Android Open Source - gdx-vr Device Screen Information






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Back to project page gdx-vr.

License

The source code is released under:

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUC...

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Java Source Code

/*******************************************************************************
 * Copyright 2011 See AUTHORS file.// w  ww.  ja  v a 2 s  . c o  m
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.vr;

/**
 * @author Daniel Holderbaum
 */
public interface DeviceScreenInformation {

  /**
   * Scaling constant to convert from inches to meters.
   */
  float METERS_PER_INCH = 0.0254f;

  /**
   * Returns the screen height in pixels.
   * 
   * @return The screen height in pixels.
   */
  public int getHeight();

  /**
   * Returns the screen height in meters.
   * 
   * @return The screen height in meters.
   */
  public float getHeightMeters();

  /**
   * Returns the screen width in pixels.
   * 
   * @return The screen width in pixels.
   */
  public int getWidth();

  /**
   * Returns the screen width in meters.
   * 
   * @return The screen width in meters.
   */
  public float getWidthMeters();

  /**
   * Returns the size of the border around the device screen in meters.
   * 
   * It's the offset in meters from the bottom side of the inserted device to
   * the bottom of the screen. Normally a small border of a few millimeters
   * height when the device is in landscape position.
   * 
   * @return The size of the border around the device screen in meters.
   */
  public float getBorderSizeMeters();

}




Java Source Code List

com.badlogic.gdx.vr.Body.java
com.badlogic.gdx.vr.CardboardDistortionRenderer.java
com.badlogic.gdx.vr.CardboardDistortion.java
com.badlogic.gdx.vr.CardboardHMD.java
com.badlogic.gdx.vr.CardboardImplementation.java
com.badlogic.gdx.vr.CardboardMetaInformation.java
com.badlogic.gdx.vr.CardboardOpticsInformation.java
com.badlogic.gdx.vr.CardboardScreenInformation.java
com.badlogic.gdx.vr.DeviceMetaInformation.java
com.badlogic.gdx.vr.DeviceOpticsInformation.java
com.badlogic.gdx.vr.DeviceScreenInformation.java
com.badlogic.gdx.vr.DistortionRenderer.java
com.badlogic.gdx.vr.Distortion.java
com.badlogic.gdx.vr.HeadMountedDisplay.java
com.badlogic.gdx.vr.Head.java
com.badlogic.gdx.vr.MeshBuilder.java
com.badlogic.gdx.vr.OculusDistortionRenderer.java
com.badlogic.gdx.vr.OculusHMD.java
com.badlogic.gdx.vr.OculusImplementation.java
com.badlogic.gdx.vr.OculusMetaInformation.java
com.badlogic.gdx.vr.OculusOpticsInformation.java
com.badlogic.gdx.vr.OculusScreenInformation.java
com.badlogic.gdx.vr.SoftwareAntiDistortionRenderer.java
com.badlogic.gdx.vr.SplitViewport.java
com.badlogic.gdx.vr.Stage3D.java
com.badlogic.gdx.vr.TypeTransformer.java
com.badlogic.gdx.vr.TypeTransformer.java
com.badlogic.gdx.vr.VirtualRealityDeviceListener.java
com.badlogic.gdx.vr.VirtualRealityImplementation.java
com.badlogic.gdx.vr.VirtualRealityRenderListener.java
com.badlogic.gdx.vr.VirtualRealityRenderer.java
com.badlogic.gdx.vr.VirtualReality.java
com.badlogic.gdx.vr.simpleroom.IOSLauncher.java
com.badlogic.gdx.vr.simpleroom.SimpleRoom.java
com.badlogic.gdx.vr.simpleroom.android.AndroidLauncher.java
com.badlogic.gdx.vr.simpleroom.desktop.DesktopLauncher.java