Android Open Source - CircleWorldGDX Ship View






From Project

Back to project page CircleWorldGDX.

License

The source code is released under:

MIT License

If you think the Android project CircleWorldGDX listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.fdangelo.circleworld.universeview.objects;
//w w w . j a v  a 2s. c  om
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.ShortArray;
import com.fdangelo.circleworld.GameLogic;
import com.fdangelo.circleworld.GameLogicState;
import com.fdangelo.circleworld.universeview.UniverseView;

public class ShipView extends UniverseObjectView {
  private final ShipViewInput input;
  private final TextureRegion sprite;

  public ShipView() {
    input = new ShipViewInput(this);
    sprite = GameLogic.getInstace().assetManager.get("atlas/ships.atlas", TextureAtlas.class).findRegion("Battleship");
  }

  @Override
  public void act(final float delta) {
    super.act(delta);
    input.Update(delta);
  }

  @Override
  public void draw(final Batch batch, final float parentAlpha) {
    batch.draw(sprite, getX() - getWidth() * 0.5f, getY() - getHeight() * 0.5f, getWidth() * 0.5f, getHeight() * 0.5f, getWidth(), getHeight(),
        getScaleX(), getScaleY(), -getRotation() + 90.0f); // ,
                                  // getUniverseObject().getSizeX(),
                                  // getUniverseObject().getSizeY());
  }

  /*
   * public override void OnDrawGizmos () { float sizeY = 1.0f; float sizeX =
   * 1.0f; Gizmos.color = Color.red; Gizmos.DrawLine(transform.position,
   * transform.position + transform.up * sizeY); Gizmos.color = Color.blue;
   * Gizmos.DrawLine(transform.position - transform.right * sizeX * 0.5f,
   * transform.position + transform.right * sizeX * 0.5f); }
   */

  private ShortArray closeThings;

  @Override
  public void onUniverseObjectUpdated(final float deltaTime) {
    super.onUniverseObjectUpdated(deltaTime);

    if (GameLogic.getInstace().getState() == GameLogicState.PlayingShip) {
      closeThings = universeView.getUniverse().findClosestRenderedThings(universeObject.getPositionX(), universeObject.getPositionY(), 100.0f,
          closeThings);

      for (int i = 0; i < closeThings.size && i < UniverseView.MAX_ACTIVE_PLANET_VIEWS; i++) {
        universeView.getPlanetView(closeThings.get(i));
      }
    }
  }
}




Java Source Code List

.AssetsUpdater.java
com.fdangelo.circleworld.GameLogicState.java
com.fdangelo.circleworld.GameLogic.java
com.fdangelo.circleworld.MainActivity.java
com.fdangelo.circleworld.Main.java
com.fdangelo.circleworld.MyGdxGame.java
com.fdangelo.circleworld.RobovmLauncher.java
com.fdangelo.circleworld.client.GwtLauncher.java
com.fdangelo.circleworld.gui.AvatarEditControlScreen.java
com.fdangelo.circleworld.gui.AvatarMoveControlScreen.java
com.fdangelo.circleworld.gui.HudScreen.java
com.fdangelo.circleworld.gui.core.Gui.java
com.fdangelo.circleworld.gui.core.ScreenTable.java
com.fdangelo.circleworld.gui.core.Screen.java
com.fdangelo.circleworld.universeengine.IUniverseListener.java
com.fdangelo.circleworld.universeengine.ThingPosition.java
com.fdangelo.circleworld.universeengine.ThingType.java
com.fdangelo.circleworld.universeengine.Thing.java
com.fdangelo.circleworld.universeengine.UniverseFactory.java
com.fdangelo.circleworld.universeengine.UniverseGeneratorDefault.java
com.fdangelo.circleworld.universeengine.UniverseGenerator.java
com.fdangelo.circleworld.universeengine.Universe.java
com.fdangelo.circleworld.universeengine.objects.AvatarInput.java
com.fdangelo.circleworld.universeengine.objects.Avatar.java
com.fdangelo.circleworld.universeengine.objects.FollowParentParameters.java
com.fdangelo.circleworld.universeengine.objects.IUniverseObjectListener.java
com.fdangelo.circleworld.universeengine.objects.ShipInput.java
com.fdangelo.circleworld.universeengine.objects.Ship.java
com.fdangelo.circleworld.universeengine.objects.UniverseObject.java
com.fdangelo.circleworld.universeengine.tilemap.ITilemapCircleListener.java
com.fdangelo.circleworld.universeengine.tilemap.PlanetType.java
com.fdangelo.circleworld.universeengine.tilemap.PlanetTypes.java
com.fdangelo.circleworld.universeengine.tilemap.Planet.java
com.fdangelo.circleworld.universeengine.tilemap.TileDirection.java
com.fdangelo.circleworld.universeengine.tilemap.TileHitFlags.java
com.fdangelo.circleworld.universeengine.tilemap.TileHitInfo.java
com.fdangelo.circleworld.universeengine.tilemap.TileSubtype.java
com.fdangelo.circleworld.universeengine.tilemap.TileType.java
com.fdangelo.circleworld.universeengine.tilemap.TileTypes.java
com.fdangelo.circleworld.universeengine.tilemap.TilemapCircle.java
com.fdangelo.circleworld.universeengine.utils.DataPools.java
com.fdangelo.circleworld.universeengine.utils.PoolByte.java
com.fdangelo.circleworld.universeengine.utils.PoolColor.java
com.fdangelo.circleworld.universeengine.utils.PoolFloat.java
com.fdangelo.circleworld.universeengine.utils.PoolInt.java
com.fdangelo.circleworld.universeengine.utils.PoolVector2.java
com.fdangelo.circleworld.universeengine.utils.PoolVector3.java
com.fdangelo.circleworld.universeengine.utils.UEProfilerSample.java
com.fdangelo.circleworld.universeengine.utils.UEProfiler.java
com.fdangelo.circleworld.universeview.FollowCameraParameters.java
com.fdangelo.circleworld.universeview.UniverseViewCamera.java
com.fdangelo.circleworld.universeview.UniverseViewFactory.java
com.fdangelo.circleworld.universeview.UniverseView.java
com.fdangelo.circleworld.universeview.objects.AvatarInputEditTool.java
com.fdangelo.circleworld.universeview.objects.AvatarInputMode.java
com.fdangelo.circleworld.universeview.objects.AvatarViewInput.java
com.fdangelo.circleworld.universeview.objects.AvatarView.java
com.fdangelo.circleworld.universeview.objects.InputAreas.java
com.fdangelo.circleworld.universeview.objects.ShipInputMode.java
com.fdangelo.circleworld.universeview.objects.ShipViewInput.java
com.fdangelo.circleworld.universeview.objects.ShipView.java
com.fdangelo.circleworld.universeview.objects.UniverseObjectView.java
com.fdangelo.circleworld.universeview.tilemap.PlanetView.java
com.fdangelo.circleworld.universeview.tilemap.TilemapCircleViewBackgroundRenderer.java
com.fdangelo.circleworld.universeview.tilemap.TilemapCircleViewRenderer.java
com.fdangelo.circleworld.universeview.tilemap.TilemapCircleView.java
com.fdangelo.circleworld.utils.Mathf.java
com.fdangelo.circleworld.utils.Vector2I.java