gwt.webgl.client.WebGLFramebuffer;
import com.google.gwt.webgl.client.WebGLProgram;
import com.google.gwt.webgl.client.WebGLRenderbuffer;
import com.google.gwt.webgl.client.WebGLRenderingContext;
import com.google.gwt.webgl.client.WebGLShader;
import com.google.gwt.webgl.client.WebGLTexture;
import com.google.gwt.webgl.client.WebGLUniformLocation;

public class GwtGL20 implements GL20 {
    final Map<Integer, WebGLProgram> programs = new HashMap<Integer, WebGLProgram>();
    int nextProgramId = 1;
    final Map<Integer, WebGLShader> shaders = new HashMap<Integer, WebGLShader>();
    int nextShaderId = 1;
    final Map<Integer, WebGLBuffer> buffers = new HashMap<Integer, WebGLBuffer>();
    int nextBufferId = 1;
    final Map<Integer, WebGLFramebuffer> frameBuffers = new HashMap<Integer, WebGLFramebuffer>();
    int nextFrameBufferId = 1;
    final Map<Integer, WebGLRenderbuffer> renderBuffers = new HashMap<Integer, WebGLRenderbuffer>();
    int nextRenderBufferId = 1;
    final Map<Integer, WebGLTexture> textures = new HashMap<Integer, WebGLTexture>();
    int nextTextureId = 1;
    final Map<Integer, Map<Integer, WebGLUniformLocation>> uniforms = new HashMap<Integer, Map<Integer, WebGLUniformLocation>>();
    int nextUniformId = 1;
    int currProgram = 0;

    Float32Array floatBuffer = TypedArrays.createFloat32Array(2000 * 20);
    Int32Array intBuffer = TypedArrays.createInt32Array(2000 * 6);
    Int16Array shortBuffer = TypedArrays.createInt16Array(2000 * 6);
    float[] floatArray = new float[16000];

    final WebGLRenderingContext gl;

    protected GwtGL20 (WebGLRenderingContext gl) {
        ;
        this.gl = gl;
        this.gl.pixelStorei(WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
    }

    private void ensureCapacity (FloatBuffer buffer) {
        if (buffer.remaining() > floatBuffer.length()) {
            floatBuffer = TypedArrays.createFloat32Array(buffer.remaining());
        }
    }

    private void ensureCapacity (ShortBuffer buffer) {
        if (buffer.remaining() > shortBuffer.length()) {
            shortBuffer = TypedArrays.createInt16Array(buffer.remaining());
        }
    }

    private void ensureCapacity (IntBuffer buffer) {
        if (buffer.remaining() > intBuffer.length()) {
            intBuffer = TypedArrays.createInt32Array(buffer.remaining());
        }
    }

    public Float32Array copy (FloatBuffer buffer) {
        if (GWT.isProdMode()) {
            return ((Float32Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining());
        } else {
            ensureCapacity(buffer);
            for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) {
                floatBuffer.set(j, buffer.get(i));
            }
            return floatBuffer.subarray(0, buffer.remaining());
        }
    }

    public Int16Array copy (ShortBuffer buffer) {
        if (GWT.isProdMode()) {
            return ((Int16Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining());
        } else {
            ensureCapacity(buffer);
            for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) {
                shortBuffer.set(j, buffer.get(i));
            }
            return shortBuffer.subarray(0, buffer.remaining());
        }
    }

    public Int32Array copy (IntBuffer buffer) {
        if (GWT.isProdMode()) {
            return ((Int32Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining());
        } else {
            ensureCapacity(buffer);
            for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) {
                intBuffer.set(j, buffer.get(i));
            }
            return intBuffer.subarray(0, buffer.remaining());
        }
    }

    private int allocateUniformLocationId (int program, WebGLUniformLocation location) {
        Map<Integer, WebGLUniformLocation> progUniforms = uniforms.get(program);
        if (progUniforms == null) {
            progUniforms = new HashMap<Integer, WebGLUniformLocation>();
            uniforms.put(program, progUniforms);
        }
        // FIXME check if uniform already stored.
        int id = nextUniformId++;
        progUniforms.put(id, location);
        return id;
    }

    private WebGLUniformLocation getUniformLocation (int location) {
        return uniforms.get(currProgram).get(location);
    }

