Android Open Source - DolphinOES Loading Percentage






From Project

Back to project page DolphinOES.

License

The source code is released under:

Apache License

If you think the Android project DolphinOES listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*******************************************************************************
 * Copyright 2014 See AUTHORS file.//w w  w .jav  a2 s . c o m
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.sidereal.dolphinoes.architecture.core.assetload;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.sidereal.dolphinoes.architecture.DolphinOES;
import com.sidereal.dolphinoes.architecture.GameScene;
import com.sidereal.dolphinoes.ui.TextBuilder;

/** Default {@link AssetLoadHandler} passed to the
 * {@link LoadingScreenConfiguration#assetLoadingHandler} in the
 * {@link LoadingScreenConfiguration} default constructor. Shows the progress in
 * loading assets by displaying a percentage.
 * <p>
 * As soon as the game is done with loading assets, new scene will be loaded.
 * 
 * @author Claudiu Bele */
public class LoadingPercentage extends AssetLoadHandler
{

  // region fields

  TextBuilder text;

  // endregion fields

  // region constructors

  public LoadingPercentage(GameScene scene, Object... params)
  {

    super(scene);
  }

  @Override
  public void createObject(Object... params)
  {

    if (text != null)
      return;
    if (!DolphinOES.assets.contains(DolphinOES.assets.frameworkAssetsFolder
        + "Blocks4.fnt")
        || !DolphinOES.assets
            .contains(DolphinOES.assets.frameworkAssetsFolder
                + "Blocks4_0.png"))
      return;

    text = new TextBuilder(scene, true);
    text.setScale(Gdx.graphics.getWidth() / 600f);
    text.setColor(Color.WHITE);
    text.setAlpha(1);

    
    text.pos.set(gameBatch.camera.position.x,gameBatch.camera.viewportHeight / 10 * 1.6f);

  }

  // endregion constructors

  // region methods

  @Override
  public void updateProgress(float progress)
  {

    if (text == null)
      createObject();
    else
    {
      text.setText("Loading \r\n" + ((int) (progress * 1000) / 10f)
          + " %", Color.WHITE);
    }
  }

  @Override
  public void onResize(float x, float y, float oldX, float oldY)
  {

    if (text != null)
    {
      text.pos.setX(Gdx.graphics.getWidth() / 2f);
      text.pos.setY(Gdx.graphics.getHeight() / 10 * 1.6f);
    }
  }

  @Override
  public boolean canGoToNextScene()
  {

    return true;
  }

  // endregion methods
}




Java Source Code List

com.sidereal.dolphinoes.architecture.AbstractEvent.java
com.sidereal.dolphinoes.architecture.DebugHandler.java
com.sidereal.dolphinoes.architecture.DolphinOES.java
com.sidereal.dolphinoes.architecture.GameBatch.java
com.sidereal.dolphinoes.architecture.GameBehavior.java
com.sidereal.dolphinoes.architecture.GameObject.java
com.sidereal.dolphinoes.architecture.GameScene.java
com.sidereal.dolphinoes.architecture.Module.java
com.sidereal.dolphinoes.architecture.core.Assets.java
com.sidereal.dolphinoes.architecture.core.Configurable.java
com.sidereal.dolphinoes.architecture.core.Debug.java
com.sidereal.dolphinoes.architecture.core.DolphinOESConfiguration.java
com.sidereal.dolphinoes.architecture.core.GameData.java
com.sidereal.dolphinoes.architecture.core.MouseMovedEvent.java
com.sidereal.dolphinoes.architecture.core.Time.java
com.sidereal.dolphinoes.architecture.core.assetload.AssetLoadHandler.java
com.sidereal.dolphinoes.architecture.core.assetload.AssetLoader.java
com.sidereal.dolphinoes.architecture.core.assetload.ClassFileHandleResolver.java
com.sidereal.dolphinoes.architecture.core.assetload.LoadingPercentage.java
com.sidereal.dolphinoes.architecture.core.input.ActionData.java
com.sidereal.dolphinoes.architecture.core.input.ActionEventWrapper.java
com.sidereal.dolphinoes.architecture.core.input.ActionEvent.java
com.sidereal.dolphinoes.architecture.core.input.Input.java
com.sidereal.dolphinoes.architecture.core.input.KeyTypedEvent.java
com.sidereal.dolphinoes.architecture.core.input.ScrollEvent.java
com.sidereal.dolphinoes.architecture.core.input.TouchData.java
com.sidereal.dolphinoes.architecture.core.input.TouchEventWrapper.java
com.sidereal.dolphinoes.architecture.core.input.TouchEvent.java
com.sidereal.dolphinoes.architecture.pos.Position.java
com.sidereal.dolphinoes.architecture.pos.Positions.java
com.sidereal.dolphinoes.backend.ConcreteGametester.java
com.sidereal.dolphinoes.backend.GameTester.java
com.sidereal.dolphinoes.backend.SceneGameTester.java
com.sidereal.dolphinoes.behaviors.audio.AudioListener.java
com.sidereal.dolphinoes.behaviors.audio.AudioPlayer.java
com.sidereal.dolphinoes.behaviors.events.EventTimer.java
com.sidereal.dolphinoes.behaviors.events.RecurringEvent.java
com.sidereal.dolphinoes.behaviors.input.Clickable.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleEmitter.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleHandler.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleSpriteLayout.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleSpriteObject.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingHandler.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingMap.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingNode.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingRoute.java
com.sidereal.dolphinoes.behaviors.renderer.DrawerBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.Drawer.java
com.sidereal.dolphinoes.behaviors.renderer.Renderer.java
com.sidereal.dolphinoes.behaviors.renderer.ninepatch.NinepatchBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.ninepatch.NinepatchDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.scml.SCMLBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.scml.SCMLDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.sprite.SpriteBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.sprite.SpriteDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.spritesequence.SpriteSequenceBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.spritesequence.SpriteSequenceDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.spritesequence.SpriteSequencePreference.java
com.sidereal.dolphinoes.behaviors.renderer.texture.TextureBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.texture.TextureDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.tilemap.TileMapBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.tilemap.TileMapDrawer.java
com.sidereal.dolphinoes.behaviors.triggers.Activatable.java
com.sidereal.dolphinoes.behaviors.triggers.Collider.java
com.sidereal.dolphinoes.behaviors.triggers.Hoverable.java
com.sidereal.dolphinoes.ui.MessageBubble.java
com.sidereal.dolphinoes.ui.TextBuilder.java
com.sidereal.dolphinoes.util.BooleanWrapper.java
com.sidereal.dolphinoes.util.DolphinOESException.java
com.sidereal.dolphinoes.util.FloatWrapper.java
com.sidereal.dolphinoes.util.IntWrapper.java
com.sidereal.dolphinoes.util.Utility.java