Android Open Source - agldemo G L View






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Back to project page agldemo.

License

The source code is released under:

Copyright (c) 2013 Wenhao Li Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software...

If you think the Android project agldemo listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/**
 * Copyright (C) 2010 Wenhao Li. All Rights Reserved.
 * //  w w w .  ja  v  a  2  s .c o m
 */
package com.agldemo;

import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.util.AttributeSet;
import android.view.View;

/**
 * OpenGL view.
 */
public class GLView extends View {
  /**
   * A generic renderer interface.
   * 
   * @see #setRenderer(Renderer)
   */
  public interface Renderer {
    /**
     * Called to draw the current frame.
     * 
     * @param width
     *            the width of current view port
     * @param height
     *            the height of current view port
     */
    void onDrawFrame(GL10 gl, int width, int height);
  }

  /**
   * The OpenGL renderer.
   */
  private Renderer mRenderer;

  /**
   * @param context
   */
  public GLView(Context context) {
    super(context);
  }

  /**
   * @param context
   * @param attrs
   */
  public GLView(Context context, AttributeSet attrs) {
    super(context, attrs);
  }

  /**
   * @param context
   * @param attrs
   * @param defStyle
   */
  public GLView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
  }

  /**
   * Set the renderer associated with this view.
   * 
   * @param renderer
   *            the renderer to set
   */
  public void setRenderer(Renderer renderer) {
    mRenderer = renderer;

  }

  /**
   * Draw OpenGL things on the given OpenGL handle.
   * 
   * @param gl
   *            the OpenGL handle to draw on
   */
  public void drawGL(GL10 gl) {
    if (mRenderer == null)
      return;
    mRenderer.onDrawFrame(gl, getWidth(), getHeight());
  }

  final int[] mLocation = new int[2];
}




Java Source Code List

com.agldemo.BaseRenderer.java
com.agldemo.GLDemoActivity.java
com.agldemo.GLViewStage.java
com.agldemo.GLView.java
com.agldemo.Lesson.java
com.agldemo.lessons.Lesson01.java
com.agldemo.lessons.Lesson02.java
com.agldemo.lessons.Lesson03.java
com.agldemo.lessons.Lesson04.java
com.agldemo.lessons.Lesson05.java
com.agldemo.lessons.Lesson06.java
com.agldemo.lessons.Lesson07.java
com.agldemo.lessons.Lesson08.java
com.agldemo.lessons.Lesson09.java