    private int allocateShaderId (WebGLShader shader) {
        int id = nextShaderId++;
        shaders.put(id, shader);
        return id;
    }

    private void deallocateShaderId (int id) {
        shaders.remove(id);
    }

    private int allocateProgramId (WebGLProgram program) {
        int id = nextProgramId++;
        programs.put(id, program);
        return id;
    }

    private void deallocateProgramId (int id) {
        uniforms.remove(id);
        programs.remove(id);
    }

    private int allocateBufferId (WebGLBuffer buffer) {
        int id = nextBufferId++;
        buffers.put(id, buffer);
        return id;
    }

    private void deallocateBufferId (int id) {
        buffers.remove(id);
    }

    private int allocateFrameBufferId (WebGLFramebuffer frameBuffer) {
        int id = nextBufferId++;
        frameBuffers.put(id, frameBuffer);
        return id;
    }

    private void deallocateFrameBufferId (int id) {
        frameBuffers.remove(id);
    }

    private int allocateRenderBufferId (WebGLRenderbuffer renderBuffer) {
        int id = nextRenderBufferId++;
        renderBuffers.put(id, renderBuffer);
        return id;
    }

    private void deallocateRenderBufferId (int id) {
        renderBuffers.remove(id);
    }

    private int allocateTextureId (WebGLTexture texture) {
        int id = nextTextureId++;
        textures.put(id, texture);
        return id;
    }

    private void deallocateTextureId (int id) {
        textures.remove(id);
    }

    @Override
    public void glActiveTexture (int texture) {
        gl.activeTexture(texture);
    }

    @Override
    public void glBindTexture (int target, int texture) {
        gl.bindTexture(target, textures.get(texture));
    }

    @Override
    public void glBlendFunc (int sfactor, int dfactor) {
        gl.blendFunc(sfactor, dfactor);
    }

    @Override
    public void glClear (int mask) {
        gl.clear(mask);
    }

    @Override
    public void glClearColor (float red, float green, float blue, float alpha) {
        gl.clearColor(red, green, blue, alpha);
    }

    @Override
    public void glClearDepthf (float depth) {
        gl.clearDepth(depth);
    }

    @Override
    public void glClearStencil (int s) {
        gl.clearStencil(s);
    }

    @Override
    public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
        gl.colorMask(red, green, blue, alpha);
    }

    @Override
    public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
                                        int imageSize, Buffer data) {
        throw new GdxRuntimeException("compressed textures not supported by GWT WebGL backend");
    }

    @Override
    public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
                                           int imageSize, Buffer data) {
        throw new GdxRuntimeException("compressed textures not supported by GWT WebGL backend");
    }

    @Override
    public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) {
        gl.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
    }

    @Override
    public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
        gl.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
    }

    @Override
    public void glCullFace (int mode) {
        gl.cullFace(mode);
    }

    @Override
    public void glDeleteTextures (int n, IntBuffer textures) {
        for (int i = 0; i < n; i++) {
            int id = textures.get();
            WebGLTexture texture = this.textures.get(id);
            deallocateTextureId(id);
            gl.deleteTexture(texture);
        }
    }

    @Override
    public void glDepthFunc (int func) {
        gl.depthFunc(func);
    }

    @Override
    public void glDepthMask (boolean flag) {
        gl.depthMask(flag);
    }

    @Override
    public void glDepthRangef (float zNear, float zFar) {
        gl.depthRange(zNear, zFar);
    }

    @Override
    public void glDisable (int cap) {
        gl.disable(cap);
    }

    @Override
    public void glDrawArrays (int mode, int first, int count) {
        gl.drawArrays(mode, first, count);
    }

    @Override
    public void glDrawElements (int mode, int count, int type, Buffer indices) {
        gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers...
    }

    @Override
    public void glEnable (int cap) {
        gl.enable(cap);
    }

    @Override
    public void glFinish () {
        gl.finish();
    }

    @Override
    public void glFlush () {
        gl.flush();
    }

    @Override
    public void glFrontFace (int mode) {
        gl.frontFace(mode);
    }

    @Override
    public void glGenTextures (int n, IntBuffer textures) {
        WebGLTexture texture = gl.createTexture();
        int id = allocateTextureId(texture);
        textures.put(id);
    }

