Back to project page DolphinOES.
The source code is released under:
Apache License
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/******************************************************************************* * Copyright 2014 See AUTHORS file.//from w ww . j a v a 2 s .c om * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.sidereal.dolphinoes.architecture.core.assetload; import com.sidereal.dolphinoes.architecture.GameObject; import com.sidereal.dolphinoes.architecture.GameScene; /** Class used for customizing the handling of the Loading Screen and progress * given by {@link AssetLoader}. * * @author Claudiu Bele */ public abstract class AssetLoadHandler extends GameObject { // region constructors public AssetLoadHandler(GameScene scene) { super(scene); } // endregion constructors // region methods public abstract void updateProgress(float progress); public abstract void onResize(float x, float y, float oldX, float oldY); public abstract void createObject(Object... params); public abstract boolean canGoToNextScene(); // endregion methods }