Android Open Source - TinyVoxel Desktop Config






From Project

Back to project page TinyVoxel.

License

The source code is released under:

GNU General Public License

If you think the Android project TinyVoxel listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.toet.TinyVoxel.desktop;
//from  w  ww.  j ava 2 s . c om
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.utils.BufferUtils;
import com.toet.TinyVoxel.Config;

import java.nio.FloatBuffer;
import java.nio.IntBuffer;

/**
 * Created by Kajos on 8/30/2014.
 */
public class DesktopConfig extends Config {
    private static IntBuffer paletteBuffer = BufferUtils.newIntBuffer(Config.TINY_GRID_TOTAL * Config.GRID_TOTAL);
    private static IntBuffer tinyPaletteBuffer = BufferUtils.newIntBuffer(Config.TINY_GRID_TOTAL);

    @Override
    public void putPalette(int color) {
        paletteBuffer.put(color);
    }

    @Override
    public void putSinglePalette(int color) {
        tinyPaletteBuffer.put(color);
    }

    @Override
    public void uploadPalette(int width, int height) {
        paletteBuffer.rewind();
        Gdx.graphics.getGL20().glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 1);
        Gdx.graphics.getGL20().glTexImage2D(GL20.GL_TEXTURE_2D, 0, GL20.GL_RGBA, width, height, 0,
                GL20.GL_RGBA,
                GL20.GL_UNSIGNED_BYTE, paletteBuffer);
    }

    @Override
    public void uploadSinglePalette(int paletteId) {
        tinyPaletteBuffer.rewind();
        Gdx.graphics.getGL20().glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 1);
        Gdx.graphics.getGL20().glTexSubImage2D(GL20.GL_TEXTURE_2D, 0, 0, paletteId, Config.TINY_GRID_TOTAL, 1,
                GL20.GL_RGBA,
                GL20.GL_UNSIGNED_BYTE, tinyPaletteBuffer);
    }

    @Override
    public void rewindPalette() {
        paletteBuffer.rewind();
    }

    @Override
    public void rewindSinglePalette() {
        tinyPaletteBuffer.rewind();
    }

    @Override
    public int getLOD() {
        return 60000;
    }

    @Override
    public boolean getPostFBOShader() {
        return false;
    }

    @Override
    public boolean getTransparentTools() {
        return true;
    }
}




Java Source Code List

com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration.java
com.badlogic.gdx.backends.gwt.GwtApplication.java
com.badlogic.gdx.backends.gwt.GwtGL20.java
com.badlogic.gdx.backends.gwt.GwtInput.java
com.badlogic.gdx.backends.gwt.GwtNet.java
com.badlogic.gdx.graphics.Pixmap.java
com.toet.TinyVoxel.Config.java
com.toet.TinyVoxel.Game.java
com.toet.TinyVoxel.IOSConfig.java
com.toet.TinyVoxel.IOSLauncher.java
com.toet.TinyVoxel.OuyaController.java
com.toet.TinyVoxel.Time.java
com.toet.TinyVoxel.Character.Character.java
com.toet.TinyVoxel.Debug.LogHandler.java
com.toet.TinyVoxel.GameControllers.CharacterController.java
com.toet.TinyVoxel.GameControllers.CustomTouchPad.java
com.toet.TinyVoxel.GameControllers.KeyBoardController.java
com.toet.TinyVoxel.GameControllers.TouchPadController.java
com.toet.TinyVoxel.Importer.BinvoxImporter.java
com.toet.TinyVoxel.Importer.DataInputStream.java
com.toet.TinyVoxel.Importer.MeshImporter.java
com.toet.TinyVoxel.Renderer.BlockBuilder.java
com.toet.TinyVoxel.Renderer.Floor.java
com.toet.TinyVoxel.Renderer.Manager.java
com.toet.TinyVoxel.Renderer.Bundles.ArrayBundle.java
com.toet.TinyVoxel.Renderer.Bundles.Bundle.java
com.toet.TinyVoxel.Renderer.Bundles.GridBundle.java
com.toet.TinyVoxel.Renderer.Bundles.GridInterface.java
com.toet.TinyVoxel.Renderer.Bundles.Grid.java
com.toet.TinyVoxel.Renderer.Bundles.GroundBundle.java
com.toet.TinyVoxel.Renderer.Bundles.SingleBundle.java
com.toet.TinyVoxel.Renderer.Bundles.TinyGrid.java
com.toet.TinyVoxel.Renderer.Tools.BrushUtils.java
com.toet.TinyVoxel.Renderer.Tools.GridUtils.java
com.toet.TinyVoxel.Renderer.Wrapped.WrappedBoolean.java
com.toet.TinyVoxel.Renderer.Wrapped.WrappedInteger.java
com.toet.TinyVoxel.Screens.GUI.java
com.toet.TinyVoxel.Screens.Menu.java
com.toet.TinyVoxel.Shaders.ShaderManager.java
com.toet.TinyVoxel.Shadow.ShadowManager.java
com.toet.TinyVoxel.Util.Box.java
com.toet.TinyVoxel.Util.FullscreenQuad.java
com.toet.TinyVoxel.Util.JobManager.java
com.toet.TinyVoxel.Util.NonBackedTexture.java
com.toet.TinyVoxel.Util.Position.java
com.toet.TinyVoxel.Util.RLEInputStream.java
com.toet.TinyVoxel.Util.RLEOutputStream.java
com.toet.TinyVoxel.Util.SimpleMath.java
com.toet.TinyVoxel.Util.StreamUtil.java
com.toet.TinyVoxel.android.AndroidConfig.java
com.toet.TinyVoxel.android.AndroidConfig.java
com.toet.TinyVoxel.android.AndroidLauncher.java
com.toet.TinyVoxel.android.AndroidLauncher.java
com.toet.TinyVoxel.client.GwtConfig.java
com.toet.TinyVoxel.client.HtmlLauncher.java
com.toet.TinyVoxel.desktop.DesktopConfig.java
com.toet.TinyVoxel.desktop.DesktopLauncher.java