    @Override
    public int glGetError () {
        return gl.getError();
    }

    @Override
    public void glGetIntegerv (int pname, IntBuffer params) {
        if (pname == GL20.GL_ACTIVE_TEXTURE || pname == GL20.GL_ALPHA_BITS || pname == GL20.GL_BLEND_DST_ALPHA
                || pname == GL20.GL_BLEND_DST_RGB || pname == GL20.GL_BLEND_EQUATION_ALPHA || pname == GL20.GL_BLEND_EQUATION_RGB
                || pname == GL20.GL_BLEND_SRC_ALPHA || pname == GL20.GL_BLEND_SRC_RGB || pname == GL20.GL_BLUE_BITS
                || pname == GL20.GL_CULL_FACE_MODE || pname == GL20.GL_DEPTH_BITS || pname == GL20.GL_DEPTH_FUNC
                || pname == GL20.GL_FRONT_FACE || pname == GL20.GL_GENERATE_MIPMAP_HINT || pname == GL20.GL_GREEN_BITS
                || pname == GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT || pname == GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE
                || pname == GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS || pname == GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE
                || pname == GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS || pname == GL20.GL_MAX_RENDERBUFFER_SIZE
                || pname == GL20.GL_MAX_TEXTURE_IMAGE_UNITS || pname == GL20.GL_MAX_TEXTURE_SIZE || pname == GL20.GL_MAX_VARYING_VECTORS
                || pname == GL20.GL_MAX_VERTEX_ATTRIBS || pname == GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
                || pname == GL20.GL_MAX_VERTEX_UNIFORM_VECTORS || pname == GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS
                || pname == GL20.GL_PACK_ALIGNMENT || pname == GL20.GL_RED_BITS || pname == GL20.GL_SAMPLE_BUFFERS
                || pname == GL20.GL_SAMPLES || pname == GL20.GL_STENCIL_BACK_FAIL || pname == GL20.GL_STENCIL_BACK_FUNC
                || pname == GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL || pname == GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS
                || pname == GL20.GL_STENCIL_BACK_REF || pname == GL20.GL_STENCIL_BACK_VALUE_MASK
                || pname == GL20.GL_STENCIL_BACK_WRITEMASK || pname == GL20.GL_STENCIL_BITS || pname == GL20.GL_STENCIL_CLEAR_VALUE
                || pname == GL20.GL_STENCIL_FAIL || pname == GL20.GL_STENCIL_FUNC || pname == GL20.GL_STENCIL_PASS_DEPTH_FAIL
                || pname == GL20.GL_STENCIL_PASS_DEPTH_PASS || pname == GL20.GL_STENCIL_REF || pname == GL20.GL_STENCIL_VALUE_MASK
                || pname == GL20.GL_STENCIL_WRITEMASK || pname == GL20.GL_SUBPIXEL_BITS || pname == GL20.GL_UNPACK_ALIGNMENT)
            params.put(0, gl.getParameteri(pname));
        else
            throw new GdxRuntimeException("glGetFloat not supported by GWT WebGL backend");
    }

    @Override
    public String glGetString (int name) {
        return gl.getParameterString(name);
    }

    @Override
    public void glHint (int target, int mode) {
        gl.hint(target, mode);
    }

    @Override
    public void glLineWidth (float width) {
        gl.lineWidth(width);
    }

    @Override
    public void glPixelStorei (int pname, int param) {
        gl.pixelStorei(pname, param);
    }

    @Override
    public void glPolygonOffset (float factor, float units) {
        gl.polygonOffset(factor, units);
    }

    @Override
    public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
        // verify request
        if ((format != WebGLRenderingContext.RGBA) || (type != WebGLRenderingContext.UNSIGNED_BYTE)) {
            throw new GdxRuntimeException("Only format RGBA and type UNSIGNED_BYTE are currently supported for glReadPixels(...).");
        }
        if (!(pixels instanceof ByteBuffer)) {
            throw new GdxRuntimeException("Inputed pixels buffer needs to be of type ByteBuffer for glReadPixels(...).");
        }

        // create new ArrayBufferView (4 bytes per pixel)
        int size = 4 * width * height;
        Uint8Array buffer = Uint8ArrayNative.create(size);

        // read bytes to ArrayBufferView
        gl.readPixels(x, y, width, height, format, type, buffer);

        // copy ArrayBufferView to our pixels array
        ByteBuffer pixelsByte = (ByteBuffer)pixels;
        for (int i = 0; i < size; i++) {
            pixelsByte.put((byte)(buffer.get(i) & 0x000000ff));
        }
    }

    @Override
    public void glScissor (int x, int y, int width, int height) {
        gl.scissor(x, y, width, height);
    }

    @Override
    public void glStencilFunc (int func, int ref, int mask) {
        gl.stencilFunc(func, ref, mask);
    }

    @Override
    public void glStencilMask (int mask) {
        gl.stencilMask(mask);
    }

    @Override
    public void glStencilOp (int fail, int zfail, int zpass) {
        gl.stencilOp(fail, zfail, zpass);
    }

    @Override
    public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
                              Buffer pixels) {
        if (pixels.limit() > 1) {
            HasArrayBufferView arrayHolder = (HasArrayBufferView) pixels;

            ArrayBufferView webGLArray = arrayHolder.getTypedArray();
            int remainingBytes = pixels.remaining() * 4;

            int byteOffset = webGLArray.byteOffset() + pixels.position() * 4;

            Uint8Array buffer = Uint8ArrayNative.create(webGLArray.buffer(), byteOffset, remainingBytes);

            gl.texImage2D(target, level, internalformat, width, height, border, format, type, buffer);
        } else {
            // Put this back later
            Pixmap pixmap = Pixmap.pixmaps.get(((IntBuffer)pixels).get(0));
            gl.texImage2D(target, level, internalformat, format, type, pixmap.getCanvasElement());
        }
    }

    @Override
    public void glTexParameterf (int target, int pname, float param) {
        gl.texParameterf(target, pname, param);
    }

    @Override
    public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
                                 Buffer pixels) {
        if (pixels.limit() > 1) {
            HasArrayBufferView arrayHolder = (HasArrayBufferView) pixels;

            ArrayBufferView webGLArray = arrayHolder.getTypedArray();
            int remainingBytes = pixels.remaining() * 4;

            int byteOffset = webGLArray.byteOffset() + pixels.position() * 4;

            Uint8Array buffer = Uint8ArrayNative.create(webGLArray.buffer(), byteOffset, remainingBytes);

            gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, buffer);
        } else {
            // Put this back later
            Pixmap pixmap = Pixmap.pixmaps.get(((IntBuffer) pixels).get(0));
            gl.texSubImage2D(target, level, xoffset, yoffset, width, height, pixmap.getCanvasElement());
        }
    }

    @Override
    public void glViewport (int x, int y, int width, int height) {
        gl.viewport(x, y, width, height);
    }

    @Override
    public void glAttachShader (int program, int shader) {
        WebGLProgram glProgram = programs.get(program);
        WebGLShader glShader = shaders.get(shader);
        gl.attachShader(glProgram, glShader);
    }

    @Override
    public void glBindAttribLocation (int program, int index, String name) {
        WebGLProgram glProgram = programs.get(program);
        gl.bindAttribLocation(glProgram, index, name);
    }

    @Override
    public void glBindBuffer (int target, int buffer) {
        gl.bindBuffer(target, buffers.get(buffer));
    }

    @Override
    public void glBindFramebuffer (int target, int framebuffer) {
        gl.bindFramebuffer(target, frameBuffers.get(framebuffer));
    }

    @Override
    public void glBindRenderbuffer (int target, int renderbuffer) {
        gl.bindRenderbuffer(target, renderBuffers.get(renderbuffer));
    }

    @Override
    public void glBlendColor (float red, float green, float blue, float alpha) {
        gl.blendColor(red, green, blue, alpha);
    }

    @Override
    public void glBlendEquation (int mode) {
        gl.blendEquation(mode);
    }

    @Override
    public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
        gl.blendEquationSeparate(modeRGB, modeAlpha);
    }

    @Override
    public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
        gl.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
    }

    @Override
    public void glBufferData (int target, int size, Buffer data, int usage) {
        if (data instanceof FloatBuffer) {
            gl.bufferData(target, copy((FloatBuffer)data), usage);
        } else if (data instanceof ShortBuffer) {
            gl.bufferData(target, copy((ShortBuffer)data), usage);
        } else {
            throw new GdxRuntimeException("Can only cope with FloatBuffer and ShortBuffer at the moment");
        }
    }

    @Override
    public void glBufferSubData (int target, int offset, int size, Buffer data) {
        if (data instanceof FloatBuffer) {
            gl.bufferSubData(target, offset, copy((FloatBuffer)data));
        } else if (data instanceof ShortBuffer) {
            gl.bufferSubData(target, offset, copy((ShortBuffer)data));
        } else {
            throw new GdxRuntimeException("Can only cope with FloatBuffer and ShortBuffer at the moment");
        }
    }

    @Override
    public int glCheckFramebufferStatus (int target) {
        return gl.checkFramebufferStatus(target);
    }

    @Override
    public void glCompileShader (int shader) {
        WebGLShader glShader = shaders.get(shader);
        gl.compileShader(glShader);
    }

    @Override
    public int glCreateProgram () {
        WebGLProgram program = gl.createProgram();
        return allocateProgramId(program);
    }

    @Override
    public int glCreateShader (int type) {
        WebGLShader shader = gl.createShader(type);
        return allocateShaderId(shader);
    }

    @Override
    public void glDeleteBuffers (int n, IntBuffer buffers) {
        for (int i = 0; i < n; i++) {
            int id = buffers.get();
            WebGLBuffer buffer = this.buffers.get(id);
            deallocateBufferId(id);
            gl.deleteBuffer(buffer);
        }
    }

    @Override
    public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
        for (int i = 0; i < n; i++) {
            int id = framebuffers.get();
            WebGLFramebuffer fb = this.frameBuffers.get(id);
            deallocateFrameBufferId(id);
            gl.deleteFramebuffer(fb);
        }
    }

    @Override
    public void glDeleteProgram (int program) {
        WebGLProgram prog = programs.get(program);
        deallocateProgramId(program);
        gl.deleteProgram(prog);
    }

    @Override
    public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
        for (int i = 0; i < n; i++) {
            int id = renderbuffers.get();
            WebGLRenderbuffer rb = this.renderBuffers.get(id);
            deallocateRenderBufferId(id);
            gl.deleteRenderbuffer(rb);
        }
    }

    @Override
    public void glDeleteShader (int shader) {
        WebGLShader sh = shaders.get(shader);
        deallocateShaderId(shader);
        gl.deleteShader(sh);
    }

    @Override
    public void glDetachShader (int program, int shader) {
        gl.detachShader(programs.get(program), shaders.get(shader));
    }

    @Override
    public void glDisableVertexAttribArray (int index) {
        gl.disableVertexAttribArray(index);
    }

    @Override
    public void glDrawElements (int mode, int count, int type, int indices) {
        gl.drawElements(mode, count, type, indices);
    }

    @Override
    public void glEnableVertexAttribArray (int index) {
        gl.enableVertexAttribArray(index);
    }

    @Override
    public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
        gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderBuffers.get(renderbuffer));
    }

    @Override
    public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
        gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level);
    }

    @Override
    public void glGenBuffers (int n, IntBuffer buffers) {
        for (int i = 0; i < n; i++) {
            WebGLBuffer buffer = gl.createBuffer();
            int id = allocateBufferId(buffer);
            buffers.put(id);
        }
    }

    @Override
    public void glGenerateMipmap (int target) {
        gl.generateMipmap(target);
    }

    @Override
    public void glGenFramebuffers (int n, IntBuffer framebuffers) {
        for (int i = 0; i < n; i++) {
            WebGLFramebuffer fb = gl.createFramebuffer();
            int id = allocateFrameBufferId(fb);
            framebuffers.put(id);
        }
    }

    @Override
    public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
        for (int i = 0; i < n; i++) {
            WebGLRenderbuffer rb = gl.createRenderbuffer();
            int id = allocateRenderBufferId(rb);
            renderbuffers.put(id);
        }
    }

    @Override
    public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) {
        WebGLActiveInfo activeAttrib = gl.getActiveAttrib(programs.get(program), index);
        size.put(activeAttrib.getSize());
        ((IntBuffer)type).put(activeAttrib.getType());
        return activeAttrib.getName();
    }

    @Override
    public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
        WebGLActiveInfo activeUniform = gl.getActiveUniform(programs.get(program), index);
        size.put(activeUniform.getSize());
        ((IntBuffer)type).put(activeUniform.getType());
        return activeUniform.getName();
    }

    @Override
    public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public int glGetAttribLocation (int program, String name) {
        WebGLProgram prog = programs.get(program);
        return gl.getAttribLocation(prog, name);
    }

    @Override
    public void glGetBooleanv (int pname, Buffer params) {
        throw new GdxRuntimeException("glGetBoolean not supported by GWT WebGL backend");
    }

    @Override
    public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public void glGetFloatv (int pname, FloatBuffer params) {
        if (pname == GL20.GL_DEPTH_CLEAR_VALUE || pname == GL20.GL_LINE_WIDTH || pname == GL20.GL_POLYGON_OFFSET_FACTOR
                || pname == GL20.GL_POLYGON_OFFSET_UNITS || pname == GL20.GL_SAMPLE_COVERAGE_VALUE)
            params.put(0, gl.getParameterf(pname));
        else
            throw new GdxRuntimeException("glGetFloat not supported by GWT WebGL backend");
    }

    @Override
    public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public void glGetProgramiv (int program, int pname, IntBuffer params) {
        if (pname == GL20.GL_DELETE_STATUS || pname == GL20.GL_LINK_STATUS || pname == GL20.GL_VALIDATE_STATUS) {
            boolean result = gl.getProgramParameterb(programs.get(program), pname);
            params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
        } else {
            params.put(gl.getProgramParameteri(programs.get(program), pname));
        }
    }

    @Override
    public String glGetProgramInfoLog (int program) {
        return gl.getProgramInfoLog(programs.get(program));
    }

    @Override
    public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public void glGetShaderiv (int shader, int pname, IntBuffer params) {
        if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
            boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
            params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
        } else {
            int result = gl.getShaderParameteri(shaders.get(shader), pname);
            params.put(result);
        }
    }

    @Override
    public String glGetShaderInfoLog (int shader) {
        return gl.getShaderInfoLog(shaders.get(shader));
    }

    @Override
    public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
        throw new GdxRuntimeException("glGetShaderPrecisionFormat not supported by GWT WebGL backend");
    }

    @Override
    public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
        throw new GdxRuntimeException("glGetTexParameter not supported by GWT WebGL backend");
    }

    @Override
    public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
        throw new GdxRuntimeException("glGetTexParameter not supported by GWT WebGL backend");
    }

    @Override
    public void glGetUniformfv (int program, int location, FloatBuffer params) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public void glGetUniformiv (int program, int location, IntBuffer params) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public int glGetUniformLocation (int program, String name) {
        WebGLUniformLocation location = gl.getUniformLocation(programs.get(program), name);
        return allocateUniformLocationId(program, location);
    }

    @Override
    public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
        // FIXME
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
        throw new GdxRuntimeException("glGetVertexAttribPointer not supported by GWT WebGL backend");
    }

    @Override
    public boolean glIsBuffer (int buffer) {
        return gl.isBuffer(buffers.get(buffer));
    }

    @Override
    public boolean glIsEnabled (int cap) {
        return gl.isEnabled(cap);
    }

    @Override
    public boolean glIsFramebuffer (int framebuffer) {
        return gl.isFramebuffer(frameBuffers.get(framebuffer));
    }

    @Override
    public boolean glIsProgram (int program) {
        return gl.isProgram(programs.get(program));
    }

    @Override
    public boolean glIsRenderbuffer (int renderbuffer) {
        return gl.isRenderbuffer(renderBuffers.get(renderbuffer));
    }

    @Override
    public boolean glIsShader (int shader) {
        return gl.isShader(shaders.get(shader));
    }

    @Override
    public boolean glIsTexture (int texture) {
        return gl.isTexture(textures.get(texture));
    }

    @Override
    public void glLinkProgram (int program) {
        gl.linkProgram(programs.get(program));
    }

    @Override
    public void glReleaseShaderCompiler () {
        throw new GdxRuntimeException("not implemented");
    }

    @Override
    public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
        gl.renderbufferStorage(target, internalformat, width, height);
    }

    @Override
    public void glSampleCoverage (float value, boolean invert) {
        gl.sampleCoverage(value, invert);
    }

    @Override
    public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
        throw new GdxRuntimeException("glShaderBinary not supported by GWT WebGL backend");
    }

    @Override
    public void glShaderSource (int shader, String source) {
        gl.shaderSource(shaders.get(shader), source);
    }

    @Override
    public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
        gl.stencilFuncSeparate(face, func, ref, mask);
    }

    @Override
    public void glStencilMaskSeparate (int face, int mask) {
        gl.stencilMaskSeparate(face, mask);
    }

    @Override
    public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
        gl.stencilOpSeparate(face, fail, zfail, zpass);
    }

    @Override
    public void glTexParameterfv (int target, int pname, FloatBuffer params) {
        gl.texParameterf(target, pname, params.get());
    }

    @Override
    public void glTexParameteri (int target, int pname, int param) {
        gl.texParameterf(target, pname, param);
    }

    @Override
    public void glTexParameteriv (int target, int pname, IntBuffer params) {
        gl.texParameterf(target, pname, params.get());
    }

    @Override
    public void glUniform1f (int location, float x) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform1f(loc, x);
    }

    @Override
    public void glUniform1fv (int location, int count, FloatBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform1fv(loc, copy(v));
    }

    @Override
    public void glUniform1i (int location, int x) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform1i(loc, x);
    }

    @Override
    public void glUniform1iv (int location, int count, IntBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform1iv(loc, copy(v));
    }

    @Override
    public void glUniform2f (int location, float x, float y) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform2f(loc, x, y);
    }

    @Override
    public void glUniform2fv (int location, int count, FloatBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform2fv(loc, copy(v));
    }

    @Override
    public void glUniform2i (int location, int x, int y) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform2i(loc, x, y);
    }

    @Override
    public void glUniform2iv (int location, int count, IntBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform2iv(loc, copy(v));
    }

    @Override
    public void glUniform3f (int location, float x, float y, float z) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform3f(loc, x, y, z);
    }

    @Override
    public void glUniform3fv (int location, int count, FloatBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform3fv(loc, copy(v));
    }

    @Override
    public void glUniform3i (int location, int x, int y, int z) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform3i(loc, x, y, z);
    }

    @Override
    public void glUniform3iv (int location, int count, IntBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform3iv(loc, copy(v));
    }

    @Override
    public void glUniform4f (int location, float x, float y, float z, float w) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform4f(loc, x, y, z, w);
    }

    @Override
    public void glUniform4fv (int location, int count, FloatBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform4fv(loc, copy(v));
    }

    @Override
    public void glUniform4i (int location, int x, int y, int z, int w) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform4i(loc, x, y, z, w);
    }

    @Override
    public void glUniform4iv (int location, int count, IntBuffer v) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniform4iv(loc, copy(v));
    }

    @Override
    public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniformMatrix2fv(loc, transpose, copy(value));
    }

    @Override
    public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
        WebGLUniformLocation loc = getUniformLocation(location);
        gl.uniformMatrix3fv(loc, transpose, copy(value));
    }

    private static Float32ArrayNative tmpArray = Float32ArrayNative.create(16);
    @Override
    public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
        WebGLUniformLocation loc = getUniformLocation(location);
        for (int i = 0; i < 16; i++)
            tmpArray.set(i, value.get(i));
        gl.uniformMatrix4fv(loc, transpose, tmpArray);
    }

    @Override
    public void glUseProgram (int program) {
        currProgram = program;
        gl.useProgram(programs.get(program));
    }

    @Override
    public void glValidateProgram (int program) {
        gl.validateProgram(programs.get(program));
    }

    @Override
    public void glVertexAttrib1f (int indx, float x) {
        gl.vertexAttrib1f(indx, x);
    }

    @Override
    public void glVertexAttrib1fv (int indx, FloatBuffer values) {
        gl.vertexAttrib1fv(indx, copy(values));
    }

    @Override
    public void glVertexAttrib2f (int indx, float x, float y) {
        gl.vertexAttrib2f(indx, x, y);
    }

    @Override
    public void glVertexAttrib2fv (int indx, FloatBuffer values) {
        gl.vertexAttrib2fv(indx, copy(values));
    }

    @Override
    public void glVertexAttrib3f (int indx, float x, float y, float z) {
        gl.vertexAttrib3f(indx, x, y, z);
    }

    @Override
    public void glVertexAttrib3fv (int indx, FloatBuffer values) {
        gl.vertexAttrib3fv(indx, copy(values));
    }

    @Override
    public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
        gl.vertexAttrib4f(indx, x, y, z, w);
    }

    @Override
    public void glVertexAttrib4fv (int indx, FloatBuffer values) {
        gl.vertexAttrib4fv(indx, copy(values));
    }

    @Override
    public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) {
        throw new GdxRuntimeException("not implemented, vertex arrays aren't support in WebGL it seems");
    }

    @Override
    public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
        gl.vertexAttribPointer(indx, size, type, normalized, stride, ptr);
    }
}




Java Source Code List

com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration.java
com.badlogic.gdx.backends.gwt.GwtApplication.java
com.badlogic.gdx.backends.gwt.GwtGL20.java
com.badlogic.gdx.backends.gwt.GwtInput.java
com.badlogic.gdx.backends.gwt.GwtNet.java
com.badlogic.gdx.graphics.Pixmap.java
com.toet.TinyVoxel.Config.java
com.toet.TinyVoxel.Game.java
com.toet.TinyVoxel.IOSConfig.java
com.toet.TinyVoxel.IOSLauncher.java
com.toet.TinyVoxel.OuyaController.java
com.toet.TinyVoxel.Time.java
com.toet.TinyVoxel.Character.Character.java
com.toet.TinyVoxel.Debug.LogHandler.java
com.toet.TinyVoxel.GameControllers.CharacterController.java
com.toet.TinyVoxel.GameControllers.CustomTouchPad.java
com.toet.TinyVoxel.GameControllers.KeyBoardController.java
com.toet.TinyVoxel.GameControllers.TouchPadController.java
com.toet.TinyVoxel.Importer.BinvoxImporter.java
com.toet.TinyVoxel.Importer.DataInputStream.java
com.toet.TinyVoxel.Importer.MeshImporter.java
com.toet.TinyVoxel.Renderer.BlockBuilder.java
com.toet.TinyVoxel.Renderer.Floor.java
com.toet.TinyVoxel.Renderer.Manager.java
com.toet.TinyVoxel.Renderer.Bundles.ArrayBundle.java
com.toet.TinyVoxel.Renderer.Bundles.Bundle.java
com.toet.TinyVoxel.Renderer.Bundles.GridBundle.java
com.toet.TinyVoxel.Renderer.Bundles.GridInterface.java
com.toet.TinyVoxel.Renderer.Bundles.Grid.java
com.toet.TinyVoxel.Renderer.Bundles.GroundBundle.java
com.toet.TinyVoxel.Renderer.Bundles.SingleBundle.java
com.toet.TinyVoxel.Renderer.Bundles.TinyGrid.java
com.toet.TinyVoxel.Renderer.Tools.BrushUtils.java
com.toet.TinyVoxel.Renderer.Tools.GridUtils.java
com.toet.TinyVoxel.Renderer.Wrapped.WrappedBoolean.java
com.toet.TinyVoxel.Renderer.Wrapped.WrappedInteger.java
com.toet.TinyVoxel.Screens.GUI.java
com.toet.TinyVoxel.Screens.Menu.java
com.toet.TinyVoxel.Shaders.ShaderManager.java
com.toet.TinyVoxel.Shadow.ShadowManager.java
com.toet.TinyVoxel.Util.Box.java
com.toet.TinyVoxel.Util.FullscreenQuad.java
com.toet.TinyVoxel.Util.JobManager.java
com.toet.TinyVoxel.Util.NonBackedTexture.java
com.toet.TinyVoxel.Util.Position.java
com.toet.TinyVoxel.Util.RLEInputStream.java
com.toet.TinyVoxel.Util.RLEOutputStream.java
com.toet.TinyVoxel.Util.SimpleMath.java
com.toet.TinyVoxel.Util.StreamUtil.java
com.toet.TinyVoxel.android.AndroidConfig.java
com.toet.TinyVoxel.android.AndroidConfig.java
com.toet.TinyVoxel.android.AndroidLauncher.java
com.toet.TinyVoxel.android.AndroidLauncher.java
com.toet.TinyVoxel.client.GwtConfig.java
com.toet.TinyVoxel.client.HtmlLauncher.java
com.toet.TinyVoxel.desktop.DesktopConfig.java
com.toet.TinyVoxel.desktop.DesktopLauncher.java